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Combo spamming, I need reasons to why it's bad/unskilled
Spamming space bar for combos is very popularly known to be known as unskilled and bad, but why is that really? I talked to players around highwatch and velika to find reason to why it's good to spam space bar chained skills and the most I've heard was that "They make it easier to reach for skills than going across the keyboard to press it" also "You can make your own combos and chains just with space bar, the only difference is that it's easier to find the key you're looking for" What are your guys reasoning? To why it's bad or good?
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Comments
On a serious note.
Manually pressing the skills is faster than spacebar. Which means more skills being put in and animation canceling certain skills. This lets you have higher dps and faster combos in pvp.
On top of that, I would highly highly highly recommend changing your chain skill button from spacebar to something like Left Shift. That way you can still jump freely, but also have quick access to chaining your skills effectively. Left Shift is what works best for me, but of course you can choose whatever button you'd like.
Just in case someone doesn't know how to do that, go into your skill menu (Default button is K), on the bottom right of the GUI is a button that says "Chained Skills". Click that, and on the bottom of the new GUI that pops up, you'll see "Spacebar" is set as the Chain Skill button. Click that, press the button you'd like to change it to, then hit Enter.
I haven't played Slayer in a while, but when I did I just had my main skills on buttons 1-5, and every time overhand strike came up I'd hit left shift. I never made it to 65 because I got bored with the class, so I can't say how well it works at endgame, but it did definitely help while leveling up.
Little 1) You lose a few instant compared to pressing the skill manually
Little 2) You are stuck in a set streak that allows no flexibility whatsoever, and by definition TERA's PVP empathizes dynamic and ever changing strategies and actions.
Little 3) The already set spacebar rotations are terrible, and little people do change them. Especially in PVP, some abilities stagger, stun, knock up, vacuum or push, and they need to be paired with 1) the situation and 2) a coherent and efficient chain, that is not the spacebar set one. Also we're back at Little 1), timing being crucial.
Little 4) You WILL end up jumping sooner or later.
It's also bad because:
Little 1) This is an ineffective crutch for newbies. If you aim to play the game for more than one week you'll want to know what does what and knowing what skill you are using and why you're using it.
Another reason is because the skill order they go in isn't really the best. for example if you use a different stun than usual that's shorter than the other one, your spacebar combo will use the generic one meaning it wont actually work on the target because they can get out of it, so if you use your actual keys you can make your combo's shorter by using different skills that ARE NOT in a skill order like spacebar, in other words...
You can make up combo's depending on the situation, something you can't really do with spacebar.
Key points:
It's faster than spacebar.
It's better in situational situations.
Stops accidental jumping.
It is also recommended to move the combo key to anything but spacebar so that you can handle mechs like BRNM/HM's first boss
I used Lshift since 1st day I played this game back to 2012, the moment I found it overlaps with jump I know sth is wrong.
Alternatively u can rebind jump to another key if spacebar is more comfortable.
Also why haven't you all changed your jump button???