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Comments
They can tank though? Their damage as a tank improved and Scythe will pretty much crit 100% even if you hit the front. Their damage is supposed to be buffed in the future as well. The only tank that's even ignored is Berserker.
Well zerk tank is introduced since 2015 which many zerks have been playing DPS-stance for over 3 years. I know It would be hard for them to accept to zerk tank.
However, war tank came out much earlier. I believe 99% warriors should have known this is also a tank class before character creation.
BHS ignores zerk tank but it doesn't ignore warrior tank. See how strong the war tank currently is.
Warrior can be a tank start from level20 the first dungeon ever, same as lancer, brawler.
I don't blame bandwagon warriors who refuse to learn tank but I feel disappointed to see LFGs with multiple warriors wasting time looking for tank only.
Well, when I quit playing (around time SSHM was released), people were complaining how warrior damage sucked and they weren't viable as tanks.
I would hardly call a class that had been apart of fast runs as weak during that patch. (dps wise, not tank) They also could tank, just Lancer was better.
I think it might have stemmed from the fact that holding aggro as a warrior tank is highly dependent on how much damage you do, and the learning curve is fairly high, and Ninjas could put out a lot of DPS depending on the boss.
Okay, I think some people just didn't know how to play warrior tank. "you didn't need to do much damage to keep aggro" Any good warrior tank knew you needed to do a lot of damage to keep aggro, because that's how warrior with defensive stance works. Most skills don't have an aggro modifier, so aggro is damage x (threat mods)^2. Not to mention there was always the option of aggro stacking if necessary.
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Oh, we got the QoL changes in class changes 12. Looking at all the buffs, I retract my original statement. Warriors should be fine.
Meta and viability aren't the same thing is all I was saying. Warrior tank, like Berserker tank, is viable. There just was no reason to since Lancer was superior in every single way with Brawler being the better "dps tank" of the 3 "dps tanks". People only tanked as either Zerk or War because they enjoyed the class, and the number of people that don't hop on fotm trains are low.
damage is fine
Yeah, I was actually someone arguing that warrior tank should have still been viable, but for some people, viability meant "pugs have a reason to take me over a lancer or a brawler". I mean, when I came back at the time, I still held aggro at times VM4+15 against VM6+15, although it probably would have helped if I stacked more aggro.
I got to admit, I hopped on the Brawler train, but tbh I didn't like the playstyle. Brawler block felt sort of clunky compared to just tap block once on warrior and the animation locks felt long compared to warrior's animation locks.
That's one thing I didn't like about Brawler either, the slow block. Had played a lot of Lancer before, and the occasional War and then later Zerk tank and the quicker block was preferred for me. Most animations on Brawler can be canceled though, you just have to know what can cancel what and the timing.
xd
Unfortunately no video. But here, first day of Slayer change https://moongourd.com/encounter?area=970&boss=3000&log=58b65d1dc8ea7
sidenote: its cool and all but i really don't like UOHS doing this. I want it to be a consistent value like before.
I even made mistakes in these runs.
I'm also still getting used to the changes, these are Day 1 parses.