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As a returning player, can I ask a favor of you long time vets.
I started playing during beta. I'm still waiting for my regal frostlion to be fixed so I can ride it into glory.
But please, for us returning players, please don't kick us if you're impatient. Especially if we're healers. Your health bar is as much of a responsibility as it is ours. If you don't want to die, don't stand in the bad, there's a difference between your health dropping from a simple melee hit to a full on telegraphed hit. I don't care if other healers can heal through, I'll do my best when you're dashing constantly between the entrance and middle of the room because you think you look flashy as a Ninja.
We're returning players, and if we're player healers, please bear with us. A lot of this content we haven't seen before (60-65) so its new for us on top of us re learning how to heal. As a mystic it's pretty clear cut, drop globes and titanic favor when globes on CD or vice versa depending on fight and situation.
All I ask, is patience. There's probably a reason why tanks are so non-existent, I'm sure the respect issue has at least a little something to do with it.
But please, for us returning players, please don't kick us if you're impatient. Especially if we're healers. Your health bar is as much of a responsibility as it is ours. If you don't want to die, don't stand in the bad, there's a difference between your health dropping from a simple melee hit to a full on telegraphed hit. I don't care if other healers can heal through, I'll do my best when you're dashing constantly between the entrance and middle of the room because you think you look flashy as a Ninja.
We're returning players, and if we're player healers, please bear with us. A lot of this content we haven't seen before (60-65) so its new for us on top of us re learning how to heal. As a mystic it's pretty clear cut, drop globes and titanic favor when globes on CD or vice versa depending on fight and situation.
All I ask, is patience. There's probably a reason why tanks are so non-existent, I'm sure the respect issue has at least a little something to do with it.
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Comments
They want to clear the dungeon quickly as possible u-u
People need to learn how to dodge...really xD
My friend is a healer and I hear a lot of.."How the does classes with 3 I frames get hit so much"
ive come to the conclusion that a lot of healers just like to whine about healer struggles but every class has their own struggle to deal with, expecting dps not to get hit by attacks with indicators = a bad attitude for a healer to have. tanks and dps who cannot do their jobs also get kicked, more frequently than healers even.
I feel this way a lot, too. I don't know how ninjas get hit so often in places like DF, when they have iframes out the [filtered].
And I've seen more healers get kicked/criticized by a bunch of baddies who expect to be healed through their terrible playing, than dps players getting kicked for not playing well. I've actually never seen a group go "hey that guy facetanks every mechanic, let's kick him" because usually the only person who notices that kind of thing is the healer, who gets one vote against four.
tldr I feel ya. Not much you can do besides run with guildies. Queuing IMS alone on a healer is suffering guaranteed.
Afterwards, I sat there pointing out all the [filtered] the dps did wrong (not backcriting, [filtered] crystals, generally not knowing how to play, etc.) and how often the brawler would get hit and how they couldn't hold aggro against my +12 slayer. The rest of the party just got pissed and we disbanded.
I'm just surprised if I did this on one of my healers, they would kick me out instantly because most people in IMS usually say some [filtered] like "you're a healer, you don't know how to play dps" but on my dps, they just decided to disband because they saw that I had better gear and assumed I was better.
I really don't understand why people treat healers like [filtered] but don't say [filtered] about [filtered] dps and tanks. The [filtered] tanks and [filtered] dps are just as easily replaceable.
Just keep yourself and the tank alive above all else. Dps classes have a ton of evasion nowadays and there's a lot of opportunity for them to not take damage most of the time.
I feel like in order of who is [filtered] on the most atm is:
Tank > Healer >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DPS maybe
Bad tank: boss out of control, aggro switching constantly, results in a lot more dying and more work for dps to back crit and healer to heal and ress
Bad healer: no heals/debuff/mana, dead usually, making dps and tank stop doing their job to ress you with a really weak ress only to die 2 seconds later, but for example a bad mystic is a slight bit more managable if they drop a few motes so that when they're dead its not like you're going heal-less and mana-less.
Bad dps: dies to everything, making it harder on the healer making them get into an animation lock and risk their life ressing you (not all cases, but even then when ressing someone you cant heal or support everyone else)
Thing is a bad heal can be dealt with if the dungeon isn't too hard and your DPS/Tank are really good, bad dps is dealt with by heal carrying and plus a bad dps doesnt make much of a difference compared to the others, but a bad tank is a lot worse in a sense that if the boss isn't controlled, it is bad for not only the tank but the rest of his party.
DPS rules
1. Dead dps is no dps. As a player, it's our job to focus on killing the mobs/boss but avoid bringing grief to ourselves that cause the healer to take focus off the tank to save our butts. Learn to avoid damage, every dps class has an iframe attack or move that prevents us from taking damage. You might still die due to new area and not knowing but watch and learn. Don't try to steam roll content you don't know. Don't die and drag the group down due to your stupidity. Also, some boss fights are next to impossible to avoid damage. But almost every fight has a method that allows you to reduce the damage also.
2. If you're an experienced Tera player, bring potions even on your leveling characters, no excuses. Show off you can make up for your own mistakes then and still look good. A new player may not even be aware about the varity of potions/charms/scrolls. If you want faster healing, depend on yourself more and then you can focus on getting through the fight like a pro.
Tank rules
1. If you can't hold aggro, make sure you have covered your basics. Make sure you're gearing up properly, aggro crystal, glyphs boosting aggro and make sure you're doing enough hits to generate aggro. I've healed too many lancers that are new that would just shield block and then the boss would focus on the dps since their damage grabbed aggro due to poor tanking. Tanks, usually, can take hits well with certain attacks so learn to use them to generate and maintain aggro.
Healer rules
1. Make sure to buff. This can make a good difference and will help speed up the run.
2. Even if the group steams bad noise at you, remember, you're there to keep them going. Not healing one member and letting them die to "teach" them a lesson just slows the group down and just allows the others to watch to be more vocal. Also, it's another player you got to rezz and rebuff.
With the new classes coming out, a lot of players are not learning to work as a team. I rarely see anyone waiting for charms or asking the tank if their stamina is good for the next boss. I'm seeing more and more lately of the dps jumping the boss, during great due to their new op class but then that spanky new class dies which brings aggro on the healer which dies and then the rest of the group dies. Let's face it, team playing is taking a heavy hit with this game and the new classes.
If they do not wish to have inexperienced people in their party and want to kick you, then just suck it up and find another party that will be patient with you. It's not that hard to get into a party as a healer compared to dps.
I'm saying to suck it up not because I wanna be a [filtered], but if people are unwilling to let you learn, do you think they will be happy if you decide to stick around? You are just putting yourself up for more abuse if the party dies by forcing yourself to stay in such a party, or it could be worse where everyone dies and disbands, wasting everyone's entry.
What I absolutely hate most is to enter a dungeon and NO ONE SAYS ANYTHING ABOUT BEING INEXPERIENCED, and then when we wipe they tell me "first time here". Like wtf?! You tell me after we wipe that you don't know the dungeon? This could have been prevented if we could share our knowledge of the dungeon and what to look out for, but you chose to waste everyone's time of an entire boss fight due to your ego or w/e that's stopping yourself from telling us you're inexperienced. That's just unacceptable on my standards.
In conclusion, just do your part and make known your inexperience beforehand. There will surely be people around willing to help you.
As a DPS, i can safely say that the biggest a-holes in dungeons as the game is now goes like this: Tanks -> Healers -> very rarely DPS
I've had so many tanks yell at us DPS folk because for example, they die when adds spawn in DF at the crab, and the one moron in particular i'm talking about, stopped blocking every time adds spawned and tried to get out of the way with backstep wasting all his resolve. We had 2 ninjas, and in that dungeon, 2 ninjas with a good weapon and high crit factor can simply, 1 steps to the left 1 to the right of the tank, and both use Burning Heart. Between the 2 of you, every add there will be dead in a matter of seconds, all the tank has to do is sit there, the adds won't deal nowhere near enough damage to him to even get him close to half health in the time it takes 2 ninjas to wipe all the adds.
That goes for any class really, i don't care you're bad, i don't care how much you suck, just let your party know so we can adjust accordingly.
I just don't understand how to heal any better than I already am. The only healing abilities I see that...actually heal that I have access to are globes and titanic favor. I'm trying to debuff the bosses and mobs but if people are dying I feel like priority should be healing them. It got to a point in one dungeon where we didn't have a tank, 4 dps and myself and I just told them I was going to throw globes around because I kept generating aggro on anything and everything. I pulled the boss by activating an aura...like wat. So It old them I was gonna throw globes and their lives were in their hands. It was smooth from that point on. Slightly slower, but smooth. When groups aren't taking enormous damage I try to use a thrall of vengeance as often as possible and globes and the curse debuff, but beyond that I don't know what else I'm missing.
I've also had issue with people running into the boss alone, even though I said through raid notice to wait for everyone before going in.