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Ping ?
did EME do something to the servers? change them or something ? my ping use to be 130-150 now is 160-180 after the recent patches. i'm not talking about the pink spikes my regular ping has changed.is it just me ?
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definitely not on my end the only problem i have is with tera
I always wonder how people make a logic connection between "patch" and "ping". It's like saying that my car drives slower to work because we recently have 2 new employees at work.
A client-server connection is sent in packages. It's like packing a cardboard box and sending it with a truck into the next town. A patch is new content on the client side and new content on the server side.
Now explain how a new content delays the truck's speed.
There's more of it so they have to drive more carefully.
Well, every time lag problem was issued in forum, they would try to ignore it and let it die. Why? Because this issues (network problem by ISP and internet backbone company) can never be solve by EME alone and it's huge infrastructure involved by many parties.
Ping is or latency is reliant on internet connection speed. That in itself is reliant on both ends of the connection. Latency effects pIng due to the fact it is a ..in lamens terms the sniffer. The nose or eyes of the connection that is used to find the other end of the connection. The connection has to be found first in order for information then to be sent at the speed it is able to send it.
Ping is like some have said, to send an echo-request packet to (an IP address) and use the echo reply to determine whether another computer on the network is operational and the speed at which the data is being transferred. (dictionary.com for reference of fact)
Both upload speed and down load speed are we look at. So much "information" can go through the connection at once.
A ton of things effect this.
Some of which are most important are:
Age of the hardware on both ends of the connection.
Upload and down load speed of the hardware while connected to the internet.
The amount of information being sent. in lamens terms..the weight of the information.
The more information being sent, the longer it will take.
Also in MMO's the amount of users in one location, channel, server at once effects speed of information being transferred in both directions.
Any other computers connected on the same internet connection, with the oldest ware also effects the connection strength to the internet which in turn effect the speed response.
It sounds greek to a lot of people I'm sure.
Edit: My issue might be different but I had a lot of ping issues few weeks ago. Ping was like 180-200ms when I looked at 2nd/3rd line of my traceroute but savvis was like 17ms. So that told me something was wrong with my ISP. I have comcast and about few hours from Chicago; just did a simple reset and it fixed my problem. Ever since no issues (knock on wood). Still though around my area they're may have been some problems. But I wouldn't fault everything toward my ISP because I've had ping issues much prior to that where Savvis or their previous ISP provider had a lot of problems back in November/December.
Whenever I see launcher load so slow, I run a tracert to see if there is any problem. Very rarely savvis shows high ms (like 100-150ms) and when I run the trace again, savvis is back to normal at like 15-20ms. So it seems that end is ok and maybe just once in a while it may spike for some reason. I'd also make sure the bandwidth at home is not being all taken or someone uploading something because that affects ping also. And if someone is outside of NA, then that is a different story. ISP can only do so much to find the best routes and still end up having higher ping.
Farming Kyra's with those ping? Nah...
If not everyone is getting them (and you and your party doesn't count as everyone), then it's not the servers.
The lag doesn't occur only in SSNM, and are you really going to say the servers are discriminating randomly against specific people? because that's not really how it works.
Not all services have the same routing. People from different regions are lagging at different times as well.
So if you really want to isolate the problem, you need to post the data. The evidence allows you to draw a conclusion. Contrary to popular insinuation, just because "I only get lag on TERA not other games" does not mean that it's actually a server problem, though it might be.
Are those games hosted in the same area as TERA's servers? If not, that's not proof of anything, really.