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Ping ?

did EME do something to the servers? change them or something ? my ping use to be 130-150 now is 160-180 after the recent patches. i'm not talking about the pink spikes my regular ping has changed.is it just me ?
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Comments

  • Margarethe wrote: »
    My condolences.
    Perhaps @counterpoint might have some insight on your issue.
    Otherwise, all replies you'll receive are "It's a network/ISP issue."

    definitely not on my end the only problem i have is with tera
  • Elure wrote: »
    did EME do something to the servers? change them or something ? my ping use to be 130-150 now is 160-180 after the recent patches. i'm not talking about the pink spikes my regular ping has changed.is it just me ?

    I always wonder how people make a logic connection between "patch" and "ping". It's like saying that my car drives slower to work because we recently have 2 new employees at work.
  • I'm no Tech. but so much I do understand:

    A client-server connection is sent in packages. It's like packing a cardboard box and sending it with a truck into the next town. A patch is new content on the client side and new content on the server side.

    Now explain how a new content delays the truck's speed.
  • I'm no Tech. but so much I do understand:

    A client-server connection is sent in packages. It's like packing a cardboard box and sending it with a truck into the next town. A patch is new content on the client side and new content on the server side.

    Now explain how a new content delays the truck's speed.

    There's more of it so they have to drive more carefully. :p
  • Like a week ago i had lags, ping spikes, disconnects. Then i did repair in game, and it was ok..
  • DelusoDeluso ✭✭✭✭
    Hijikata1 wrote: »
    Like a week ago i had lags, ping spikes, disconnects. Then i did repair in game, and it was ok..
    53412923.jpg
    Well, every time lag problem was issued in forum, they would try to ignore it and let it die. Why? Because this issues (network problem by ISP and internet backbone company) can never be solve by EME alone and it's huge infrastructure involved by many parties.
  • JBGamingJBGaming ✭✭✭
    edited February 2017
    I must say that there are two sides here that have viable points.

    Ping is or latency is reliant on internet connection speed. That in itself is reliant on both ends of the connection. Latency effects pIng due to the fact it is a ..in lamens terms the sniffer. The nose or eyes of the connection that is used to find the other end of the connection. The connection has to be found first in order for information then to be sent at the speed it is able to send it.


    Ping is like some have said, to send an echo-request packet to (an IP address) and use the echo reply to determine whether another computer on the network is operational and the speed at which the data is being transferred. (dictionary.com for reference of fact)

    Both upload speed and down load speed are we look at. So much "information" can go through the connection at once.

    A ton of things effect this.
    Some of which are most important are:
    Age of the hardware on both ends of the connection.
    Upload and down load speed of the hardware while connected to the internet.
    The amount of information being sent. in lamens terms..the weight of the information.

    The more information being sent, the longer it will take.
    Also in MMO's the amount of users in one location, channel, server at once effects speed of information being transferred in both directions.


    Any other computers connected on the same internet connection, with the oldest ware also effects the connection strength to the internet which in turn effect the speed response.

    It sounds greek to a lot of people I'm sure.


  • feazesherofeazeshero ✭✭✭
    edited February 2017
    Well to know for sure and if not try yet, I'd run a traceroute (tracert diag.enmasse.com) and see if the ping is spiking from your ISP or where it's routing to when it connects to Tera (should be showing Savvis - Tera's ISP provider I believe).

    Edit: My issue might be different but I had a lot of ping issues few weeks ago. Ping was like 180-200ms when I looked at 2nd/3rd line of my traceroute but savvis was like 17ms. So that told me something was wrong with my ISP. I have comcast and about few hours from Chicago; just did a simple reset and it fixed my problem. Ever since no issues (knock on wood). Still though around my area they're may have been some problems. But I wouldn't fault everything toward my ISP because I've had ping issues much prior to that where Savvis or their previous ISP provider had a lot of problems back in November/December.

    Whenever I see launcher load so slow, I run a tracert to see if there is any problem. Very rarely savvis shows high ms (like 100-150ms) and when I run the trace again, savvis is back to normal at like 15-20ms. So it seems that end is ok and maybe just once in a while it may spike for some reason. I'd also make sure the bandwidth at home is not being all taken or someone uploading something because that affects ping also. And if someone is outside of NA, then that is a different story. ISP can only do so much to find the best routes and still end up having higher ping.
  • DelusoDeluso ✭✭✭✭
    I just give up trying to online with 400ms ping with 3k ms spikes.
    Farming Kyra's with those ping? Nah...
  • XR6GREJ4WD wrote: »
    Margarethe wrote: »
    Perhaps @counterpoint might have some insight on your issue.
    Otherwise, all replies you'll receive are "It's a network/ISP issue."

    That's funny man, that's exactly what counterpoint would say that it's our ISP issue, not the game.

    Meanwhile spamming SSNM with random ping spikes that everyone in the dungeon is getting at the same time as me!!!! I guess it's still our ISP!

    If not everyone is getting them (and you and your party doesn't count as everyone), then it's not the servers.
  • YamazukiYamazuki ✭✭✭✭✭
    Margarethe wrote: »
    XR6GREJ4WD wrote: »
    Margarethe wrote: »
    Perhaps @counterpoint might have some insight on your issue.
    Otherwise, all replies you'll receive are "It's a network/ISP issue."

    That's funny man, that's exactly what counterpoint would say that it's our ISP issue, not the game.

    Meanwhile spamming SSNM with random ping spikes that everyone in the dungeon is getting at the same time as me!!!! I guess it's still our ISP!

    If not everyone is getting them (and you and your party doesn't count as everyone), then it's not the servers.

    Amused, it seems people imagine servers as simple computers.

    Also, SSNM is being heavily farmed.
    The high amount of players in the instance is most like the reason for the lag (inside the instance).

    It's quite amusing, the players with issues insist it's the server, while the players without issues insist the servers are fine.
    Are we unable to agree that some players do indeed have issues related to network/ISP while also agreeing the servers are far from perfect?

    Edit:
    I'm unsure how accurate WTFast is, but I noticed the packages do reach the server without issues most of the time.
    And yet the ping is spiking in game.

    The lag doesn't occur only in SSNM, and are you really going to say the servers are discriminating randomly against specific people? because that's not really how it works.
  • YamazukiYamazuki ✭✭✭✭✭
    Margarethe wrote: »
    Yamazuki wrote: »
    Margarethe wrote: »
    XR6GREJ4WD wrote: »
    Margarethe wrote: »
    Perhaps @counterpoint might have some insight on your issue.
    Otherwise, all replies you'll receive are "It's a network/ISP issue."

    That's funny man, that's exactly what counterpoint would say that it's our ISP issue, not the game.

    Meanwhile spamming SSNM with random ping spikes that everyone in the dungeon is getting at the same time as me!!!! I guess it's still our ISP!

    If not everyone is getting them (and you and your party doesn't count as everyone), then it's not the servers.

    Amused, it seems people imagine servers as simple computers.

    Also, SSNM is being heavily farmed.
    The high amount of players in the instance is most like the reason for the lag (inside the instance).

    It's quite amusing, the players with issues insist it's the server, while the players without issues insist the servers are fine.
    Are we unable to agree that some players do indeed have issues related to network/ISP while also agreeing the servers are far from perfect?

    Edit:
    I'm unsure how accurate WTFast is, but I noticed the packages do reach the server without issues most of the time.
    And yet the ping is spiking in game.

    The lag doesn't occur only in SSNM, and are you really going to say the servers are discriminating randomly against specific people? because that's not really how it works.

    SSNM was an example.
    The server had issues previously where some players were able to connect normally and others could not.
    Programming is not as simple as people are led to believe.

    Edit:
    Also, on my case, I'm playing other games as well.
    If it was only a network issue, it would affect all games.
    Saying all the issues are due to network/ISP is only convenient.

    Not all services have the same routing. People from different regions are lagging at different times as well.
  • edited February 2017
    Contrary to "popular belief" I don't always blame ISP/routing for all problems. There are cases, like the raid-wide lag spikes in HH, where it's clear as day that it is not a routing problem and is tied to the client/server. But unless it's clear that really everyone has the same problem at the same time, you need more data to isolate the root cause. And more often than not, once people actually post the data, you can see the problem before it hits the server. And even when there is a problem that affects everyone, it could be problems with the routers or at the service provider itself before it even hits the servers, and sometimes the trace shows that as well.

    So if you really want to isolate the problem, you need to post the data. The evidence allows you to draw a conclusion. Contrary to popular insinuation, just because "I only get lag on TERA not other games" does not mean that it's actually a server problem, though it might be.
  • Margarethe wrote: »
    Also, on my case, I'm playing other games as well.
    If it was only a network issue, it would affect all games.
    Saying all the issues are due to network/ISP is only convenient.

    Are those games hosted in the same area as TERA's servers? If not, that's not proof of anything, really.
  • Dont worry after rally i have 455- 1k ping as base , pretty fun here ^^
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