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Can We Talk About RMHM Drops...

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Comments

  • dinners wrote: »
    5H96Y49G6D wrote: »
    Fleett wrote: »
    @5H96Y49G6D What?...

    Its obvious those who complain now do not clear it enough.
    Honestly expect me to believe they cant complete RMHM least 4 times on 4 alts?
    15-30m each run plz gtfo git gud get a static/ join guild/ quit puggn asking EME for more handouts

    Under no bloody circumstance should this thread even be relevant.
    Hanks dropped in PVP events for crying out loud in addition to the PVE events.
    I get it though it works cry on forum get free stuff system works >:)

    The most obvious glaring issue is when you repeat this activity it has long term negative effects.
    It's called not logging on or afkn in HW gg
    LancerJiva wrote: »

    You're completely being ignorant to people who are guildless or don't like guilds. :/

    Then why are you playing an MMO. Go play a single player game like iunno Witcher 3

    Response is I feel like playing TERA?

    No quicker way to kill a MMORPG than by turning it into a SP game EME...............

    Is it really fun doing just 4x rmhm per day for just grinding mats for vm8? Currently, doing rmhm is not that worth much. Some unlukcy people will get nothing from 4x rmhm. We lose more from using noctenium, food and time.

    And, about BG event. Did you even get one handkerchief with KS point? And, It seems like you don't have a tank class. Tank class wants to have 4x ambush parts. Not just weapon. They also have some alts for +13 ambush at least.

    Sometimes, people can't find a tank for rmhm over 30 min. The reward is kind of lame and first 2 bosses are just boring. No, I think 2 healer party makes the game more boring now.

    They don't and its not required.

    Repeat Ambush not required for anything in this game except HH. Speaking of, most tanks wont even get in an HH run less they know some1 that knows some1 and last I checked this a casual game.

    The idk have tank issue is blown out of proportion not going even discuss it. Suffice to say its many pugs/ lfgs/ solo players that complain. ORGANIZED guilds, non cliques, non Elitist guilds rarely run into that issue.
  • How about using the additional VG reward thing that seems to only be for low tier dungeons on RMH some days and giving that 1 lady and 2 envy crystals as well as T11 scrolls and spellbind. Would mean that at least for that day for one run only you are actually guaranteed to get something good. Then to the actual drops give roughly 5x feedstock and add in some T11 spellbind, some (but not a ton) mwa, perhaps like 100 total in stacks of 10 randomly distributed. Then 5 VM8 drops with a a weighting of 40 for hanks 60 for envy (meaning on average 3 envy and 2 hanks). One should not need to average 200 runs of a dungeon to obtain a set of gear, the player has LONG since stopped having fun by that point and is only continuing due to not wanting the monstrous amount of time they already spent to be wasted.

    In fact you might consider rotating a double drop every day for a different dungeon so people actually play stuff like SSH and SCH. Maybe 1 410 dungeon and 1 417+ get double drop every day.

    Also buff first boss somehow, I don't think I've ever seen a wipe on him and he is just relatively boring in general. Give him 20% atk speed buff for every person that fails the color mech lasting until the next color mech and perhaps a cleanse-able slow on his color change roar.

    I had like 10 runs in a row where I didnt get a crystal or hank and it felt extremely demotivating, like why am I even playing this game? Its the same feeling I get when I use up 50 semis and get nothing of use. All the time and effort completely lost to RNG. (Seriously if you guys could add roll advantage or something to accessories that weight the higher values more greatly the more times you have used a semi on a piece of jewelry it would do a world of good, really any anchor to stop extreme RNG from heavily screwing someone over).
  • 4RTWA63HDA wrote: »
    How about using the additional VG reward thing that seems to only be for low tier dungeons on RMH some days and giving that 1 lady and 2 envy crystals as well as T11 scrolls and spellbind. Would mean that at least for that day for one run only you are actually guaranteed to get something good. Then to the actual drops give roughly 5x feedstock and add in some T11 spellbind, some (but not a ton) mwa, perhaps like 100 total in stacks of 10 randomly distributed. Then 5 VM8 drops with a a weighting of 40 for hanks 60 for envy (meaning on average 3 envy and 2 hanks). One should not need to average 200 runs of a dungeon to obtain a set of gear, the player has LONG since stopped having fun by that point and is only continuing due to not wanting the monstrous amount of time they already spent to be wasted.

    In fact you might consider rotating a double drop every day for a different dungeon so people actually play stuff like SSH and SCH. Maybe 1 410 dungeon and 1 417+ get double drop every day.

    Also buff first boss somehow, I don't think I've ever seen a wipe on him and he is just relatively boring in general. Give him 20% atk speed buff for every person that fails the color mech lasting until the next color mech and perhaps a cleanse-able slow on his color change roar.

    I had like 10 runs in a row where I didnt get a crystal or hank and it felt extremely demotivating, like why am I even playing this game? Its the same feeling I get when I use up 50 semis and get nothing of use. All the time and effort completely lost to RNG. (Seriously if you guys could add roll advantage or something to accessories that weight the higher values more greatly the more times you have used a semi on a piece of jewelry it would do a world of good, really any anchor to stop extreme RNG from heavily screwing someone over).

    Yeah, me and some of my friends have gone up to nearly 2k semis for just one piece of jewelry before. It's pretty painful.
  • FleettFleett ✭✭✭✭
    @Denommenator @Spacecats @Noesis

    We gave you guys more than enough ideas to improve the dungeon, which is the hardest 5-man dungeon out there right now, and also now with BP out there for 100% dropped designs RMHM is even more worthless, you'd only do it for handkerchiefs and if you have ambush maybe only for the achievement. When can we expect changes to the loot table? I hope it's very soon.
  • metagamemetagame ✭✭✭✭
    Fleett wrote: »
    you'd only do it for handkerchiefs
    with the large influx of ambush designs this is more than enough reason to now.
  • PamcakePamcake ✭✭✭
    Everyone should jump into BG's for those materials, because obviously EME don't care or BHS is butts for giving permission.
  • FleettFleett ✭✭✭✭
    Bumping this thread because this is the only thing remotely close to better dungeon drops.
    Spacecats wrote: »
    We're planning a dungeon event for this weekend that will help high level players farm feedstock. It won't totally solve the problem, but it will help the immediate shortage. We'll be open to doing more based off the feedback we get from players. Look for an announcement later this week with event details.

    @Denommenator @Spacecats @Noesis
    Can we have some insight on what's going on with RMHM drops? It's been a while since the thread was created and you guys haven't said anything else about it... once again RMHM being the hardest 5man dungeon atm isn't anywhere close to rewarding, most frequently only 1 handkerchief and 1 envy crystal drop, 5 people have to fight for them. Please... do something... fast...
  • vkobevkobe ✭✭✭✭✭
    edited January 2017
    LesbianVi wrote: »
    Pinopy wrote: »
    Yamazuki wrote: »
    Symn wrote: »
    This is not about forming parties to get gear its about completing the dungeon and feeling unrewarded for clearing one of the hardest dungeons in the game. What works for some does not work for everyone else.

    If the crafting mats become easy to get, the dungeon instantly becomes unrewarding anyways. Why would you run RMHM if you already completed your set? Get more for your alts if you can afford to? People are mostly complaining about AMbush Mats, not the rewards. You can make RMHM rewarding without having the Ambush Mats dropping like candy.

    I also agree with this. Once you have all of the gear you want/full set there is no reason to run RMH anymore because it is so unrewarding in other aspects. With this being the "hardest" dungeon (excluding HH) what will you do after you finished gearing what you wanted to gear? If it had more rewards or buffed drops even if it wasn't VM8 mats I would definitely want to run it more.

    Plus less reason to run RMH after you are done gearing = less people running RMH for the people who still need things.

    If it had other rewards it would give the people who don't need to roll on VM8 mats a reason to run, and give the people who need the mats more of a chance (less people in the party rolling on mats)

    once your set is done, ppl won't run things. they afk on HW or Velika, or they farm and sell and others buy. I see no actual logic here.

    logic is the dungeon are boring and our stuff become useless in 3-6 months, so after 10 runs we just chill out :chuffed:
    5H96Y49G6D wrote: »

    Then why are you playing an MMO. Go play a single player game like iunno Witcher 3

    Response is I feel like playing TERA?

    No quicker way to kill a MMORPG than by turning it into a SP game EME...............
    because before it was easier for guild to recruit people, before cruisade patch we were in guild for fun and had fun in alliance

    now we have to farm to increase capacity of our guild to get more members and we lost alliance, so join a guild is not so good like before
  • seraphinushseraphinush ✭✭✭✭
    The dungeon drops would be fine if it was hard.
  • D3vil89D3vil89 ✭✭
    edited January 2017
    Weekend event absolutely kills the dungeon after. I got my weap and glove for my main char on triple or double drops and then very very rarely stepped in there afterwards. Why would I waste my time? If ur not fighting for the hankie then there no point to be in that dungeon. If u substract the cost of consumables + cost of opportunity ( in this case running something else in that time for more gold) ur left with nothing almost. U can run spam cw/df and get more and still have time to spare . It's not time efficient it's not gold efficient. Vanguard and few t11 FS doesn't work as enough motivation. More consumables or things you can quantify on ur time spent in there. T11/10; noctenium; tradable quantifiable things. And yes maybe +1 more hankie

    PS don't go down the PvP community road where they are now elite MLG kings of an abysmal small tera pvp community. Ripping on ppl for wanting to actually feel like it's worth doing. Not all play to gear alts or some useless shiny title. And yes surprisingly not all afk in HW
  • FleettFleett ✭✭✭✭
    Almost 2 months now since this thread was created and @Denommenator said this:
    We've been discussing highlighting specific dungeons on weekends with increased drops as an "event".

    Your complaints regarding Ruinous Manor HM are well taken.

    What do you think would represent a worthy buff to the rewards?
    Pixelator wrote: »
    Treeshark's not here anymore, so I think this will fall on deaf ears.

    Looks like you were right my friend.
  • Yeah. The drops are stupid. From the dungeon itself and from the Lachelith and Lilith's Treasure Boxes. I opened 49 Lachelith boxes a few minutes ago and all I got was 200+ TIER 9 feedstock, 1 Envy Crystal, 2 Caprin Horns, and 3 MES. I can understand why T9 feed is in the Lilith's boxes, since that's a gearing up dungeon and a lot of people running it are in Slaughter, but the Lachelith boxes? really? It's ridiculous that T9 feed is in them when you need T10 gear to even meet the ilevel requirement of the dungeon.
  • edited February 2017
    Not sure if any of you folks thought about or considered this but making it double drop all the time for the dungeon will cause the server's to explode and lag to be even more chaotic and rampant it's bad enough that the mongo events been making the whole pancake flipping servers crash and burn.

    Do you know the hell that you'd cause making rmhm do this constantly? One shudders to imagine... Some of us still do bgs and pvp thank you very much and I for one am sick of having my attacks when I should be playing on 22-76 ping phasing through the enemy and not doing anything or getting horrendous delay in other dungeons. no no ty no double drop just buff a bit and be done with it.
  • Yeah.. I ran RMH to get my weapon and just kinda stopped. The resizing kits drop which is cool but very rare and you can only go 2-4 times per day ;/ kinda blah. Hard to farm mats when you're running against other ppl. The only option for ppl grinding for gear is to find a "res" party so everyone passes for you but that's like a diamond in the ruft.
  • FleettFleett ✭✭✭✭
    No one is asking for double drop, that's just a possibility @Denommenator mentioned. What we want is a buff to the drops, especially materials.
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