[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
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What are your thoughts?
What are your thoughts?
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Comments
- Open-world Lore and Exploration
- Gathering/Farming, Crafting and Trading
- Don't let the housing aspect be like Archeage, where houses just clutter everywhere
- "Questing in our world combines the best elements of traditional MMO’s as well as the introduction of our unique player driven experiences." <-- This needs to mean no story quests, because story quests are a turn off. I'd rather have a my story.
- "PvP mechanics follow a flagging system" <--- This is... Okay, I guess. I would assume it would be similar to BnS's Factions or PWI's Sage or Demon. I'd rather have it similar to GvG than factions though... (Edit: Q: Are there factions?
A: No. This is a non-faction based game. Players are open to interact with anyone and everyone. <-- From Q&A, so yay, no factions.)
- I love the concept of Caravans and Trade, because this is my time to collect rare items while they are hot.
I hope for the best, honestly. Only thing I fear is race/gender/weapon-style lock classes since that hasn't been mentioned anywhere as of yet.
"Hope is the first step on the road to disappointment."
from what i've seen so far AoC uses a sort of tab-target based combat
He also mentions that this works well with healers and support classes that will be offered to play as in the game. As they mentioned before, there has over 64 classes, 8 base classes in general and 8 races at launch. All having their own lore, racial abilities and as all hoped, no gender/race locking.