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Saturday's mongo event

Spawning things with a hp instead of max number of hits - Bad Choice
Spawning things not only with hp but low hp so people cant event get to them all and its all over in 8minutes - Bad choice
People rushing through one legendary mongo to get to the next only making all of hte legendaries die fast so that everyone can hardly get to them. - bad choice
Spacecats saying he understand when he clearly doesnt (unless he doesnt care). - Bad choice.

All we see from gms and there ideas are 9/10 times are bad choices If a GM is constantly making a bad choice they should not be a GM period. In before I see another person say Spacecats is probably just confused.

In before they close this calling it spam.
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Comments

  • i got 15/15 of them. Irrelevant thread is irrelevant.
  • There is no way you got 15/15 of them when they died in less than 8minutes after spawning. Troll.
  • edited February 2017
    they were all dead and people were leaving parties before 5:09 P.M.
  • The problem is less about the actual event and more about the people participating in the event. If everyone worked together in an organised fashion all raids would be able to get all of the mongos. However, some groups in this community are only in it for self interest and therefore everyone else loses out. So no, don't blame Spacecats for this when it's the community itself that is causing the problem.
  • edited February 2017
    People are always going to do that if you give them the chance espcially in a game trolls begone trolls and others not thinking and just killing what they want dead. The problem is more about how you structure an event as a GM, You need to consider and be aware of these things. If you dont know people dont work with a job where you have to predict common sense of what they will do.
  • edited February 2017
    At least on CH, few people were trying to organize the order to kill them but the raids weren't following the calls. You guys can't put hp based mobs when most of people hunt mongos on their +15 toons, because they are assholes that don't want to wait for the rest of people. There is a particular guild that people is blaming to for the fast kills but im not gonna call it, but we all know who are them.

    The hit based bosses were solving that problem, but i don't know what was thinking whoever who is spawning low hp bosses when the hit based ones had a good response.

    It blows my mind, its like...

  • edited February 2017
    The event was pre-planned and programmed. It's not like there's someone sitting there on all the servers manually spawning things all at once, and deciding what to spawn by choice at that moment. They decided long ago what would be spawned on each day at what time and programmed it all into the event system. It's very good that people liked the hit-based BAMs on the one day, but they don't have an unlimited variety of those event-style BAMs (it's not just a property they can swap out at will) and they wanted each day to be different. So the event is going as scheduled, rather than them retooling the whole rest of the event based on one day's feedback (while they do make some smaller progressive changes).

    It's not like I disagree with the feedback at all -- I think it's a good idea going forward. But, it's more likely that this feedback will impact the next event, not the remainder of this one.
  • CatservantCatservant ✭✭✭✭
    I hope it DOES impact the next event. Something to slow people down a little would help tremendously.
  • YamazukiYamazuki ✭✭✭✭✭
    The problem is less about the actual event and more about the people participating in the event. If everyone worked together in an organised fashion all raids would be able to get all of the mongos. However, some groups in this community are only in it for self interest and therefore everyone else loses out. So no, don't blame Spacecats for this when it's the community itself that is causing the problem.

    While yes, the community can be blamed, I mean there's even a guild dedicated to giving fake POIs while they solo some of them, but both publishers and devs make decisions based on community actions. This is why mongos, and legendaries, don't spawn 24/7 as part of the community would stay up for 3 days straight farming them like before. The same can be used to justify the health pool.
  • i take my +15 zerker on these events to add some dps if needed but most cases i just throw out Tackle to tag it for the raid group i am in. we got 1-2 guilds that are trying to monopolize this event by blurting out fake PoIs and trying to get groups to split up in the process to prevent everyone from getting all of the legendaries and cause confusion. which is sad. best thing we can do is just block em and inform as many other players to block them too.
  • XandervbXandervb ✭✭✭
    edited February 2017
    I agree that Thalweg is a bit too weak for mongo boss. He has low HP and no oneshot mechs, so last night it burned in seconds before like half of ppl were able to get close. And yes, we were asking ppl to wait but with so many ppl there will always be a lot of retards who can't hold for 30 secs. We need idiotproof bosses today.
  • The event was pre-planned and programmed. It's not like there's someone sitting there on all the servers manually spawning things all at once, and deciding what to spawn by choice at that moment. They decided long ago what would be spawned on each day at what time and programmed it all into the event system. It's very good that people liked the hit-based BAMs on the one day, but they don't have an unlimited variety of those event-style BAMs (it's not just a property they can swap out at will) and they wanted each day to be different. So the event is going as scheduled, rather than them retooling the whole rest of the event based on one day's feedback (while they do make some smaller progressive changes).

    It's not like I disagree with the feedback at all -- I think it's a good idea going forward. But, it's more likely that this feedback will impact the next event, not the remainder of this one.

    Yeah b/c making each day different is more important than people being able to get to kill more than one bam. Shouldn't do it b/c its pre-programmed in just another excuse . They can change that before the event is over after they saw the response. They frankly didn't b/c They Did Not Feel Like It.

    I said it once and I will say it again. I see alot of things people complain about from Spacecats. Even things that are an easy fix if you want to be a GM then you need to be able to handle those things if not then he should step down.
  • I agree that EME / Spacecats is not to blame, they're not responsible if our players are too stupid or toxic to work together. Legendaries are a nice extra to the mongo event, but no one promised that they'll made for the whole server to get them. Yes I am also disappointed that I only got 2 out of 15. But if we just won't learn how to play together after so many times this happened, then it's just how it is.

    Someone mentioned people / guilds keeping them secret intentionally. It's sad how selfish (for no reason) some players can be, being greedy over some online content that they'd get anyway if they'd let others participate. Yes EME could help there by spawning BAMs that die after x hits. But to me, that doesn't feel like the solution we need to counter petty behavior like this.
  • LancerJivaLancerJiva ✭✭✭✭✭
    Seraphion wrote: »
    I agree that EME / Spacecats is not to blame, they're not responsible if our players are too stupid or toxic to work together. Legendaries are a nice extra to the mongo event, but no one promised that they'll made for the whole server to get them. Yes I am also disappointed that I only got 2 out of 15. But if we just won't learn how to play together after so many times this happened, then it's just how it is.

    Someone mentioned people / guilds keeping them secret intentionally. It's sad how selfish (for no reason) some players can be, being greedy over some online content that they'd get anyway if they'd let others participate. Yes EME could help there by spawning BAMs that die after x hits. But to me, that doesn't feel like the solution we need to counter petty behavior like this.

    Actually they are to blame. They are the ones who host the events and program the bosses to spawn. Countless times they were told that certain bosses have low HP and come from nerfed dungeons. They decide what boss to spawn and program that into the game to do just that. So they are indeed to blame. People have posted feedback since the legendarys have been spawning and still nothing has changed. It's common sense that with all the people they should put either bosses that have high hp or 1 shot mechs, or bosses that die based on x amount of hits so players can get there in time.
  • Starryskys wrote: »
    Spawning things with a hp instead of max number of hits - Bad Choice
    Spawning things not only with hp but low hp so people cant event get to them all and its all over in 8minutes - Bad choice
    People rushing through one legendary mongo to get to the next only making all of hte legendaries die fast so that everyone can hardly get to them. - bad choice
    Spacecats saying he understand when he clearly doesnt (unless he doesnt care). - Bad choice.

    All we see from gms and there ideas are 9/10 times are bad choices If a GM is constantly making a bad choice they should not be a GM period. In before I see another person say Spacecats is probably just confused.

    In before they close this calling it spam.

    im demand outlaw declaration for kill trolls / selfish dudes/guild/morons in kiras event ( dont matter if be in pve server :v ) huehuehuehue
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