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Saturday's mongo event
Spawning things with a hp instead of max number of hits - Bad Choice
Spawning things not only with hp but low hp so people cant event get to them all and its all over in 8minutes - Bad choice
People rushing through one legendary mongo to get to the next only making all of hte legendaries die fast so that everyone can hardly get to them. - bad choice
Spacecats saying he understand when he clearly doesnt (unless he doesnt care). - Bad choice.
All we see from gms and there ideas are 9/10 times are bad choices If a GM is constantly making a bad choice they should not be a GM period. In before I see another person say Spacecats is probably just confused.
In before they close this calling it spam.
Spawning things not only with hp but low hp so people cant event get to them all and its all over in 8minutes - Bad choice
People rushing through one legendary mongo to get to the next only making all of hte legendaries die fast so that everyone can hardly get to them. - bad choice
Spacecats saying he understand when he clearly doesnt (unless he doesnt care). - Bad choice.
All we see from gms and there ideas are 9/10 times are bad choices If a GM is constantly making a bad choice they should not be a GM period. In before I see another person say Spacecats is probably just confused.
In before they close this calling it spam.
1
Comments
The hit based bosses were solving that problem, but i don't know what was thinking whoever who is spawning low hp bosses when the hit based ones had a good response.
It blows my mind, its like...
It's not like I disagree with the feedback at all -- I think it's a good idea going forward. But, it's more likely that this feedback will impact the next event, not the remainder of this one.
While yes, the community can be blamed, I mean there's even a guild dedicated to giving fake POIs while they solo some of them, but both publishers and devs make decisions based on community actions. This is why mongos, and legendaries, don't spawn 24/7 as part of the community would stay up for 3 days straight farming them like before. The same can be used to justify the health pool.
Yeah b/c making each day different is more important than people being able to get to kill more than one bam. Shouldn't do it b/c its pre-programmed in just another excuse . They can change that before the event is over after they saw the response. They frankly didn't b/c They Did Not Feel Like It.
I said it once and I will say it again. I see alot of things people complain about from Spacecats. Even things that are an easy fix if you want to be a GM then you need to be able to handle those things if not then he should step down.
Someone mentioned people / guilds keeping them secret intentionally. It's sad how selfish (for no reason) some players can be, being greedy over some online content that they'd get anyway if they'd let others participate. Yes EME could help there by spawning BAMs that die after x hits. But to me, that doesn't feel like the solution we need to counter petty behavior like this.
Actually they are to blame. They are the ones who host the events and program the bosses to spawn. Countless times they were told that certain bosses have low HP and come from nerfed dungeons. They decide what boss to spawn and program that into the game to do just that. So they are indeed to blame. People have posted feedback since the legendarys have been spawning and still nothing has changed. It's common sense that with all the people they should put either bosses that have high hp or 1 shot mechs, or bosses that die based on x amount of hits so players can get there in time.
im demand outlaw declaration for kill trolls / selfish dudes/guild/morons in kiras event ( dont matter if be in pve server :v ) huehuehuehue