[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

A comparison to other "True Action" combat systems

2»

Comments

  • Tera still are almost unique in "True Combat System "

    im no find troubles with hotbar casting ( besides spacebar annoying chains )
  • CortexDragonCortexDragon ✭✭
    edited February 2017
    I think the definition they are using for Tera's "TRUE" action combat is it uses real collision based combat
    Your weapon or projectile or energy has to actually strike your targets model.
    You can see this happening in detail if a 1st level berseker stands in the middle of some little mobs and slowly auto-attacks. The mobs only get hit when the axe actually connects with them, and you occasionally hit one behind you as the axe goes behind you.

    This was something new to open world mmos and required special server technologies increasing the signals during combat. I remember a technical paper released about it

    Pseudo action combat games use the cross hairs to select the mob in front of you or other similar logic. On a technical level they are actually much closer to tab targeting.
    Most games which call themselves action combat are simply pseudo action combat even if their combat is faster and has more action and may have better controls.

    As far as I remember, Blade and soul isn't collision based. It uses the cursor or other logic to select the target.
    I don't know about black desert but I'm guessing it is true.

    The benefit of true collision based combat is movement can have a much more realistic effect over what hits and what misses.
  • I heard best fried chicken is kentucky fried chicken.
    Is it true?

    :awesome:
    popeyes chicken is the best fried chicken. way better than kfc.
  • for True Action only tera and vindictus is True Action
  • ElinUsagiElinUsagi ✭✭✭✭✭
    G4CWDECRT7 wrote: »
    Yamazuki wrote: »
    You can change the keys down the line of the number/f rows to other keys around the left portion of the keyboard. I only use the right portion, and numpad, for consumables and long cool down items like brooches. Even the classes with 'many' abilities you don't use them all, and some should never really even be used at all.

    Thank you for you feedback, and I see where you are coming from. I get by fine with using only 1/2 my hot bars and never have any problems personally with the system.

    To clarify this isn't a complaint of the combat system, it's more of an observation of the industry shift in how action combat systems are handled and my belief that the innovations of others would benefit TERA overall.

    I play Tera with game pad and don't have that problem at all.

    I press 6 butons for diferent actions and have 2 extra buttons to make use of more skills, given the combinations that i have in controler i have 24 skills/actions stored in my controler.

    Those games you talk about can be played with controler?
  • I can relate to how you feel, as I had this problem for a long time when playing different classes in TERA. Over time, I managed to build a setup that utilizes the trigger skill mechanic TERA has to offer as well as modifying your shortcuts to custom inputs. I originally mentioned my setup to revolve around my left hand (W,A,S,D) in this forum post here.

    I use 1,2,3,4,5 F1,F2,F3,F4,F5 Q,E,R,T X,C,V as my skill hotkeys.
    1,2,3,4,5 all use basic healing skills.
    F1,F2,F3,F4,F5 all use debuffs, Arise, Resurrection and Mana Regeneration.
    Q is for Mana Charge, E and R is two debuffs that are commonly used, T is Kaia's Shield (as it has a high CD and not commonly used, it's the farthest).
    X for fast cleansing while V is for back stepping. C is for my chains to trigger.

    Backstep triggers Fiery Escape.
    Energy Stars triggers Triple Nemesis.
    Plague of Exhaustion triggers Ishara's Lullaby.
    Focus Heal triggers Focus Thyself.
    Mana Charge triggers Mana Infusion.
    Retaliate triggers Heal Thyself.

    This could go on forever, but I won't list all my triggered skill chains. It's best you try to utilize this system to get the best feel of this MMORPG when it comes to combat. I'm sure once you figure it out, it will help you out in the long run.
  • G4CWDECRT7 wrote: »
    Right off the bat this is false. At the time of this video going up Black Desert and Blade and Soul had already existed for several years in Korea and has recently seen it's western releases, both with "True Action Combat". Now hat I've said that, on to the real meat.
    For what it's worth, it isn't false; they're not saying they're the only ones with action combat, they're saying they're the only ones with "True Action Combat (TM)." The point of such a slogan (that they coined for the original launch of the game, before these other games were on the market) is just to make people try TERA combat for themselves to see how it's different from other MMOs. I think it does feel and play quite differently than other MMOs, including Blade and Soul and Black Desert. Whether it's "True" or not, who can say -- it's a subjective claim.

    In the end, I feel like this is something they're getting a bit better at refining as they go with the newer classes, which are more streamlined, have more skill chaining, and sometimes more contextual actions. But, that being said, being able to manage a large amount of skills and know how to chain them appropriately is part of the challenge of the game. I'm not opposed to them adding a more "compact" keybinding setup as an option, but I think it's important to preserve the flexibility there is now.
  • Didn't read other replies but here's to the main post. Blade and Soul is not true action. The argument that Tera has a skillbar and somehow makes it less of a true action combat game is bs. You can chain your combos in the skill window if you want to have a less populated skillbar, you can keybind your skills like in bns if you think that's how a true action combat skill system looks like. Also since when is the input method defining true combat? It's about how the combat plays out not how you command your character. The clunky combat system aka desync is caused by the network not by the game, and you will see that in literally any non tab /target lock based combat game that plays on higher than 20-30 ms.
  • BnS is tab-target.

    BDO would have been action combat, but some genius thought it was a good idea to add accuracy and evasion, so you can miss your attacks even if you hit all of them, so no, BDO is not action combat.
  • aeee98aeee98 ✭✭✭✭
    edited February 2017
    To be fair, the first true-action combat system similar to Tera happened way back before Tera was even in CBT in KR, in a game where noone played in NA due to it being pay2survive. Tera is the only True-Action Combat MMORPG, but you are right in saying it is not the only True-Action combat game.

    Will give an old example of one of the older games I played. (This is not me) This is what I call true-action: nearly no assisted controls.



    Truth be told, it doesn't matter if you have 6 skills or 20 skills, the concept is the same: if it is not target aided via a simple mechanic (eg: Sorcerer's flaming barrage doesn't have autolockon), it is true action. I have keybinds on F1-F6, 1-6, Q, E, R, T, F,Z, X,C, double mouse. That is 22 skillbinds. I can fit all useful skills in that keys, and delegate other stuff like brooches on the buttons where I could micro play with my right hand (F8-12, 8-0, -, = ) without even taking my eyes off the screen because I know I won't use those keys that much.

  • KetothKetoth ✭✭✭✭
    edited February 2017
    I think the definition they are using for Tera's "TRUE" action combat is it uses real collision based combat
    Your weapon or projectile or energy has to actually strike your targets model.
    You can see this happening in detail if a 1st level berseker stands in the middle of some little mobs and slowly auto-attacks. The mobs only get hit when the axe actually connects with them, and you occasionally hit one behind you as the axe goes behind you.

    This was something new to open world mmos and required special server technologies increasing the signals during combat. I remember a technical paper released about it

    Pseudo action combat games use the cross hairs to select the mob in front of you or other similar logic. On a technical level they are actually much closer to tab targeting.
    Most games which call themselves action combat are simply pseudo action combat even if their combat is faster and has more action and may have better controls.

    As far as I remember, Blade and soul isn't collision based. It uses the cursor or other logic to select the target.
    I don't know about black desert but I'm guessing it is true.

    The benefit of true collision based combat is movement can have a much more realistic effect over what hits and what misses.

    you are correct.
    the article was publish on game developer magazine in may 2012

    and that is the main reason Tera lag so much when there is a lot of players in the same place.
    The server need scan the weapon path and determinate which body will the same thing happens with projectile add that with UE3 in a MMO and you have a game that will never will optimized without alot of work.
  • @TsuTsunEmi bns is not tab target either. It has a soft lock, you have to aim at things, you can face the target but if you're not locked on you can't cast certain skills like strafes and skills that require a target. In tera you don't have to be locked on, for ex backstab will hit the first target in range that your camera/character is facing.
  • msoltysplmsoltyspl ✭✭✭
    edited February 2017
    Truth be told, it doesn't matter if you have 6 skills or 20 skills, the concept is the same: if it is not target aided via a simple mechanic (eg: Sorcerer's flaming barrage doesn't have autolockon), it is true action.

    While my memory is quite fuzzy. Initially (pre-2011). Tera during its earlier testing phases had no assist either. No aoe heals, not mouseovering. But that was so long time ago I'm really not sure anymore.
Sign In or Register to comment.