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State of the Reaper

edited March 2017 in PvE Discussion
What use are reapers for in a dungeon? How do they benefit a party? Are reapers Tanks?
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Comments

  • Reapers are a mid-range dps class.

    Now that we have a thread for reapers, is there a more up-to-date guide for them than the one at essentialmana? That was updated last around the brawler patch. I've been struggling to get reasonable deeps out of mine and I'm not sure if it's because the guide is old or I'm just bad at reaper.
  • JBGamingJBGaming ✭✭✭
    edited February 2017
    Meliriel wrote: »
    Reapers are a mid-range dps class.

    Now that we have a thread for reapers, is there a more up-to-date guide for them than the one at essentialmana? That was updated last around the brawler patch. I've been struggling to get reasonable deeps out of mine and I'm not sure if it's because the guide is old or I'm just bad at reaper.

    I did a look for you also and I have not found one up to date. That one in Essential Mana made by: Redstrike is about it.

    Now It would be my assumption with the Brawler patch that came out shortly after his last update, I would assume not much has really changed as far as any guides would be concerned.

    My suggestion would be to write RedStrike on Essential Mana and ask the player if they plan on making one for 2017 or if someone else is planning one.
    Reapers are a mid-ranged dps class.

    Yeah I know. I've never played one myself so I am unaware of a reapers full potential. Other than what the guide says.

    All the youtube videos are more along the lines of just basic game play, or crafting etc. The thing is there isn't any specific information to help me understand the classes full potential. For example: Corralling, How to crowd control etc. Things like that in specifics. Call me old fashioned but I can't find definitive input at the moment.

    A guide on building a character is one thing, a guide on actually playing a class to its full potential is another.

    Now, it might seem a bit.. lazy. However, I like to see what a class can actually do to its fullest potential before I invest time into it if that makes sense. At the same time, it can be that it hasn't been done because I could be meant to figure it out on my own.

    For me it's as if I was to actually buy a car. I want to know its full potential in action first. Before buying it. If I don't see it's worth my time I won't buy it. Same for classes in a game. I like to see the same thing.

    Reason why I inquired is because of all the recent buffs, the changes and revamps. I don't see as many reapers anymore since the Brawler patch
  • NobupakNobupak ✭✭✭
    edited February 2017
    In my current opinion, I believe that the order of classes works along side this.

    Healer: Priest, Mystic
    Close-Range DPS: Slayer, Warrior, Ninja, Beserker
    Mid-Range DPS: Reaper
    Far-Range DPS: Sorcerer, Archer, Gunner
    Tank: Lancer, Brawler

    (Low to High: DPS)
    Priest, Mystic, Lancer, Slayer, Reaper, Sorcerer, Archer, Warrior, Berserker, Ninja, Gunner, Brawler

    Now this can change with player skill, glyphs, weapon and equipment, crystals, active and passive buffs, etc. When a player who enters a dungeon without any idea on what's best for their class, I expect only this is the kind of DPS. Since Reapers are easier to level-up because of the fact they start at LV 50, I don't expect much from them when it comes to DPS... Unless the reaper is their main, then I respect them.
  • kizzyfizzyzkizzyfizzyz ✭✭
    edited February 2017
    I disagree.
    Every single DPS class, regardless of their status as "Ranged" or "Melee" should play as close to the boss as possible. There is no reason to stay far away from the boss, as that is strictly a DPS loss due to not being able to use certain skills as well as taking longer to get to the back of the boss.

    Also, that DPS Low to High is absolutely wrong. Completely. Gunners are the lowest of the DPS classes, and how are reapers lower than lancers? Brawler as well, should be pushed down to the middle, and zerk should be below sorcerer. Not really sure how you came up with that list
  • I disagree.
    Every single DPS class, regardless of their status as "Ranged" or "Melee" should play as close to the boss as possible.

    I think those labels of "Ranged" or "Melee" is overrated in my perspective. I mean you are not wrong at all. It's just I think the game listed certain classes a certain way for a point.

    I've seen the reach of those chains and they only go so far. I think a gunner has a longer reach then a reaper does.

    Now I think, I could be wrong, but I think NPCPak is getting the opinion from maximum distance. If that is the case. I don't think the opinion is wrong.

    Also it is clarified when stated:
    Now this can change with player skill, glyphs, weapon and equipment, crystals, active and passive buffs, etc. When a player who enters a dungeon without any idea on what's best for their class, I expect only this is the kind of DPS.

    Basically it's not really definitive. It's rather an observation for the opinion.
    "Ranged" or "Melee" should play as close to the boss as possible.

    I wouldn't say should. But rather recommend them to. In truth when we level up our characters, "ranged" to be specific; the closer brings more damage. The skills do point that out "some of them.", it's also observed.

    Be that as it may. I think the comparison of the classes may answer the question.

    Let's think back when Tensus was BiS Gear.

    I remember then Reapers swarmed every where practically. It was reapers and gunners.
    So maybe the brawler doing more dps then reapers is the reason for the drop of the class.

    I wonder if anyone actually mains a reaper and plays nothing but a reaper and can make an updated guide or share their experience as a reaper.
  • NobupakNobupak ✭✭✭
    edited February 2017
    NPCPak wrote: »
    (Low to High: DPS)
    Priest, Mystic, Reaper, Lancer, Slayer, Sorcerer, Warrior, Archer, Ninja, Berserker, Gunner, Brawler

    ... wat ?

    Priest, Mystic, Lancer, Gunner, Slayer, Zerker, Brawler, Reaper, Ninja, Sorcerer / Archer, Warrior

    If you want to make a list from low to high dps, at least do it correctly

    NPCPak wrote:
    In my current opinion

    Opinions do not have a right or wrong answer.
  • ChristinChristin ✭✭✭✭
    My daughter mains as reaper, and when I play on her character, the cast times drive me crazy. The casting times on reaper seem slow to me. It's also tough as a reaper, because some skills require distance to hit properly while other skills need to be close up. I'm constantly finding myself having to move closer to the main target while the minions eat me alive.
  • The real question is, is this a comparison on only end game? Or is this a comparison of base stat lvl 1?
  • Christin wrote: »
    My daughter mains as reaper, and when I play on her character, the cast times drive me crazy. The casting times on reaper seem slow to me. It's also tough as a reaper, because some skills require distance to hit properly while other skills need to be close up. I'm constantly finding myself having to move closer to the main target while the minions eat me alive.

    I can see that being troublesome.
  • NPCPak wrote: »
    NPCPak wrote: »
    (Low to High: DPS)
    Priest, Mystic, Reaper, Lancer, Slayer, Sorcerer, Warrior, Archer, Ninja, Berserker, Gunner, Brawler

    ... wat ?

    Priest, Mystic, Lancer, Gunner, Slayer, Zerker, Brawler, Reaper, Ninja, Sorcerer / Archer, Warrior

    If you want to make a list from low to high dps, at least do it correctly

    NPCPak wrote:
    In my current opinion

    Opinions do not have a right or wrong answer.

    That is not how opinions work. You can't claim that something is an opinion if you can actually measure it. You don't get to claim that two plus two is five "in my opinion".
    The real question is, is this a comparison on only end game? Or is this a comparison of base stat lvl 1?

    Definitely endgame. Essentially no one cares about the balance before that considering how easy it is to reach max level. Also, reapers can't be level 1 anyway.
    Christin wrote: »
    My daughter mains as reaper, and when I play on her character, the cast times drive me crazy. The casting times on reaper seem slow to me. It's also tough as a reaper, because some skills require distance to hit properly while other skills need to be close up. I'm constantly finding myself having to move closer to the main target while the minions eat me alive.

    Reaper has a number of skills that take a long time to cast. It's made worse by how most skills need to be chained together to be used effectively, which causes problems if you get interrupted at the wrong time in your rotation. That said, since you mention being swarmed by minions, I get the feeling you're not talking about endgame dungeons since the majority of them have no minions to swarm you in the middle of boss fights. Reaper cast times get much shorter once you start getting real gear. Playing a newly created reaper when you're used to a max level one is a pain.

    Reaper cast times also get much shorter if you chain the skills together in the right order. If you haven't, read the skill descriptions and test which skills should be chained from other skills. Grimstrike and sundering strike both get much stronger and faster if you chain them from the right other skills.
  • JBGamingJBGaming ✭✭✭
    @Mehbah
    I meant starting level For reaper I know its 50. It's still base when starting out though. However, Endgame seems logical.
  • JBGamingJBGaming ✭✭✭
    Facts or not I found it helpful enough. At the end of the day, The real point is to understand more about the reaper at present state of the game.

    So I would like to bring back the question. What are reapers good for in a group? What can they do to benefit the parties at present stage? Can someone make a new guide as the last one was made before the brawler patch?
  • JBGamingJBGaming ✭✭✭
    @All

    Let's remember what a forum is for to begin with.

    By definition: is a public Medium or place used for debates in which anyone can participate. EnMasse has been wonderful enough to provide such an environment for us to do so. Here is where we see ideas and views on a particular issue and should be able to fairly exchange "Opinions" and "Proof of Facts" when lobbying in a forum.

    When we use the forums for our discussions, not only do we actually lobby our ideas and perspectives but we also share out experiences when lobbying our opinions. What we essentially do is seek to influence the public on an issue. Lobbying is a form of advocacy with the intention of influencing peoples decisions by an individual or by groups; Lobbying includes not only opinions of observations, but also facts.

    Just because someone shares an opinion, does not mean they have to share "facts".
    I could say that Lancers make the best tanks and show videos as to why they do. However, that is an opinion based of experience and observation.

    Now if we had the actually creator statics for each class. If they showed us all of the algorithm's to prove such a list of dps scale in class order. That is fact based on creation.

    NPCPak wrote: »
    In my current opinion, I believe that the order of classes works along side this.

    Healer: Priest, Mystic
    Close-Range DPS: Slayer, Warrior, Ninja, Beserker
    Mid-Range DPS: Reaper
    Far-Range DPS: Sorcerer, Archer, Gunner
    Tank: Lancer, Brawler

    (Low to High: DPS)
    Priest, Mystic, Lancer, Slayer, Reaper, Sorcerer, Archer, Warrior, Berserker, Ninja, Gunner, Brawler

    Now this can change with player skill, glyphs, weapon and equipment, crystals, active and passive buffs, etc. When a player who enters a dungeon without any idea on what's best for their class, I expect only this is the kind of DPS. Since Reapers are easier to level-up because of the fact they start at LV 50, I don't expect much from them when it comes to DPS... Unless the reaper is their main, then I respect them.

    There in fact is a following statement in regards to showing why it is an opinion, and how things will differ according to player.

    A creator of the game can tell facts, a player can only give opinions.

    To get back on track.
    The reaper guide that Redstrike made Shows three different crystal setups for the weapon. However they are Preist and Mystic set ups. Why use these? This makes no sense to me.

    Why not use the following crystals: Dyads>> Pounding, Focused, Spiteful for the weapon.

    If you are a main and your crystal set up is different then the guide at present that Redstrike has. What is your crystal set? It's fairly understood that with gear progressions those rolls would generally stay the same.

    Everybody has different playing styles that work for them. So how about it. Let's get some of these questions answered to get an updated guide going? A poster in this forum has actually asked for one.

  • saltedcaramelsaltedcaramel ✭✭✭
    edited March 2017
    reaper's skills are considered melee, therefore spiteful provides us with no advantage, so we don't use spiteful crystals.

    reaper is a dps that should be at the back of the boss, therefore the crystals are standard melee backcrit crystals. just choose between pounding/forceful/carving for your last crystal depending on party comp and your stats.
This discussion has been closed.