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After the revamp..What's changed?

edited March 2017 in PvP Discussion
I can tell you this zerker is extremely powerful now. Long gone are the problems of having to stand still and get focused by skills or being out ranged..By fixing fiery rage so we can move while casting it they fixed a great many problems.. and now idk what it is but castanic zerker animations now feel faster and more fluid then before+ the damage boosts.. it's quite damn strong.

Gunners got nerfed hard long gone are the days of infinite kiting and huge damage while being super tanky.. now you must learn how to actually dodge aim and play your skills. In PvP PvE you got a huge PvE boost though..So that's something!

Alot of things have happened but I wanna hear opinions how do most of you feel about the revamps for your classes good or bad? For me the zerker rework has given everything and more and I'm happy with it. Although the they could of left triumphant alone.

Comments

  • BlurberryBlurberry ✭✭✭
    gunners got F U D G E D
  • edited March 2017
    Yes they did in PvP but PvE they got a huge damage boost
  • xoBarbxoBarb ✭✭✭
    Yes they did in PvP but PvE they got a huge damage boost

    kr9xqbz.png

    neato
  • I will not like them nerfing brawler damage because that isn't the issue. They need to get rid of the regular counter combo because that's what's making brawler op asf. A no cd counter gets in the way of a lot but nerfing brswler will only make the class unplayable
  • PalochiPalochi ✭✭✭
    Slayers glow a bit more while being garbage now, so its cool
    !!
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    f66a0edd508c3e0a31d77e489cf5d0d6.gif
    JuBMMsS.png
    Gunner is still a class that is very easy to kite with, probably the easiest one.
    Mystic Totem doesnt make me cry anymore, after some years they made it work properly.

    I guess the changes were pretty nice; the only class that was nerfed was Gunner and it wasnt so special imo so ppl should be happy with the changes.
  • Slayer still garb xdddd
  • edited March 2017
    All I can say though is they [filtered] up with making triumphant move into tenacity. Zerker's going to suffer Mana issues because of this and by doing this they made it so we have to use tenacity to get Mana making us waste our only stun resist.

    It's gonna make it so zerker's now have to be alot more careful in when deciding to use tenacity do we use it because mana:s low or do we use it to save up and reisst that stun? . I want triumphant shout back the way it was. ..Also Why do they keep combing skills when they don't need to be combined?
  • It's gonna make it so zerker's now have to be alot more careful in when deciding to use tenacity do we use it because mana:s low or do we use it to save up and reisst that stun? . I want triumphant shout back the way it was. ..Also Why do they keep combing skills when they don't need to be combined?
    I don't understand what you mean by this, if you clearly read the tooltip on Tenacity it says that it doesn't allow decay, sure it uses up the "stun resist" but when do you ever run out of mana on a zerk? I'v-e played this class for three years and I've never run out of mana that easily, the only time I've ever went OOM is popping BL for a combo in pve and still at that point it's extremely hard to run out man.. It's fine how it is imo
  • I haven't played my zerker in a while but in things like pvp I used to run out of mana cause I actually pressed my buttons. That was with charms too except skyring where I'd constantly use triumphant shout, now that charms aren't a thing I would think it's a big problem when you have to waste your anti stun skill that has like a 20-30 sec cd just to not lose mana unless zerker mana doesn't decay anymore.
  • ArnetraArnetra ✭✭✭
    When they removed charms they added lines to the equalized gear in the BGs other than 3s that give the equivalent of a greater power, enduring, and infused charm at full stamina. When you consider stamina decay, this means you're getting more mana in those BGs after the charm changes. The MP regen now is so good, I can't imagine many people are running out of mana in FWC, CS or Grid, unless a sorc is singling them out.

    Only situations it might matter would be no nostrum 1v1 and 3s. I don't do either of those as zerk but I imagine if you just pop tenacity when you need it, you'll be getting about as much as you would have before the change. I'd think MP regen from pvp mana crystals would far outstrip that of shout/tenacity anyway though, and from what I've seen, even the less mana hungry classes are usually better off using at least one in 3s and duels. Even if you are getting less mana from the change, which I'm not convinced is the case, I suspect it'd only be a fraction of a fraction of your overall MP regen.
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