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Thank you En Masse + Suggestion

Hello En Masse!

Thank you for all that you do. I have been a player of Tera since launch. Although I have been through several accounts and dozens of characters, playing off and on when things in real life got busy, I have managed to stay with this game because I love it. Though it has its flaws (often exaggerated here on the forums), I have stayed and pay for Elite subscription. I read the forums every day, and have probably read every post within the past 6 months under PvP, PvE, and General Discussion amongst others. It has come to my attention that there are quite a few more people saddened by the sudden change of "PvP" to "PvP65" than I thought. I am not here to create another thread requesting we revert back. I intend, instead to embrace this decision and take some time to thank you, En Masse, for your support for this community. I have greatly enjoyed SpaceCat's streams and the great events recently (unpopular opinion, apparently: I loved this most current mongo event). Onto the topic--I would like to suggest that Level 65 maps become PvP maps for those on PvP65 servers.

The final PvP server, Mount Tyrannus, where I reside has been changed to a PvP65 server. This, as you've stated, was to minimize the differences between KTera and US. I am assuming also that this means that Blue Hole Studio felt the need to exclude under-leveled players from PvP, as more often than not, they stand no chance against level 65 players. While I do agree that "lowbie killing" was a major problem, and I quite like the idea of PvP65 servers allowing only level 65 players to fight in the overworld, there currently is seemingly a conflict of interest.

Most of the level 65 overworld is a large, whole-map safe zone. This just means that, in a server intended for level 65 players to PvP in the overworld, level 65 players cannot PvP in the overworld. It would be great, and it would make much sense, if all level 65 maps were returned to being PK zones.

Mongo event, where in Tirkai Forest bands of people ran around having lots of fun with the PK system really hit me hard. I'll admit I was at first opposed to changing Mount Tyrannus to PvP65, but I realized after some thinking that changing it to PvP65 isn't the problem--the lack of PvP65 zones is what I was actually longing for. All I wanted was overworld PvP back.

Please read before commenting:


A potential argument against this (in which I expect to see) would be: "What about those that do not wish to partake in PK?"
The answer to this is two-fold. Firstly, places such as the Island of Dawn have up to 9 channels--most of which are unused. Players who do not wish to partake in PK at the moment can simply change to an underpopulated channel. Those who wish to grind without entering battle with fellow players have always done this for the many years that Mount Tyrannus was simply a PvP server for all levels. Secondly, those who did not intend to partake in PK enrolled on a server with PK--I cannot vouch for cognitive dissonance. There was at no point in which Mount Tyrannus was a PvE server, so everyone who plays on that server has at some point enrolled on a PvP server.

Another statement I expect to see is: "Just go to Velika Outskirts". While it is true that those who wish to PvP can go to Velika Outskirts, it is no solution to the problem, and as I have been there almost every day that I come online, it is true that few people go there. This is because, unlike other maps, there is no incentive to go to Velika Outskirts. I cannot grind BAMs while partaking in great PK matches, I cannot hunt mongos there, and it's simply not a questing map.

Those of us who enrolled on the PvP server Mount Tyrannus for its most attractive aspect, PvP, love the thrill of wondering who is going to challenge you. I love seeing parties about the overworld testing their skills against one another. I know we all rage at times (I'm not perfect), but at the end of it all, it drives us to become better. It adds more depth to the game. The PvP combat style in this game is among the very best of any MMO out to date, and it has become more difficult for those who love it to find ways to enjoy it, as battlegrounds have become less inhabited (due to lack of incentive), or end up equalized.

It may be a bit much to ask, but perhaps if we could have the last channel of each map (ch9 usually) be a "Safezone Channel" for those who want to no longer be bothered with PK, that would give peace of mind to those who want to grind in peace.

I really don't want TERA to forget its amazing roots. It's honestly a wonderful game, and again I thank the En Masse team for doing the best they can even when things get tough. I know you guys have had it rough, especially recently. Even if what I suggest isn't possible, if someone from the team could respond and say something--just to show that the community and En Masse are still in touch, and that even when what we suggest isn't possible, you still care--that would make both the community and I very happy.

In the very least, could we have Island of Dawn PK zone to test this idea? Please let me know.

Please keep comments constructive, informative, and polite.

Thanks!

Comments

  • edited February 2017
    I might be missing something, but my understanding is that the PvP zones did not change at all. The only thing that changed is that players under 65 have a buff that prevents them from getting damage from PvP, and this buff wears off at level 65. All the zones that were PvP zones before still are now.

    Island of Dawn is a solo farming area now, so that's why it has never been a PvP zone. It wasn't really intended to be a general-purpose level 65 zone. I think the intention was always that OWPvP could occur in the entire world, except cities and Island of Dawn.

    I think the problem is more that people at level 65 don't have any reason to go to the open world except for Island of Dawn, hence no OWPvP occurs. You'd have to create some sort of reason or motivation for people to be out there. (I get that you're saying to open PvP up on Island of Dawn because people have a reason to be there already, but their vision for IoD was to be a solo-player safe zone, so it sort of conflicts.)
  • ElinUsagiElinUsagi ✭✭✭✭✭
    I might be missing something, but my understanding is that the PvP zones did not change at all. The only thing that changed is that players under 65 have a buff that prevents them from getting damage from PvP, and this buff wears off at level 65. All the zones that were PvP zones before still are now.

    Island of Dawn is a solo farming area now, so that's why it has never been a PvP zone. It wasn't really intended to be a general-purpose level 65 zone. I think the intention was always that OWPvP could occur in the entire world, except cities and Island of Dawn.

    I think the problem is more that people at level 65 don't have any reason to go to the open world except for Island of Dawn, hence no OWPvP occurs. You'd have to create some sort of reason or motivation for people to be out there. (I get that you're saying to open PvP up on Island of Dawn because people have a reason to be there already, but their vision for IoD was to be a solo-player safe zone, so it sort of conflicts.)

    Someone suggested to better make channels for PvP and PvE instead of servers being PvP65 or PvE. With this making whole OWPvP by default and if ppl don't want to be bothered by ganks then move to a PvE channel.

    I think that could be a good idea.
  • edited February 2017
    ElinUsagi wrote: »
    I might be missing something, but my understanding is that the PvP zones did not change at all. The only thing that changed is that players under 65 have a buff that prevents them from getting damage from PvP, and this buff wears off at level 65. All the zones that were PvP zones before still are now.

    Island of Dawn is a solo farming area now, so that's why it has never been a PvP zone. It wasn't really intended to be a general-purpose level 65 zone. I think the intention was always that OWPvP could occur in the entire world, except cities and Island of Dawn.

    I think the problem is more that people at level 65 don't have any reason to go to the open world except for Island of Dawn, hence no OWPvP occurs. You'd have to create some sort of reason or motivation for people to be out there. (I get that you're saying to open PvP up on Island of Dawn because people have a reason to be there already, but their vision for IoD was to be a solo-player safe zone, so it sort of conflicts.)

    Someone suggested to better make channels for PvP and PvE instead of servers being PvP65 or PvE. With this making whole OWPvP by default and if ppl don't want to be bothered by ganks then move to a PvE channel.

    I think that could be a good idea.

    I do also think this is a good idea, though I suspect it may require a fair bit of client and server-side programming to change. Given that this is how it has been in K-TERA since launch, I wonder if players in that market (and others like J-TERA, etc.) would also like this change.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    ElinUsagi wrote: »
    I might be missing something, but my understanding is that the PvP zones did not change at all. The only thing that changed is that players under 65 have a buff that prevents them from getting damage from PvP, and this buff wears off at level 65. All the zones that were PvP zones before still are now.

    Island of Dawn is a solo farming area now, so that's why it has never been a PvP zone. It wasn't really intended to be a general-purpose level 65 zone. I think the intention was always that OWPvP could occur in the entire world, except cities and Island of Dawn.

    I think the problem is more that people at level 65 don't have any reason to go to the open world except for Island of Dawn, hence no OWPvP occurs. You'd have to create some sort of reason or motivation for people to be out there. (I get that you're saying to open PvP up on Island of Dawn because people have a reason to be there already, but their vision for IoD was to be a solo-player safe zone, so it sort of conflicts.)

    Someone suggested to better make channels for PvP and PvE instead of servers being PvP65 or PvE. With this making whole OWPvP by default and if ppl don't want to be bothered by ganks then move to a PvE channel.

    I think that could be a good idea.

    I do also think this is a good idea, though I suspect it may require a fair bit of client and server-side programming to change. Given that this is how it has been in K-TERA since launch, I wonder if players in that market (and others like J-TERA, etc.) would also like this change.

    I dont think they like it.

    I don't know how JTera ppl could react but KTera seems to be more of the opositive (making all PvE by default and let those who like PvP move to another place).

    It's funny becuase Koreans are know for their high competitive level.
  • I took the liberty of going to all of the level 65 maps and checking if you are allowed to PvP in the overworld.


    Note that non-65 players cannot be attacked in-game. They are safe anywhere on any map in TERA.


    Havenstone Ruins, and all of the map surrounding this overworld area is one large safe-zone.
    tZSZVh5.jpg
    http://imgur.com/tZSZVh5



    Kazan's Ridge, and all of the map surrounding Amadjuak Trading Post is a massive safe-zone.
    0Ddtvj3.jpg
    http://imgur.com/0Ddtvj3



    The Tempest Outpost area, and all of the map surrounding it is one large safe-zone.
    LjWeYid.jpg
    http://imgur.com/LjWeYid



    All of Highwatch Outskirts is one large safe map. Also, some parts of the map will display "PvP allowed" but you cannot activate outlaw.
    3FlwwQh.jpg
    http://imgur.com/3FlwwQh



    And lastly, Island of Dawn (the most popular of 65 areas) is... well, you guessed it. One large level 65 safe map.
    nWDWhhi.jpg
    http://imgur.com/zWfniAj



    At this point, I reiterate:
    Paladins wrote: »
    This just means that, in a server intended for level 65 players to PvP in the overworld, level 65 players cannot PvP in the overworld.

  • ElinUsagiElinUsagi ✭✭✭✭✭
    Paladins wrote: »
    I took the liberty of going to all of the level 65 maps and checking if you are allowed to PvP in the overworld.


    Note that non-65 players cannot be attacked in-game. They are safe anywhere on any map in TERA.


    Havenstone Ruins, and all of the map surrounding this overworld area is one large safe-zone.
    tZSZVh5.jpg
    http://imgur.com/tZSZVh5



    Kazan's Ridge, and all of the map surrounding Amadjuak Trading Post is a massive safe-zone.
    0Ddtvj3.jpg
    http://imgur.com/0Ddtvj3



    The Tempest Outpost area, and all of the map surrounding it is one large safe-zone.
    LjWeYid.jpg
    http://imgur.com/LjWeYid



    All of Highwatch Outskirts is one large safe map. Also, some parts of the map will display "PvP allowed" but you cannot activate outlaw.
    3FlwwQh.jpg
    http://imgur.com/3FlwwQh



    And lastly, Island of Dawn (the most popular of 65 areas) is... well, you guessed it. One large level 65 safe map.
    nWDWhhi.jpg
    http://imgur.com/zWfniAj



    At this point, I reiterate:
    Paladins wrote: »
    This just means that, in a server intended for level 65 players to PvP in the overworld, level 65 players cannot PvP in the overworld.

    The places you refer are not even the 5% of the open world.
  • ElinUsagi wrote: »
    Paladins wrote: »

    The places you refer are not even the 5% of the open world.

    You may have missed the point of that post. I stated "I took the liberty of going to all of the level 65 maps and checking if you are allowed to PvP in the overworld."

    I checked all of the 65 maps--maps made for level 65 characters. Maps designated for level 65 players. In those overworld maps, none of the areas allow PvP in a server in which only level 65 players can PvP.

    (Also please edit your quote so its not my entire post.)
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