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Fraywind Canyon Suggestions

2

Comments

  • Solution is to remove it completely replace it with iunno a capture flag or domination 5v5 smaller map.

    In fact the reason many consider Tera PVP a joke is because no 5s.
    Laughably as I recalled the community white knighted the hello out of Tera and said #GamePoorBalance
    Someone in that thread I skimmed actually had the audacity to consider zergfest FWC the 5man PVP BG yeah OK

    If they want to keep it as is, they need to fix MM that simple.
    They also need to balance teams as in 1 team should not have 3 Mystics, 3 brawlers, and 4 reapers.
    Premades shouldn't be able to sync qs
    We know this won't ever change so no point really in crying about it.
    FWC is a joke period and der is a reason it died off 2 years ago and wasn't just because lack of credits.

    Actually, this quite pathetic fix FWC?

    You PVPers should be demanding more PVP BGs that test your skill and control of your character like 3s.
    Not some souped up BG that only tests how much u grind in PVE to make VM7 gear or how many Reapers you have on ur team.
    FWC is the new CS and instead of shredding lvl 30s, you are shredding lvl 65s in fodder gear or noobs in PVE gear who wont bother with RNG to reroll for PVP.

    Did 1 FWC other day VM7 no doubt Ninja 100-0 me in 2 hits lol game has not changed.
    Lets not forget the insane FPS drops associated with FWC like really and have the gall to call that lagfest low FPS BG PVP......
  • Mobius1Mobius1 ✭✭✭
    Conflate makes gear far less of a factor. Especially after next update.
  • PlagueFWCPlagueFWC ✭✭✭
    edited August 2016
    5H96Y49G6D wrote: »
    In fact the reason many consider Tera PVP a joke is because no 5s.

    We had 5v5 for a short time.

    People queued it for 1 whole day. Noticed that it was dumb as [filtered] because only 1 healer and whichever team crits on the other team's healer first wins.
    Basically the game was decided by whichever priest could pop divine respite at the best moment.

    After that nobody played it anymore till it got removed.

  • aeee98aeee98 ✭✭✭✭
    edited August 2016
    5H96Y49G6D wrote: »
    You PVPers should be demanding more PVP BGs that test your skill and control of your character like 3s.
    Not some souped up BG that only tests how much u grind in PVE to make VM7 gear or how many Reapers you have on ur team.
    FWC is the new CS and instead of shredding lvl 30s, you are shredding lvl 65s in fodder gear or noobs in PVE gear who wont bother with RNG to reroll for PVP.

    Did 1 FWC other day VM7 no doubt Ninja 100-0 me in 2 hits lol game has not changed.
    Lets not forget the insane FPS drops associated with FWC like really and have the gall to call that lagfest low FPS BG PVP......

    My sorc has never been two shotted by any ninja despite not having +15 armor. (I actually tried bringing +12 tensus in) Also, you bring an additional weapon/armor for PvP if really needed, not reroll. #useslaughterforpveconflateforpvp.

    It was for that same reasoning that most +15 starfall players don't do more damage than +12 conflate just because it is not prepped for PvP.

    Will only agree with FPS drops, and that is to blame BHS for making animations so resource intensive.
  • Actually in Canyon Clash one of the winning strats was to split up and dominate the pyres to out cap the team from the start. While there might be some zerging most fights take place at the pyres. Also 1 or 2 people usually stayed behind to hold the pyre. Right now my static can completely ignore pyres and road fight the entire time and still win. What is the point of even having the pyres if that's possible?

    I don't think kills should be worth more than they already are. When we wipe mid we're usually already so far ahead in points. The reason for bringing up rebalancing was based off a lot of complaints and feedback that there was no way for a decent premade to beat a stacked team (double or triple premade). That being said I don't think winning should be just from caps which is why I wanted to keep capping low in points. It does favor ranged classes more in that they can peel for the pyre.

    Part of the issue too is that overall skill level of the people in queue is just bad. A combination of poor awareness, lack of pvp knowledge for things like not kding a stun, wrong gear, wrong crystals are what's really causing most of the issues in fwc. I've solo queued on alt healers many times and was pretty disappointed in how bad the teams are. This suggestion isnt really meant to help that particular part of the population. I'm not sure what can be done to help people that cant be bothered to put relentless crystals in before queueing up.
  • YourNeighbourYourNeighbour ✭✭
    edited August 2016
    I must be the only guy who is happy with FWC lol

    Kinda sad we cant multiqueue BGs thou really love to do Gridiron too
  • StarSprite wrote: »
    Actually in Canyon Clash one of the winning strats was to split up and dominate the pyres to out cap the team from the start. While there might be some zerging most fights take place at the pyres. Also 1 or 2 people usually stayed behind to hold the pyre. Right now my static can completely ignore pyres and road fight the entire time and still win. What is the point of even having the pyres if that's possible?

    I don't think kills should be worth more than they already are. When we wipe mid we're usually already so far ahead in points. The reason for bringing up rebalancing was based off a lot of complaints and feedback that there was no way for a decent premade to beat a stacked team (double or triple premade). That being said I don't think winning should be just from caps which is why I wanted to keep capping low in points. It does favor ranged classes more in that they can peel for the pyre.

    Part of the issue too is that overall skill level of the people in queue is just bad. A combination of poor awareness, lack of pvp knowledge for things like not kding a stun, wrong gear, wrong crystals are what's really causing most of the issues in fwc. I've solo queued on alt healers many times and was pretty disappointed in how bad the teams are. This suggestion isnt really meant to help that particular part of the population. I'm not sure what can be done to help people that cant be bothered to put relentless crystals in before queueing up.


    You can't really help stupid if I'm to be brutally honest. The problem with Tera as it stands right now especially with PvP isn't the game modes (well Kumas is a grotesque exception), it's like you said the dangerously lacking awareness and knowledge. Wrong crystals I hardly see....but when people queue up and scream "Carry me" I usually flip that kick button faster than Usain bolt running 100 meters.
  • edited August 2016
    Felhammer wrote: »
    StarSprite wrote: »
    Actually in Canyon Clash one of the winning strats was to split up and dominate the pyres to out cap the team from the start. While there might be some zerging most fights take place at the pyres. Also 1 or 2 people usually stayed behind to hold the pyre. Right now my static can completely ignore pyres and road fight the entire time and still win. What is the point of even having the pyres if that's possible?

    I don't think kills should be worth more than they already are. When we wipe mid we're usually already so far ahead in points. The reason for bringing up rebalancing was based off a lot of complaints and feedback that there was no way for a decent premade to beat a stacked team (double or triple premade). That being said I don't think winning should be just from caps which is why I wanted to keep capping low in points. It does favor ranged classes more in that they can peel for the pyre.

    Part of the issue too is that overall skill level of the people in queue is just bad. A combination of poor awareness, lack of pvp knowledge for things like not kding a stun, wrong gear, wrong crystals are what's really causing most of the issues in fwc. I've solo queued on alt healers many times and was pretty disappointed in how bad the teams are. This suggestion isnt really meant to help that particular part of the population. I'm not sure what can be done to help people that cant be bothered to put relentless crystals in before queueing up.


    You can't really help stupid if I'm to be brutally honest. The problem with Tera as it stands right now especially with PvP isn't the game modes (well Kumas is a grotesque exception), it's like you said the dangerously lacking awareness and knowledge. Wrong crystals I hardly see....but when people queue up and scream "Carry me" I usually flip that kick button faster than Usain bolt running 100 meters.
    I see that often when I queue with my static. It's kind of a running joke for us to enter in and start trolling our brawler with "is that the REAL Aveon???" People will say free win/easy game. Some dont even try to help us and just afk in the base. We dont usually kick people unless they're in the wrong crystals though.

    I have (slowly since classes have started for me) started working on short basic guides for pvp. I think we have a lot of very detailed and long guides that have a lot of information which is great but can be overwhelming. I think having something that goes over the very basics could help some players get started.
  • If we had CS at 30-65 again then there's a start. I used to do CS for training and testing glyph setups and combos. Pretty effective given eq gear. The only time I seriously tested things was duels in outskirts.
  • Shradious wrote: »
    1. Pyres are still important as a 3 cap will quickly catch up the point difference if it's not handled at all which causes the team that is being 3 capped on have to divert their attention to having at least one maybe two pyres held.

    2. I actually enjoy how the current FWC is as it's based more on fighting as a group and being able to follow up on frontline. It also places an importance on finding high value targets and eliminating them for the bounty that is on them.

    Now FWC is far from perfect let alone good, the system in place that chooses the composition of the teams is extremely broken to the point where an entire team can have 2 lancers, 2 brawlers, and 4 priests while the other team has 1 brawler, 1 priest and 1 mystic. I think the bg needs more of a matchmaking balancing instead of any changes as that's where most of the problems are.
    The current system allows up to 5 of a certain class (I think this should be lowered to 3) and must have a minimum of 3 healers (doesn't take into account mystic or priest which it should). This was another reason for suggesting pyre changes is because I wasnt sure how willing BHS would be to balancing teams (they've had 3 years and still cant seem to figure it out). They've had an easier time adjusting pyre points although right now the pyres dont assign points the way they should according to the patch notes anyway. I dont know if pyres are really that important currently since you can completely ignore them and still win. I do like keeping the kill streaks as they are since it's a quick way for a losing team to recover points.
  • KetiKeti ✭✭
    BGs that aren't skyring will always be a shitfest because the average player is pretty damn terrible in general. This is an MMO, not some #esportsbigplays game that people tend to grind their skill in. A good portion just want to hang out for the most part, and that's fine.
  • We have had the same battlegrounds (FWC, CS, Skyring and Gridirion but two of the three have been dead for a long time) for ages. ㅠㅠ Give us new content please.
  • KoikoiKoikoi ✭✭✭
    @StarSprite
    Old post I know but still a relevant thread

    we're any of these ideas or suggestions brought forward to EME/BHS and was any feedback received?
  • Koikoi wrote: »
    @StarSprite
    Old post I know but still a relevant thread

    we're any of these ideas or suggestions brought forward to EME/BHS and was any feedback received?
    I brought them up to Eme a while ago but I think the current issues with pvp have put rebalancing fwc on the back burner. Right now the focus has been to revert the change to use equalize gear.
  • Bump- fwc is still zerging
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