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Warrior DPS at the moment

Hello. I was playing TERA last year with a ninja and priest, and every high level dungeon was not that hard with my ping (150-200), so I want to know:
1. How is the Warrior DPS right now with the revamp ( I dont want to tank, only DPS )?
2. Is it possible to play war with this Ping? I was able to do it with ninja last year.

Thanks!
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Comments

  • saltedcaramelsaltedcaramel ✭✭✭
    edited March 2017
    1. warrior is currently uncontested god-tier (as they should be, warrior master race :P)
    2. at high ping you cant hit the full potential for any class, with some classes being more bearable than others. Because you'll be chaining a lot of skills it can be said that warrior is among the most ping-dependent classes in tera, but wtf warrior's so godly anyway does it really matter

    edit: If you had a warrior before the revamp, just go ahead and try anyway. on paper it doesnt seem like a hell of a lot has changed (especially when compared to sorcerer), but dps aside, warrior just seems so much more fun now
  • Warrior does comparable DPS now. You don't have to be full +15 and perfect rolled everything to be top dps consistently now. Archer's still out DPS a lot of warriors though
  • DreadweaverDreadweaver ✭✭✭
    edited March 2017
    mine is 215 -230 ping 90% have no issues with chaining skills. Have two warriors and i start feels worse if it crawls to 230.
    As for dps i can sure say that it is good as long as you are warrioring the way how it was intended. (I mean that i didnt find any ability that you dont use for solo. For dungeon dpsing role there will be 2+ and some situational choice).
    i dont know about hard modes as i have no time for them but if to count on 69 Elites that wander on IoD/normals then i sure can say the damage isnt worse that any other sorcerer of theirs.. :))))(id say that 69 in t9 are easy)

    p.s. my pesonal opinion that forcefull crystal gives me much more than any other crystal. Tryed to use different and no, this one is the best together with crit power.
  • Warrior is the sole class in this entire game that never hit bottom tier. They were OK during TS and FI, they got buffed twice to awesome during SS and RM, and then got revamp to top just recently.
    The class with the most iframes is also the most damage-outputing, if you enjoy irony.
  • admonituadmonitu ✭✭✭
    edited March 2017
    Warrior has the potential to be the top god-tier DPS, but how many players out there can actualize it? Warrior is a difficult class. On paper, it may look easy esp. because of the superior iFrame skills it provides and it IS easy if you play it casually doing mediocre DPS (There is nothing wrong with it. Who says everyone has to be tryhards. Enjoy the game :awesome: ).

    However, if you want to be tryhard and min-max your warrior and see very high number on your DPS meter, you have some challenges to overcome.
    1. Warrior has primary skills (Draw Blade, Rain of Blows, Scythe) and MANY filler skills (Combative Strike, Charging Slash, Rising Fury, Cascade of Stun, Traverse Cut, Poison Blade, Vortex Slash, Torrent of Blows (Some may argue), Reaping Slash, Backstab).
    2. There are many possible ways to chain the skills in #1.

    Having to manage all these skills comes with some complexity. Take other classes for example - let's say Lancer. With lancer, the only skills you manage are Shield Barrage, Spring Attack, Wallop, Onslaught, Shield Counter, Debilitate, Shield Bash, and Lockdown Blow. That is IT. If lancers can manage these skills and chain them well, they can achieve high DPS. Skill chaining for lancer is pretty straightforward as well.

    Do you know why some people call Archers a brain-dead class? Archer only has a few skills to manage: RoA, Thunderbolt, Incendiary Arrow, Radiant Arrow, Rapid Fire, and Penetrating Arrow. There is NO chaining whatsoever. Whichever high-hitting skill comes off CD, you just use it.

    Same with Berserker. They only manage 2-3 skills primarily.

    Problem with warrior is that they have MANY possible ways to chain their skills and the way you chain them will ultimately decide whether you will be the god-tier or simply a mediocre warrior.

    Warrior's main DPS comes from Scythe and the skill prioritization must focus on maximum Edge gained in the least amount of time. This prioritization list is from Essential Mana. And this is just BASIC. There are other advanced combos not listed here.

    – Charging Slash→Blade Draw (3 Edge)
    – Vortex Slash→Blade Draw (2 Edge) (After Evading)
    – Combative Strike→Traverse Cut→Blade Draw (3 Edge)
    – Poison Blade (2 Edge)
    – Rising Fury→Blade Draw (3 Edge)
    – Combative Strike→Rain of Blows→(Reaping Slash) (2 or 3 Edge)
    – Combative Strike→Poison Blade (3 Edge)
    – Combative Strike→Reaping Slash (2 Edge)
    – Cascade of Stun→Rain of Blows (1 Edge)

    If you were attacking a dummy that doesn't attack you back. I'm sure you can execute the basic combos flawlessly. But what if you are fighting a boss that actively attacks you and interrupt your perfect rotations? You have to dodge, run or follow a mech and you come back to a fight. How quickly can you see which skills are on CD and decide which combo to use next that will 1. Generate Edge and 2. Do the most possible Damage?

    For example, randomly choosing Cascade of Stun -> Rain of Blows is a bad choice if your Charging Slash-> Blade Draw is available.

    In addition, you have to manage Edge as well. Again from Essential Mana,
    – At 3 Edge, you want to use one 3 Edge combo and two 2 Edge combos.
    – At 4 Edge, you want to use three 2 Edge combos or two 3 Edge combos.
    – At 5 Edge, you want to use 3 Edge combo and a 2 Edge Combo.
    – At 6 Edge, you want to use two 2 Edge Combos.
    – At 7 Edge you want to use one 3 Edge combo. At 8 Edge, you want to use one 2 Edge combo.

    See how complicated warrior gameplay can be? Also how situation really dictates what combos warrior use for maximum efficiency?

    TLDR: Warrior can be top-tier DPS but it's more complicated class than others. Ping matters. It's ok to just have fun and not worry about min-maxing.
  • couldnt even be written better!Nothing to add.
    Abount Ess mana can only say that it cannot be counted as full giude its more likely the direction where to start. My personal opinion that some things there arent right at all.(etching f.e)
    Warrior is too situational. Main thing that people always forget while playing it (not in order): 1 Scythe 2 Blade draw - for what they do this all. It is not enough jsut to learn rotations becaus they have no sence in real life and every exact sutiation.
    admonitu wrote: »
    On paper, it may look easy esp. because of the superior iFrame skills it provides and it IS easy if you play it casually doing mediocre DPS (There is nothing wrong with it. Who says everyone has to be tryhards. Enjoy the game :awesome: )

    TLDR: Warrior can be top-tier DPS but it's more complicated class than others. Ping matters. It's ok to just have fun and not worry about min-maxing.

    cant agree with this because i know a lot of warriors that appeared in this patch that cannot do mid because they cannot do it at all. Neither casualy no any other way. Yes IoD and normals really are pretty easy and its like a flag to people that someone isnt very great in raiding... i understand. its not SShm. Still i believe that people who already doing mid and count it as "easy" (have both in friends who count it as hard and very easy) for them think so not because it is very easy while its not hardcore but because they really gained some skill. Plenty of people who cant kill a mouse but can push everything around being a gunner /archer/brawler.
    p.s poison blade is wonderful ^^
  • admonitu wrote: »
    Warrior has the potential to be the top god-tier DPS, but how many players out there actually actualize it? Warrior is a difficult class. On paper, it may look easy esp. because of the superior iFrame skills it provides and it IS easy if you play it casually doing mediocre DPS (There is nothing wrong with it. Who says everyone has to be tryhards. Enjoy the game :awesome: ).

    However, if you want to be tryhard and min-max your warrior and see very high number on your DPS meter, you have some challenges to overcome.
    1. Warrior has primary skills (Draw Blade, Rain of Blows, Scythe) and MANY filler skills (Combative Strike, Charging Slash, Rising Fury, Cascade of Stun, Traverse Cut, Poison Blade, Vortex Slash, Torrent of Blows (Some may argue), Reaping Slash, Backstab).
    2. There are many possible ways to chain the skills in #1.

    Having to manage all these skills comes with some complexity. Take other classes for example - let's say Lancer. With lancer, the only skills you manage are Shield Barrage, Spring Attack, Wallop, Onslaught, Shield Counter, Debilitate, Shield Bash, and Lockdown Blow. That is IT. If lancers can manage these skills and chain them well, they can achieve high DPS. Skill chaining for lancer is pretty straightforward as well.

    Do you know why some people call Archers a brain-dead class? Archer only has a few skills to manage: RoA, Thunderbolt, Incendiary Arrow, Radiant Arrow, Rapid Fire, and Penetrating Arrow. There is NO chaining whatsoever. Whichever high-hitting skill comes off CD, you just use it.

    Same with Berserker. They only manage 2-3 skills primarily.

    Problem with warrior is that they have MANY possible ways to chain their skills and the way you chain them will ultimately decide whether you will be the god-tier or simply a mediocre warrior.

    Warrior's main DPS comes from Scythe and the skill prioritization must focus on maximum Edge gained in the least amount of time. This prioritization list is from Essential Mana. And this is just BASIC. There are other advanced combos not listed here.

    – Charging Slash→Blade Draw (3 Edge)
    – Vortex Slash→Blade Draw (2 Edge) (After Evading)
    – Combative Strike→Traverse Cut→Blade Draw (3 Edge)
    – Poison Blade (2 Edge)
    – Rising Fury→Blade Draw (3 Edge)
    – Combative Strike→Rain of Blows→(Reaping Slash) (2 or 3 Edge)
    – Combative Strike→Poison Blade (3 Edge)
    – Combative Strike→Reaping Slash (2 Edge)
    – Cascade of Stun→Rain of Blows (1 Edge)

    If you were attacking a dummy that doesn't attack you back. I'm sure you can execute the basic combos flawlessly. But what if you are fighting a boss that actively attacks you and interrupt your perfect rotations? You have to dodge, run or follow a mech and you come back to a fight. How quickly can you see which skills are on CD and decide which combo to use next that will 1. Generate Edge and 2. Do the most possible Damage?

    For example, randomly choosing Cascade of Stun -> Rain of Blows is a bad choice if your Charging Slash-> Blade Draw is available.

    In addition, you have to manage Edge as well. Again from Essential Mana,
    – At 3 Edge, you want to use one 3 Edge combo and two 2 Edge combos.
    – At 4 Edge, you want to use three 2 Edge combos or two 3 Edge combos.
    – At 5 Edge, you want to use 3 Edge combo and a 2 Edge Combo.
    – At 6 Edge, you want to use two 2 Edge Combos.
    – At 7 Edge you want to use one 3 Edge combo. At 8 Edge, you want to use one 2 Edge combo.

    See how complicated warrior gameplay can be? Also how situation really dictates what combos warrior use for maximum efficiency?

    TLDR: Warrior can be top-tier DPS but it's more complicated class than others. Ping matters. It's ok to just have fun and not worry about min-maxing.

    I like this, you explain very good how hard is to play as Warrior, and i wanna say, the most important is to have decent fps and low ping, i have a poor pc and high ping, and sometimes i have many fps drop, that affect very much my rotation, because if i use charging slash my blade draw don`t chain with it all time, and all warriors know what that mean, if you don`t chain blade draw, will have a slow and long animation and that affect your dps. Anyway, Warrior is a nice class and now is very good DPS Class.
  • VirtualONVirtualON ✭✭✭
    Can you chain chargin clash -> blade draw at 200ms. I would stay the hell away from warrior if i had that kinda of ping. In fact i wouldn't play any action games at that ping.
  • Warrior is giving other classes a run for their money right now. That deadly gamble though....

    It's like ICB but makes generating edge a piece of cake...

    I.e.

    Pop Gamble - Poison Blade - Rising Fury - Blade draw (7 edge right off with that combo)

    Still warrior has versatility which makes it such a good class. I mained it pre brawler patch and since I've put my brawler into retirement my only dps choice was my former main. He packs a punch.
  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭
    YJGDCY4KHF wrote: »
    Pop Gamble - Poison Blade - Rising Fury - Blade draw (7 edge right off with that combo)

    With the right glyphs, you can get a full 10-stack with that combo, replete with a power and crit buff from Gamble on its own.

    I'm probably one of the scrubbiest warriors in the game (or at least CH) and even I can tell you that warrior damage is nutty right now. They're one of the few classes where a power/crit hybrid build makes sense (and is actually preferred depending on who you ask), Edge generation is stupid, Assault is stupid, and they have a relatively low crit cap (hence why a power/crit hybrid build works). Why, just the other day I upgraded from Slaughter twin swords to Guile swords and my Scythe damage damn near doubled.

    And a better analogy for Gamble... it's more like going into Devil Trigger, with even a few Distorted properties on some attacks (like Blade Draw). Oi.

  • SageWindu wrote: »
    YJGDCY4KHF wrote: »
    Pop Gamble - Poison Blade - Rising Fury - Blade draw (7 edge right off with that combo)

    With the right glyphs, you can get a full 10-stack with that combo, replete with a power and crit buff from Gamble on its own.

    I'm probably one of the scrubbiest warriors in the game (or at least CH) and even I can tell you that warrior damage is nutty right now. They're one of the few classes where a power/crit hybrid build makes sense (and is actually preferred depending on who you ask), Edge generation is stupid, Assault is stupid, and they have a relatively low crit cap (hence why a power/crit hybrid build works). Why, just the other day I upgraded from Slaughter twin swords to Guile swords and my Scythe damage [filtered] near doubled.

    And a better analogy for Gamble... it's more like going into Devil Trigger, with even a few Distorted properties on some attacks (like Blade Draw). Oi.

    Even with the right glyphs, you can't get 10 edge from just those skills lol.
  • PB still does 2 edge generation
    Blade Draw doubles to 4
    Rising Fury is still 1 edge

    It adds up to 7 buuuuut you can gain an 8th in that combo by popping Combative before RF.
  • sanj66sanj66 ✭✭✭✭
    SageWindu wrote: »
    YJGDCY4KHF wrote: »
    Pop Gamble - Poison Blade - Rising Fury - Blade draw (7 edge right off with that combo)

    With the right glyphs, you can get a full 10-stack with that combo, replete with a power and crit buff from Gamble on its own.

    I'm probably one of the scrubbiest warriors in the game (or at least CH) and even I can tell you that warrior damage is nutty right now. They're one of the few classes where a power/crit hybrid build makes sense (and is actually preferred depending on who you ask), Edge generation is stupid, Assault is stupid, and they have a relatively low crit cap (hence why a power/crit hybrid build works). Why, just the other day I upgraded from Slaughter twin swords to Guile swords and my Scythe damage [filtered] near doubled.

    And a better analogy for Gamble... it's more like going into Devil Trigger, with even a few Distorted properties on some attacks (like Blade Draw). Oi.

    you cant get 10 edge with that combo thats the max for it, the easiest dg is charging>bd>rf>bd>scythe.
  • ObsObs ✭✭✭
    edited March 2017
    YJGDCY4KHF wrote: »
    Warrior is giving other classes a run for their money right now. That deadly gamble though....

    It's like ICB but makes generating edge a piece of cake...

    I.e.

    Pop Gamble - Poison Blade - Rising Fury - Blade draw (7 edge right off with that combo)

    Still warrior has versatility which makes it such a good class. I mained it pre brawler patch and since I've put my brawler into retirement my only dps choice was my former main. He packs a punch.

    Or you can just do priority list:

    Charge BD (5)
    CS TC BD (5)
    RF BD (5)
    PB CS RoB (5)
    If DFA is used, Vortex BD (5)
    sanj66 wrote: »
    SageWindu wrote: »
    YJGDCY4KHF wrote: »
    Pop Gamble - Poison Blade - Rising Fury - Blade draw (7 edge right off with that combo)

    With the right glyphs, you can get a full 10-stack with that combo, replete with a power and crit buff from Gamble on its own.

    I'm probably one of the scrubbiest warriors in the game (or at least CH) and even I can tell you that warrior damage is nutty right now. They're one of the few classes where a power/crit hybrid build makes sense (and is actually preferred depending on who you ask), Edge generation is stupid, Assault is stupid, and they have a relatively low crit cap (hence why a power/crit hybrid build works). Why, just the other day I upgraded from Slaughter twin swords to Guile swords and my Scythe damage [filtered] near doubled.

    And a better analogy for Gamble... it's more like going into Devil Trigger, with even a few Distorted properties on some attacks (like Blade Draw). Oi.

    you cant get 10 edge with that combo thats the max for it, the easiest dg is charging>bd>rf>bd>scythe.

    CS TC BD does more DPS than RF BD
  • sanj66sanj66 ✭✭✭✭
    Obs wrote: »
    YJGDCY4KHF wrote: »
    Warrior is giving other classes a run for their money right now. That deadly gamble though....

    It's like ICB but makes generating edge a piece of cake...

    I.e.

    Pop Gamble - Poison Blade - Rising Fury - Blade draw (7 edge right off with that combo)

    Still warrior has versatility which makes it such a good class. I mained it pre brawler patch and since I've put my brawler into retirement my only dps choice was my former main. He packs a punch.

    Or you can just do priority list:

    Charge BD (5)
    CS TC BD (5)
    RF BD (5)
    PB CS RoB (5)
    If DFA is used, Vortex BD (5)
    sanj66 wrote: »
    SageWindu wrote: »
    YJGDCY4KHF wrote: »
    Pop Gamble - Poison Blade - Rising Fury - Blade draw (7 edge right off with that combo)

    With the right glyphs, you can get a full 10-stack with that combo, replete with a power and crit buff from Gamble on its own.

    I'm probably one of the scrubbiest warriors in the game (or at least CH) and even I can tell you that warrior damage is nutty right now. They're one of the few classes where a power/crit hybrid build makes sense (and is actually preferred depending on who you ask), Edge generation is stupid, Assault is stupid, and they have a relatively low crit cap (hence why a power/crit hybrid build works). Why, just the other day I upgraded from Slaughter twin swords to Guile swords and my Scythe damage [filtered] near doubled.

    And a better analogy for Gamble... it's more like going into Devil Trigger, with even a few Distorted properties on some attacks (like Blade Draw). Oi.

    you cant get 10 edge with that combo thats the max for it, the easiest dg is charging>bd>rf>bd>scythe.

    CS TC BD does more DPS than RF BD

    yea but the chain i posted was the simpliest to get 10 edge, personally i use it because even if you make a perfect input timing at my ping sometimes tc slow casts which wastes more time than rf>bd, even chargin>bd sometimes slow casts or pb>scythe.
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