[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Noone in their right mind would ever try to 2m a dungeons with 3 alts just for the loot, since with the time it takes you can do IoD quest on a bunch of other toons and get much bigger profit, there's no reason to force this requirement on us, aside from forcing people to make tons of new and unnecessary gears in hope of prolonging the grind to cover for the lack of content.
Heck, the revampt WH isn't even the hardmode one, and they added a bunch of portals to skip all the mechanics to go all the way to bosses. Typical casualization with forced grind to make it look "hardcore and action-packed".
We have no jewelry this patch. Period. I shouldn't have to +15 all my Starfall (staff is already +15) or get Slaughter (which is worse, and I'm not putting a t3 etching on a mid-tier set) just to do one dungeon. This wouldn't even be an issue if BHS wasn't a bunch of idiots that left level 60 rings as still BiS for healers, but this is an issue we've been talking about for literally months now.
If the ilvl stays like this there's literally nothing we can do other than swapping jewelry before the boss dies - if that even still works. And even if it does, why should two classes be penalized and have to do a workaround to get rewards while every other class can get them just fine?
For those saying "upgrade to slaughter": Starfall gloves are better than anything you'll get this patch, boots are better, and chest is only debateable since it's more or less the same as +12 Slaughter.
For those saying "upgrade your jewelry": We. Literally. Can't. There is no healer jewelry. There have been no healer rings better than level 60 Hyderad since level 60. The only healers that can upgrade at all in any context are crit healers, and most of us won't use that build for various reasons. Even if we sacrificed the massive healing Hyderad rings give and swapped to last patch's healer rings, we still wouldn't hit the ilvl required, so what's the point?
Edit: To clarify, I don't give a damn about IMS reqs. Keep that at 114 for all I care, no one's going to IMS it, especially as a healer. I care about getting rewards while walking in with friends.
You do not understand our problem. The new gear is NOT and upgrade to what we have.
What BHS says is that I should require every dps in my party to be in up-to-date gear and best set while I can just go with garbage to meet the ilvl. True Tera healer end-game.
Forget the extra heal and line on wep, forget the extra line on armor to survive, just grab the next mid-tier [filtered] they throw at you.
No jewellery? Who cares!
Great advice, thanks for your input.
And btw sometimes that extra 5k does matter, sometimes the extra line does matter. Do not disregard our attempt to get the best gear we can.
If it's something so easy to accomplish, then the complaints really just become pointless whining. You also don't have to multi-client your way through the dungeon to benefit from a no item level requirement, and I'm honestly not going to even go into detail on how to benefit from it either. I've always been the type to abuse just about any of these sort of things.
The only people who have a valid point are healers, how ever, lowering it just because of that is silly. The more appropriate thing to do is simply increasing the item level of what healers have available currently. The problem is, healers can't get stat increases like dps/tanks since our health pool doesn't increase dramatically every patch like the hp of what we're killing, and since the game is focused around replacing gear every now and then it becomes a problem due to not wanting healers to heal too much. Of course this wouldn't be a problem if our levels went up more often, or if gear had a large impact on our health pool, but that also makes previous content even more of an issue due to needing to re-update those in some way since we tend to keep some content for a while.
I also find it odd people like saying "I can clear this with no gear", but then are some of the same people who support the enforcement of others having up to date gear in their party. So, it's only a problem when you're the ones personally facing this problem?
All I really see honestly are people saying "I shouldn't be required to have the tools asked for the job". I know it's possible to clear with worse gear, how ever, it's uncommon for all 5 party members with a solo healer to have low tier gear in these instances, it's normally just a single person, who is most likely being carried or it is two healers. Most people can hardly clear some of the 'harder' instances even with higher tier gear, and somehow people want to trick themselves into thinking everyone can with pretty much no gear? It doesn't matter if like 5 people per server can clear these instances with an item level of nearly nothing, these people are such an extreme minority that there doesn't need to be any changes.
Some of you just need to understand that no mmo trying to "succeed" these days are going to really cater to hard core players because they're such a small amount, what matters is the money, and it's the casuals who bring it. Not that the game is even all that casual friendly this patch anyways, especially if they are unlucky. Just look at any major online game, not only are they casual from a game play, or mechanical stand point, but even from a technical standpoint they are made to run calculators.
And for SF+12 to have the same ilvl as Slaughter +12 as Lucid had the same ilvl as Dreadnaught last patch. Everything solved.
I am not going to waste feed and alk enchanting slaughter when I have starfall. And we should not be forced to endure the cancer that is awakened enchanting and +15 for a vanguard.
Also might want to look at SF glove ilvl, because there's literally no upgrade for that, and if the next VM set follows in this one's footsteps, where there are no healer gloves, we're going to be in the same exact situation as we are now with using rings that are like, what, 2-3 years old? Simply because there's no upgrade.
"Almost every healer uses these" - That's an awful generalisation. The Pinnace set is arguably superior to everything else so far due to it being able to roll an absurd amount of endurance. If you want more healing, just use Immersion reset spam instead of relying on ancient jewellry.
The new jewelries are pretty much a downgrade for healers.
Those were the days.