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Lethal Strike.

So with the new buff to zerker, Lethal strike can do up to 200% more damage the lower your health is. I've actually incorporated it into my slaying set when I do the t3 IOD's. Pretty much capable of 3 shotting a giant with +12 guile.

My question is, is it worth using it in your rotation now that it's actually viable?

Old Rotation:
(Buff whenever ready > brooch) > TS > Cyclone > TS > Vampic Blow > Raze > Flatten > Tackle > Repeat.

My new rotation which seems to work just as good:

(Buff whenever ready > brooch) > TS > Vampiric Blow [glyph to increase dmg of lethal strike by 25%] > Lethal Strike > TS > Cyclone > Repeat.

I'm not sure what other zerker mains use, but my lethal strike when slaying is hitting up to 9 mil easy.

Just not sure if it's better to still use the old Rotation for both regular and slaying runs, or use the new rotation for both types of runs and vice versa.

Comments

  • SylvietteSylviette ✭✭✭
    Imo Lethal Strike is only viable in slaying run, and only as filler when both TS and cyclone are on cd. It has lower base dmg with no overcharge plus longer animation lock. It also burns your hp much faster and makes it a pain for healer to keep an eye on your hp. IoD farming is another story since you can fully control your hp, and it's rather awkward to use cyclone when soloing bam.


  • mollyyamollyya ✭✭✭
    edited March 2017
    Only use lethal strike in slaying run.
    Maybe i am wrong. Lethal strike can technically replace cyclone in slaying run. You just do lethal strike instead of cyclone and everything else in your rotation remain same.

    Edit: oops, of course, you should use vampiric blow after 1st TS, not 2nd TS so lethal strike can have active powerlink
  • StevenAnthonyStevenAnthony ✭✭✭✭
    edited March 2017
    use letal strike in no slaying "rotation " is almost useless, you need a glyp them for more damage

    without buff im only use for movility skill
  • LesbianViLesbianVi ✭✭✭✭✭
    As said only Slaying Run, or what Steven said, for mobility specially in PVP, It is useless. If they remove the charging and keeping the damage, then you can bring it in rotation, never use it, waste of charging and using HP.
  • voidyvoidy ✭✭✭✭✭
    The horrid animation lock on that skill was enough to make me disregard it as anything but a last resort mobility skill. Maybe if the ending animation didn't keep me stuck in place for so long, I'd use it more.
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