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[KTERA] 3/9 Patch note: Brawler Buffs, Dungeon Nerfs

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Comments

  • voidyvoidy ✭✭✭✭✭
    Xplato wrote: »
    Tera has always had a lack of Tank classes. that has a lot to do with the idiots asking for LKNM "LF Behmoth +15 tank, skilled"

    and you wonder why Tera has very few tanks? it's because unless your BIS your treated like [filtered]. that's not how you get the playerbase to play tanks.

    BHS is buffing brawler,so much so that players actually play them. if you have a class that just murders everything the retards expecting BIS, on a low tier instance generally go away.

    I support this because Tera needs more tanks. I play on MT DPS, even healers are easy to find, but Tanks? they take forever to find. and we have another (Albeit God like) DPS class coming soon.

    until the Retards in LFG stop requesting BIS for a simple instance like LKNM I doubt this will change though. best thing to do would be limiting LFG to just the instance selected. and selecting what you need. make it so that you can't enter in your own text anymore.

    I know why they're doing it, but I think they're just making the overall gameplay more shallow than it already is. Correct me if I'm wrong, but I believe people enjoyed this game's style of play because it generally had a high skill ceiling and felt rewarding when players met those challenges head on. These changes will make brawler more accessible (though I do not think it was necessary beyond the GF change, and even that, I feel, was a bit much; if anything I feel these changes appease players who want to be good without trying to learn anything), at the cost of the class's overall depth and challenge. The game isn't gaining players as it gets progressively simpler with each patch, after all.

    For what it's worth, I do agree that players in the community tend to have a silly expectation of the random tanks they meet in LFG/IMS. I main lancer, and in dungeons like RM, where the second boss will end up slightly outside of the center charging after dps who don't even try to position themselves strategically, I've had the healer of all people complain that it wasn't dead center the entire fight. I get that people can be idiots in that regard, but I think there are better ways to incentivize tanking until it stops being a rare class. One example that I've found is quite unpopular is the following: in dungeons that place a lot of pressure on the tanks, but comparatively little pressure on the DPS, a loot rolling advantage could be given to the tank, to incentivize people to tank that specific dungeon. In this way, the actual gameplay would not have to drastically change, but the ultimate end-goal of creating more tanks is accomplished. The same could be done for healers as well, in dungeons where a healer death often means a party wipe. Because as it currently stands, support members have the most pressure, but no real incentive to do it. And that, I think, is the true reason it's hard to find a tank (and often a healer).

    I believe if you give people those kinds of incentives, without removing the difficult aspects of a class, you'll incentivize players to roll as tanks without punishing players who enjoy the more challenging aspects of their class. I can still remember the brawler release, when it was top DPS at the time, and you had everyone and their mother making a brawler with DPS in mind, not support. And so for six months, I had party after party after party of just absolute [filtered] tanks who couldn't hold aggro, couldn't position, couldn't do anything right. It's actually what drove me to make a lancer, I was so sick of never having any fun on my dps because of all the god-awful brawlers who tanked against walls or in damage pits or who couldn't even keep threat, or my god, the ones who attacked the back of the boss and claimed to be a dps. It was a terrible time, and thankfully all of those people went the [filtered] away once brawler stopped being top dps. But it seems BHS is intent on repeating history, because they're idiot-proofing the hell out of the class once again, and all we can do is watch and wait.

  • HaloistHaloist ✭✭✭
    edited March 2017
    voidy wrote: »
    I can still remember the brawler release, when it was top DPS at the time, and you had everyone and their mother making a brawler with DPS in mind, not support. And so for six months, I had party after party after party of just absolute [filtered] tanks who couldn't hold aggro, couldn't position, couldn't do anything right. It's actually what drove me to make a lancer, I was so sick of never having any fun on my dps because of all the god-awful brawlers who tanked against walls or in damage pits or who couldn't even keep threat, or my god, the ones who attacked the back of the boss and claimed to be a dps. It was a terrible time, and thankfully all of those people went the [filtered] away once brawler stopped being top dps. But it seems BHS is intent on repeating history, because they're idiot-proofing the [filtered] out of the class once again, and all we can do is watch and wait.

    I've said it before in other threads and I'll say it again: Don't blame human incompetence on a class buff.

    This game does a very [filtered] job in teaching new players what certain roles are supposed to do. If you started the game as a brawler and played it as a dps, you don't get punished. If you started as a healer, you play as a dps till you're lvl 20 or whenever you decide to join a dungeon party. How does this teach new players what to do?

    Imo, the main problem is that the game doesn't have a proper tutorial to teach new players (or newly created characters) what their class was designed to be played as, resulting in sightings of bad gameplay such as what you saw during brawler release. So stop blaming everything on class buffs and focus on the root cause instead.
  • @Haloist

    Yet human incompetence is why I quit tanking. It's not what it used to be in my opinion. I improvised after Growing Fury became redundant to use at least in my experience lol.

    I've only recently (Last week or two) quit my brawler and rolled to warrior. No I don't tank on it. I could but I won't. I'm probably not alone in my reasons either.

    Successfully tanking a run was once nice. I used to enjoy it but allow me to list the problems that have come up over time.

    1) Player toxicity and a lack of knowing that tanks will need to reposition in order to give dps better back crit time.

    2) Bad healers. No one is perfect. Even I've made mistakes but these days if you [filtered] up even once it can cost you. I've learned not to rely on healers for two reasons. Self sustainability and trolling scum.

    There are probably more reasons like unblockable attacks and until the changes a single iframe is a joke on brawler at least in PvE it is.

    You want more tanks change all your of your garbage attitudes. I understand some people just can't be taught or given advice etc. But if we as a community want more tanks we need to do something about it.
  • HaloistHaloist ✭✭✭
    @YJGDCY4KHF

    Sorry, what?

    I think you misread my post. My point is that the game needs to start teaching newbies what the class they're playing are supposed to do, and people need to stop seeing class buffs as a problem when it's the lack of a proper tutorial that's producing [filtered] players.
    Lack of a proper tutorial is what's causing the human incompetence that I've mentioned in my post, since they play brawler thinking it's a dps class (which it's not) and don't get punished for it, which reinforces their already wrong mindset.

    Your post is talking about why you quit tanking due to incompetence, which is what I'm trying to solve, that's why I found it confusing what you were getting at.
  • RKCRKC ✭✭✭
    edited March 2017
    I remember back then when brawler was released. It was just all tanks everywhere. People complained and got what they want. Now no more tanks that much,still complains.

    Brawlers get buff. Still complains. BHS should just roll the patches if they feel like its necessary and not when people complain.

    Blizzard is doing that "do this if players complain crap". Now its just a big mess right now in that game.

    The fat activist thing was by far the worse one they did.
  • YamazukiYamazuki ✭✭✭✭✭
    RKC wrote: »
    I remember back then when brawler was released. It was just all tanks everywhere. People complained and got what they want. Now no more tanks that much,still complains.

    Brawlers get buff. Still complains. BHS should just roll the patches if they feel like its necessary and not when people complain.

    Blizzard is doing that "do this if players complain crap". Now its just a big mess right now in that game.

    The fat activist thing was by far the worse one they did.

    It's pretty normal for developers to balance around the community, even when they are obviously wrong. League of Legends for example, the periods of extreme imbalance were when completely overpowered items, or champions, simply were not nerfed for extended periods because Riot was afraid of backlash from the community.
  • SylvietteSylviette ✭✭✭
    edited March 2017
    Slayer has the strongest burst over every other classes while in ICB (at maximum modifier it easily outdpses warrior in DG), and in all speedruns boss die too fast their dps got pumped a lot more than it actually is. If you want to see their corrected dps, check longer fight like HH. Their dps is inconsistent, if you got lucky (with UOHS modifier and with party dps timing when the boss die right after 2nd ICB ends) then you can pull off some amazing numbers, but usually it's not the case, thus there're a lot more instance where slayer falls behind in dps.
    What they need isn't a dmg buff (which won't do much usually, but can be quite broken if you're lucky) but cd buff in order to keep up their dps outside of ICB. That's what the talent in Ktera gives slayer and makes them on pair with other classes. Saabi also runs double energetic IV iirc.
    Yamazuki wrote: »
    It's pretty normal for developers to balance around the community, even when they are obviously wrong. League of Legends for example, the periods of extreme imbalance were when completely overpowered items, or champions, simply were not nerfed for extended periods because Riot was afraid of backlash from the community.

    I remember we had this talk before. No, developer purposefully created unstable balance to keep their game moving, not because they're "afraid" of backlash. Riot mainly used the data from LCS and their own professional testers to adjust/balance everything slowly until the next circle or new revamp (new season) where they make big changes to the game (and create imbalance again - purposefully - and push a new meta out), then repeat "balancing the game" slowly until the next circle. If they balance the game immediately right after rolling out a meta change, 1, they would have to spend a lot more time to completely finish all the rework on everything, and 2, the game would stay still for the whole duration from when they release the change until they release the next one, which is a huge lose in term of publicity.
    Don't sproud nonsence if you don't know how this industry works. Thank you
  • AyiAyi ✭✭✭
    edited March 2017
    Xplato wrote: »
    Ayi wrote: »
    Xplato wrote: »
    Ayi wrote: »
    MeatPatty wrote: »
    Ayi wrote: »

    It turns out the only high slayer DPSes are actually great players!

    RNG makes you a great player?

    Not trying to downplay those slayers the do get high numbers but it feels that you have no idea what you're talking about.

    Really? The top slayers have a consistent crit rate. It's not a one time deal, maybe you're just not playing correctly.

    On another note: It's great that every patch update includes lower tier slayers asking for buffs :3

    so Sabbi? you have no other top tier slayers. becuese most if not all top tier slayers are maining Dancer/Valk come April 4th.

    slayer is trash tier, it's not even up for debate.

    Maybe you're just not as good as you think you are

    or mabye you never actually played slayer... that's the more likely answer.

    slayer is the worst DPS, and needs a Rework ASAP, this isn't' up for discussion, debate, or argument it's just the facts. trying to argue against it just shows you are a [filtered].

    Someone's feelings were hurt. Losing argument = you're a [filtered]. Nice bro, it's not my fault you're not playing slayer in the most optimal way. Get back to working on your rotation instead of asking for free buffs, it's pretty sad really.

    Oh wait, "But he's only better than me because of luck", and yet the top 5 slayers are all 70%+ crit rate. Even guile slayers in LKNM hit 60% crit rate :^)

    P.S you're acting so emotional, I feel like you might cry soon, maybe you really should reroll L0L
  • AyiAyi ✭✭✭
    voidy wrote: »
    Maintaining growing fury was the one thing that made brawler even remotely difficult. Besides that, the class was designed to be easy so that more people would make tanks. Now GF is getting its cooldown removed, and brawlers are getting damage boosts on top of that. What little nuance this class once possessed, the ability to maintain growing fury in even the most difficult situations, has been stripped away. These damage boosts are the pandering cherry on top. Brawler will, in a few month's time, become an utterly idiot-proof tank class. Anyone who enjoys it for the challenge of truly learning a fight to better keep up GF had better enjoy it while it lasts. Anyone who enjoys that pressure, that challenge, had better soak it up while they can.

    When I think about how tanking in general was turned into such an easy, thoughtless shell of its former self upon brawler's arrival to the game, these recent changes make much more sense. There just aren't enough people tanking. And instead of that being the reward of tanking -- that it's difficult, sure, but at least you're always in demand -- BHS simply dumbed tanking down until even the biggest idiot could do it. All these healers saying they don't have a stake in how this goes, I hope you guys enjoy your fights taking waaaay longer because of yet another wave of new brawlers (who're only here because they like hitting hard, but don't actually care about their role as a support class) tanking your bosses against walls and playing like a dps instead of a support class, because that's what we'll be seeing once again.

    That's why you just take a lancer :3
  • YamazukiYamazuki ✭✭✭✭✭
    Ayi wrote: »
    voidy wrote: »
    Maintaining growing fury was the one thing that made brawler even remotely difficult. Besides that, the class was designed to be easy so that more people would make tanks. Now GF is getting its cooldown removed, and brawlers are getting damage boosts on top of that. What little nuance this class once possessed, the ability to maintain growing fury in even the most difficult situations, has been stripped away. These damage boosts are the pandering cherry on top. Brawler will, in a few month's time, become an utterly idiot-proof tank class. Anyone who enjoys it for the challenge of truly learning a fight to better keep up GF had better enjoy it while it lasts. Anyone who enjoys that pressure, that challenge, had better soak it up while they can.

    When I think about how tanking in general was turned into such an easy, thoughtless shell of its former self upon brawler's arrival to the game, these recent changes make much more sense. There just aren't enough people tanking. And instead of that being the reward of tanking -- that it's difficult, sure, but at least you're always in demand -- BHS simply dumbed tanking down until even the biggest idiot could do it. All these healers saying they don't have a stake in how this goes, I hope you guys enjoy your fights taking waaaay longer because of yet another wave of new brawlers (who're only here because they like hitting hard, but don't actually care about their role as a support class) tanking your bosses against walls and playing like a dps instead of a support class, because that's what we'll be seeing once again.

    That's why you just take a lancer :3

    Most of them do the same thing. A bad tank will be a bad tank regardless of the class they pick, the only thing that varied widely between Lancer and Brawler is the ability to maintain aggro since that heavily favors a bad Lancer over a bad Brawler.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    Ayi wrote: »
    Xplato wrote: »
    Ayi wrote: »
    Xplato wrote: »
    Ayi wrote: »
    MeatPatty wrote: »
    Ayi wrote: »

    It turns out the only high slayer DPSes are actually great players!

    RNG makes you a great player?

    Not trying to downplay those slayers the do get high numbers but it feels that you have no idea what you're talking about.

    Really? The top slayers have a consistent crit rate. It's not a one time deal, maybe you're just not playing correctly.

    On another note: It's great that every patch update includes lower tier slayers asking for buffs :3

    so Sabbi? you have no other top tier slayers. becuese most if not all top tier slayers are maining Dancer/Valk come April 4th.

    slayer is trash tier, it's not even up for debate.

    Maybe you're just not as good as you think you are

    or mabye you never actually played slayer... that's the more likely answer.

    slayer is the worst DPS, and needs a Rework ASAP, this isn't' up for discussion, debate, or argument it's just the facts. trying to argue against it just shows you are a [filtered].

    Someone's feelings were hurt. Losing argument = you're a [filtered]. Nice bro, it's not my fault you're not playing slayer in the most optimal way. Get back to working on your rotation instead of asking for free buffs, it's pretty sad really.

    Oh wait, "But he's only better than me because of luck", and yet the top 5 slayers are all 70%+ crit rate. Even guile slayers in LKNM hit 60% crit rate :^)

    P.S you're acting so emotional, I feel like you might cry soon, maybe you really should reroll L0L

    On every game thats the way "self proclaimed main xxx class players" use to complain when they can't pull the same numbers as high skilled players can do.
  • AyiAyi ✭✭✭
    edited March 2017
    Yamazuki wrote: »
    Ayi wrote: »
    voidy wrote: »
    Maintaining growing fury was the one thing that made brawler even remotely difficult. Besides that, the class was designed to be easy so that more people would make tanks. Now GF is getting its cooldown removed, and brawlers are getting damage boosts on top of that. What little nuance this class once possessed, the ability to maintain growing fury in even the most difficult situations, has been stripped away. These damage boosts are the pandering cherry on top. Brawler will, in a few month's time, become an utterly idiot-proof tank class. Anyone who enjoys it for the challenge of truly learning a fight to better keep up GF had better enjoy it while it lasts. Anyone who enjoys that pressure, that challenge, had better soak it up while they can.

    When I think about how tanking in general was turned into such an easy, thoughtless shell of its former self upon brawler's arrival to the game, these recent changes make much more sense. There just aren't enough people tanking. And instead of that being the reward of tanking -- that it's difficult, sure, but at least you're always in demand -- BHS simply dumbed tanking down until even the biggest idiot could do it. All these healers saying they don't have a stake in how this goes, I hope you guys enjoy your fights taking waaaay longer because of yet another wave of new brawlers (who're only here because they like hitting hard, but don't actually care about their role as a support class) tanking your bosses against walls and playing like a dps instead of a support class, because that's what we'll be seeing once again.

    That's why you just take a lancer :3

    Most of them do the same thing. A bad tank will be a bad tank regardless of the class they pick, the only thing that varied widely between Lancer and Brawler is the ability to maintain aggro since that heavily favors a bad Lancer over a bad Brawler.

    Ah, I've never had that problem since I'm a good tank I guess ;__;
    ElinUsagi wrote: »
    Ayi wrote: »
    Xplato wrote: »
    Ayi wrote: »
    Xplato wrote: »
    Ayi wrote: »
    MeatPatty wrote: »
    Ayi wrote: »

    It turns out the only high slayer DPSes are actually great players!

    RNG makes you a great player?

    Not trying to downplay those slayers the do get high numbers but it feels that you have no idea what you're talking about.

    Really? The top slayers have a consistent crit rate. It's not a one time deal, maybe you're just not playing correctly.

    On another note: It's great that every patch update includes lower tier slayers asking for buffs :3

    so Sabbi? you have no other top tier slayers. becuese most if not all top tier slayers are maining Dancer/Valk come April 4th.

    slayer is trash tier, it's not even up for debate.

    Maybe you're just not as good as you think you are

    or mabye you never actually played slayer... that's the more likely answer.

    slayer is the worst DPS, and needs a Rework ASAP, this isn't' up for discussion, debate, or argument it's just the facts. trying to argue against it just shows you are a [filtered].

    Someone's feelings were hurt. Losing argument = you're a [filtered]. Nice bro, it's not my fault you're not playing slayer in the most optimal way. Get back to working on your rotation instead of asking for free buffs, it's pretty sad really.

    Oh wait, "But he's only better than me because of luck", and yet the top 5 slayers are all 70%+ crit rate. Even guile slayers in LKNM hit 60% crit rate :^)

    P.S you're acting so emotional, I feel like you might cry soon, maybe you really should reroll L0L

    On every game thats the way "self proclaimed main xxx class players" use to complain when they can't pull the same numbers as high skilled players can do.

    Completely agreed. Doing RMHM / LKHMs I've seen an increase in slayer damage across the board. They used to consistently remain the lowest (alongside Gunner), but now there are no issues when I invite them to my group. It's starting to make me wonder how many slayers are using correct crit rate + rotations before they head to the forums to complain.
  • admonituadmonitu ✭✭✭
    Slayer revamp is coming. It's called Valkyrie, aka Slayer 2.0.
    Enjoy.
  • Ayi wrote: »
    Kimimishan wrote: »
    Ayi wrote: »
    most slayers suck with the class they should reroll before asking for ezmode buffs.

    Join the get lost group thank you.
    Name a way to "improve" as a Slayer, oh please do. HR into WW ? know that one; HT=>Evi=>MS ? sorry kid. The advanced OP MS with powerlink from Evi with slow OHS to cancel OP lock ? Guess what even these "top DPS" Slayers don't do it (I guess this isn't relevant anymore, since no more stupid lock on OP THANK YOU GOD THANK YOU ABOUT THIS ...). There's also ICB cancel with Evi, did you even know that one, this much I doubt. That's it, end of Slayer book. There is nothing else to improve upon as a Slayer.

    And sorry if I burst your bubble of contempt and that obnoxious superior look of knowledge you think you carry, not only the crowd of "bad slayers" you imply exists know these, but mostly doing these barely contributes to increasing your DPS anyway.

    Then comes ICB. In [filtered] Cold Blood, thrown in a community that measures how efficient damage output is by damaging bosses with so little HP they die in a matter of minutes. In 1% of the cases, for a 2 minutes fight, 30 seconds of it you'll manage to do 15m/s thanks to UOHS, carrying your biased Damage Per Second for the rest of the remaining 1:30, easily fooling idiots such as yourself into thinking this is a norm. If gets worse if your team mates are good and efficient by the way, lowering the time of no-super ICB in your precious DPS numbers. Dare reply "all classes have frenzy-like buffs", I'll tell you only Slayer's have this rare and massive increase on OHS, and that's how a handful of lucky one pull 3m/s+ once per ... month ? per week maybe. You could basically stop damaging the boss after your lucky ICB and stare at your team mates while they finish the job with this face ._. and still do with 2m/s. I hope the mental image helps. ._.

    You're right, slayer is in an awful position. It turns out the only high slayer DPSes are actually great players! I'm sorry that you can't compare to them but let's try to buff your class some more by complaining on the forums instead of improving your garbage rotation.

    That was almost relevant son ! I'll give you some pointers so you don't look this ridiculous next time you spew whatever it is you're gonna spew (I had "specious reasoning" typed but I simply couldn't, that really implies a reasoning to begin with ... all I'm reading is "git gud omg"):
    Little 1: do not say someone is doing a rotation wrong when you a) don't know the person b) know little about the class anyway c) aren't going to offer anything else than "git gud" with nothing to back it up.
    Little 2: when met with a concise explanation that plausibly explain a lot of things, do not reply with 2 lines of "it's not even true :( noob :("
    Little 3: assuming you do know anything relevant, see your chance when it's here !
    Name a way to "improve" as a Slayer, oh please do.
    Here you have the chance of trashing your forum opponent and feel like a big boy !
    Little 4: finally, if you can't do Little 3, simply shut up.
    Can't believe I'm drawn into troll feeding, must be this insufferable Elin icon ... then again the guy's a big [filtered] regardless ...
    admonitu wrote:
    Slayer revamp is coming. It's called Valkyrie, aka Slayer 2.0.
    It plays like a Warrior ! explain.
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