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Comments
I know why they're doing it, but I think they're just making the overall gameplay more shallow than it already is. Correct me if I'm wrong, but I believe people enjoyed this game's style of play because it generally had a high skill ceiling and felt rewarding when players met those challenges head on. These changes will make brawler more accessible (though I do not think it was necessary beyond the GF change, and even that, I feel, was a bit much; if anything I feel these changes appease players who want to be good without trying to learn anything), at the cost of the class's overall depth and challenge. The game isn't gaining players as it gets progressively simpler with each patch, after all.
For what it's worth, I do agree that players in the community tend to have a silly expectation of the random tanks they meet in LFG/IMS. I main lancer, and in dungeons like RM, where the second boss will end up slightly outside of the center charging after dps who don't even try to position themselves strategically, I've had the healer of all people complain that it wasn't dead center the entire fight. I get that people can be idiots in that regard, but I think there are better ways to incentivize tanking until it stops being a rare class. One example that I've found is quite unpopular is the following: in dungeons that place a lot of pressure on the tanks, but comparatively little pressure on the DPS, a loot rolling advantage could be given to the tank, to incentivize people to tank that specific dungeon. In this way, the actual gameplay would not have to drastically change, but the ultimate end-goal of creating more tanks is accomplished. The same could be done for healers as well, in dungeons where a healer death often means a party wipe. Because as it currently stands, support members have the most pressure, but no real incentive to do it. And that, I think, is the true reason it's hard to find a tank (and often a healer).
I believe if you give people those kinds of incentives, without removing the difficult aspects of a class, you'll incentivize players to roll as tanks without punishing players who enjoy the more challenging aspects of their class. I can still remember the brawler release, when it was top DPS at the time, and you had everyone and their mother making a brawler with DPS in mind, not support. And so for six months, I had party after party after party of just absolute [filtered] tanks who couldn't hold aggro, couldn't position, couldn't do anything right. It's actually what drove me to make a lancer, I was so sick of never having any fun on my dps because of all the god-awful brawlers who tanked against walls or in damage pits or who couldn't even keep threat, or my god, the ones who attacked the back of the boss and claimed to be a dps. It was a terrible time, and thankfully all of those people went the [filtered] away once brawler stopped being top dps. But it seems BHS is intent on repeating history, because they're idiot-proofing the hell out of the class once again, and all we can do is watch and wait.
I've said it before in other threads and I'll say it again: Don't blame human incompetence on a class buff.
This game does a very [filtered] job in teaching new players what certain roles are supposed to do. If you started the game as a brawler and played it as a dps, you don't get punished. If you started as a healer, you play as a dps till you're lvl 20 or whenever you decide to join a dungeon party. How does this teach new players what to do?
Imo, the main problem is that the game doesn't have a proper tutorial to teach new players (or newly created characters) what their class was designed to be played as, resulting in sightings of bad gameplay such as what you saw during brawler release. So stop blaming everything on class buffs and focus on the root cause instead.
Yet human incompetence is why I quit tanking. It's not what it used to be in my opinion. I improvised after Growing Fury became redundant to use at least in my experience lol.
I've only recently (Last week or two) quit my brawler and rolled to warrior. No I don't tank on it. I could but I won't. I'm probably not alone in my reasons either.
Successfully tanking a run was once nice. I used to enjoy it but allow me to list the problems that have come up over time.
1) Player toxicity and a lack of knowing that tanks will need to reposition in order to give dps better back crit time.
2) Bad healers. No one is perfect. Even I've made mistakes but these days if you [filtered] up even once it can cost you. I've learned not to rely on healers for two reasons. Self sustainability and trolling scum.
There are probably more reasons like unblockable attacks and until the changes a single iframe is a joke on brawler at least in PvE it is.
You want more tanks change all your of your garbage attitudes. I understand some people just can't be taught or given advice etc. But if we as a community want more tanks we need to do something about it.
Sorry, what?
I think you misread my post. My point is that the game needs to start teaching newbies what the class they're playing are supposed to do, and people need to stop seeing class buffs as a problem when it's the lack of a proper tutorial that's producing [filtered] players.
Lack of a proper tutorial is what's causing the human incompetence that I've mentioned in my post, since they play brawler thinking it's a dps class (which it's not) and don't get punished for it, which reinforces their already wrong mindset.
Your post is talking about why you quit tanking due to incompetence, which is what I'm trying to solve, that's why I found it confusing what you were getting at.
Brawlers get buff. Still complains. BHS should just roll the patches if they feel like its necessary and not when people complain.
Blizzard is doing that "do this if players complain crap". Now its just a big mess right now in that game.
The fat activist thing was by far the worse one they did.
It's pretty normal for developers to balance around the community, even when they are obviously wrong. League of Legends for example, the periods of extreme imbalance were when completely overpowered items, or champions, simply were not nerfed for extended periods because Riot was afraid of backlash from the community.
What they need isn't a dmg buff (which won't do much usually, but can be quite broken if you're lucky) but cd buff in order to keep up their dps outside of ICB. That's what the talent in Ktera gives slayer and makes them on pair with other classes. Saabi also runs double energetic IV iirc.
I remember we had this talk before. No, developer purposefully created unstable balance to keep their game moving, not because they're "afraid" of backlash. Riot mainly used the data from LCS and their own professional testers to adjust/balance everything slowly until the next circle or new revamp (new season) where they make big changes to the game (and create imbalance again - purposefully - and push a new meta out), then repeat "balancing the game" slowly until the next circle. If they balance the game immediately right after rolling out a meta change, 1, they would have to spend a lot more time to completely finish all the rework on everything, and 2, the game would stay still for the whole duration from when they release the change until they release the next one, which is a huge lose in term of publicity.
Don't sproud nonsence if you don't know how this industry works. Thank you
Someone's feelings were hurt. Losing argument = you're a [filtered]. Nice bro, it's not my fault you're not playing slayer in the most optimal way. Get back to working on your rotation instead of asking for free buffs, it's pretty sad really.
Oh wait, "But he's only better than me because of luck", and yet the top 5 slayers are all 70%+ crit rate. Even guile slayers in LKNM hit 60% crit rate :^)
P.S you're acting so emotional, I feel like you might cry soon, maybe you really should reroll L0L
That's why you just take a lancer
Most of them do the same thing. A bad tank will be a bad tank regardless of the class they pick, the only thing that varied widely between Lancer and Brawler is the ability to maintain aggro since that heavily favors a bad Lancer over a bad Brawler.
On every game thats the way "self proclaimed main xxx class players" use to complain when they can't pull the same numbers as high skilled players can do.
Ah, I've never had that problem since I'm a good tank I guess ;__;
Completely agreed. Doing RMHM / LKHMs I've seen an increase in slayer damage across the board. They used to consistently remain the lowest (alongside Gunner), but now there are no issues when I invite them to my group. It's starting to make me wonder how many slayers are using correct crit rate + rotations before they head to the forums to complain.
Enjoy.
That was almost relevant son ! I'll give you some pointers so you don't look this ridiculous next time you spew whatever it is you're gonna spew (I had "specious reasoning" typed but I simply couldn't, that really implies a reasoning to begin with ... all I'm reading is "git gud omg"):
Little 1: do not say someone is doing a rotation wrong when you a) don't know the person b) know little about the class anyway c) aren't going to offer anything else than "git gud" with nothing to back it up.
Little 2: when met with a concise explanation that plausibly explain a lot of things, do not reply with 2 lines of "it's not even true
Little 3: assuming you do know anything relevant, see your chance when it's here ! Here you have the chance of trashing your forum opponent and feel like a big boy !
Little 4: finally, if you can't do Little 3, simply shut up.
Can't believe I'm drawn into troll feeding, must be this insufferable Elin icon ... then again the guy's a big [filtered] regardless ...
It plays like a Warrior ! explain.