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[KTERA] 3/9 Patch note: Brawler Buffs, Dungeon Nerfs

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Comments

  • admonituadmonitu ✭✭✭
    Ayi wrote: »
    If Slayers needed a revamp, surely it would have arrived in KTERA by now. But it hasn't, because KTERA's community is perfectly fine with where slayer as a class is going.

    You never know what BHS will plan or announce. For all we know, they could announce a huge slayer revamp a week later.
    BHS has been known to leave an underpowered class for a long while before releasing a revamp/buff for it .
    You don't know how KTERA community feels about a class unless you play on their server or you can read their forum.
  • VirtualONVirtualON ✭✭✭
    admonitu wrote: »
    Ayi wrote: »
    If Slayers needed a revamp, surely it would have arrived in KTERA by now. But it hasn't, because KTERA's community is perfectly fine with where slayer as a class is going.

    You never know what BHS will plan or announce. For all we know, they could announce a huge slayer revamp a week later.
    BHS has been known to leave an underpowered class for a long while before releasing a revamp/buff for it .
    You don't know how KTERA community feels about a class unless you play on their server or you can read their forum.
    I think it's a waste of breath to talk with this troll, who refuses to look at fact and statistic (moongroud) and resorts to this kind of re.tarded fallacies to annoy people.
  • HaloistHaloist ✭✭✭
    @YJGDCY4KHF

    Well if you think making a tutorial = spoonfeeding then ok fine, I'm not gonna waste time arguing about that.

    YJGDCY4KHF wrote: »
    If you honestly aren't willing to put in some real brain power into the game then I'm sorry you're a lost cause to me.

    Knowledge is power. If you're too lazy to do some research and self development on your gameplay then at the end of the day. You only have yourself to blame.

    So, knowing that the bad players won't help themselves, you're just gonna try to trigger them with words so that they will start learning? Is that what your point is? If that's the case, I'm sorry to say it won't work. If you haven't figured out by now, THEY DON'T CARE WHAT OTHER PEOPLE SAY. Knowing this now, are you still not going to do anything in the game to force them to start learning? These bad players will one day get into your party and annoy the crap out of you, but if letting them be is what you want then so be it.
  • PixelatorPixelator ✭✭✭✭
    admonitu wrote: »
    Ayi wrote: »
    If Slayers needed a revamp, surely it would have arrived in KTERA by now. But it hasn't, because KTERA's community is perfectly fine with where slayer as a class is going.
    You don't know how KTERA community feels about a class unless you play on their server or you can read their forum.
    2zjYMAl.png
    See for yourself.
  • voidyvoidy ✭✭✭✭✭
    Haloist wrote: »
    voidy wrote: »
    I can still remember the brawler release, when it was top DPS at the time, and you had everyone and their mother making a brawler with DPS in mind, not support. And so for six months, I had party after party after party of just absolute [filtered] tanks who couldn't hold aggro, couldn't position, couldn't do anything right. It's actually what drove me to make a lancer, I was so sick of never having any fun on my dps because of all the god-awful brawlers who tanked against walls or in damage pits or who couldn't even keep threat, or my god, the ones who attacked the back of the boss and claimed to be a dps. It was a terrible time, and thankfully all of those people went the [filtered] away once brawler stopped being top dps. But it seems BHS is intent on repeating history, because they're idiot-proofing the [filtered] out of the class once again, and all we can do is watch and wait.

    I've said it before in other threads and I'll say it again: Don't blame human incompetence on a class buff.

    This game does a very [filtered] job in teaching new players what certain roles are supposed to do. If you started the game as a brawler and played it as a dps, you don't get punished. If you started as a healer, you play as a dps till you're lvl 20 or whenever you decide to join a dungeon party. How does this teach new players what to do?

    Imo, the main problem is that the game doesn't have a proper tutorial to teach new players (or newly created characters) what their class was designed to be played as, resulting in sightings of bad gameplay such as what you saw during brawler release. So stop blaming everything on class buffs and focus on the root cause instead.

    The root cause isn't one (brawler imbalance) or the other (poor tutorial from 1-65), it's clearly both. My post focused on brawler imbalance because that's what the thread's about, dude.

    Of course if the game had a better learning curve through 1-65, we wouldn't run into this problem. On the flip side though, if brawler couldn't dominate everything alone due to how strong/easy it is, more brawlers would work with others while leveling up and we wouldn't have all these 65 brawlers who enter KC thinking they're DPS. I'm about to make some generalizations, so don't freak out; I know there are variances, but this is just what I've seen personally: when healers hit 65 they might not know about mana regen or estars or something, and that's definitely a tutorial problem, but at least they don't think they're a tank. When DPS hit 65, sometimes you'll see them using the wrong rotation and doing terrible dps, but they at least don't pretend to tank. Brawlers are the only class I've seen experiencing genuine confusion about the role of their class at the level cap, and I really think it's because brawler's selling points attract people who want to just be a strong DPS.

    Obviously there're brawler mains who play it like a tank and love it, definitely, but I think we've all met brawlers in IMS who tried to attack the back of the boss. You can't blame the tutorial for that [filtered]. Like, it says you're a tank in the game. That issue, and many others, I'm gonna have to blame on the players. And those kinds of players only select brawler in the first place because the trailers and the descriptions for the class just show it mindlessly beating the [filtered] out of things instead of actually tanking, so that's the kind of class-community you end up with for the most part: people who are there to mindlessly hit things. This buff will make it even easier for them to mindlessly hit things, and the admittedly botched learning curve will enforce and embolden an attitude that was already there when they made the class. The two aspects (bad learning curve + easy, strong class) work together, clearly. I just think they're making this problem worse by removing one of the few things about the class that required any thought. They're screwing longtime players of the class who enjoyed that aspect, and they're making the class attractive to people for reasons that have nothing to do with actual tanking.

  • 66ECX7NAN766ECX7NAN7 ✭✭✭✭
    YJGDCY4KHF wrote: »
    The changes to GF are trivial. Since there's no bosses worth using it on.

    Really? For every boss in RMHM, the top ranked brawlers on Moongourd had growing fury up for the entire fight.
  • AyiAyi ✭✭✭
    edited March 2017
    Haloist wrote: »
    @YJGDCY4KHF
    These bad players will one day get into your party and annoy the crap out of you, but if letting them be is what you want then so be it.
    Not if you're a lancer like I am, we kick trash that refuses to play properly and blame it on 'balances'.

    DPS are a dime a dozen endgame, it's not tough picking the best out of the best to maximize dungeon clear times.

    So yeah guys, who is going to roll Brawler for the new patch? :D
  • I've said it before and I'll say it again...

    DPS METERS RUINED THIS GAME

    To be honest it's not just this game either, but even moreso since damage varies so greatly from player to player. The game became a "Look at the charts!" game instead of actually enjoying a class.
  • vkobevkobe ✭✭✭✭✭
    i am sure dps meter came after reaper release and at this time people complaint than reaper was too strong :3
  • @Haloist

    I'll do what I've always done. I'll get on with it and let them die of their own accord.

    @66ECX7NAN7

    Yes really. You don't need GF to hold aggro and if you're one of the dps elitists then this conversation between us is over. Like I said it's trivial to use a skill that overall makes brawler look broken. I can guarantee you that without Growing Fury most brawlers would quit the class. I've quit Brawler due to a bad community lately.

    Overall all that brawler needs is GF removed and quick dash as its coming in the changes.. No more no less.
  • Oh and Haloist if people refuse to listen then adding a tutorial is redundant is it not?

    You can't cure stupid. Unfortunately it's currently running rampant in Tera at the moment.
  • 66ECX7NAN766ECX7NAN7 ✭✭✭✭
    YJGDCY4KHF wrote: »
    @Haloist

    I'll do what I've always done. I'll get on with it and let them die of their own accord.

    @66ECX7NAN7

    Yes really. You don't need GF to hold aggro and if you're one of the dps elitists then this conversation between us is over. Like I said it's trivial to use a skill that overall makes brawler look broken. I can guarantee you that without Growing Fury most brawlers would quit the class. I've quit Brawler due to a bad community lately.

    Overall all that brawler needs is GF removed and quick dash as its coming in the changes.. No more no less.

    It's definitely "worth using" if you can keep it up for the entire fight and you do a lot more damage with it. And it's not really broken if you need to time your skills correctly in order to keep it up, but it looks like BHS has decided to make it a lot easier to have high uptime with GF.
  • If you need to time your skills correctly.....the last time I consistently used growing fury was in dreadspire during the star fall spam. It had it's usage to me then. But now it just seems pointless to use.

    Well with AIHM and Timescape coming back it might be worth using.
  • aeee98aeee98 ✭✭✭✭
    edited March 2017
    YJGDCY4KHF wrote: »
    If you need to time your skills correctly.....the last time I consistently used growing fury was in dreadspire during the star fall spam. It had it's usage to me then. But now it just seems pointless to use.

    Well with AIHM and Timescape coming back it might be worth using.

    Growing fury is a bread and butter skill though, sure rampage is consistent enough if you can't sustain GF, but usually the power bonus alone is enough to justify using GF over rampage. Timing skills for maximum output should already be inbuilt to you regardless whether you use GF or not soooo...

    I would agree that the free autoblock makes brawler very easy, and the way they are solving it is to put unblockable attacks and other various mechanics into bosses which while the idea is good, their execution isn't that good.
  • aeee98aeee98 ✭✭✭✭
    Dhrizzit wrote: »
    aeee98 wrote: »
    YJGDCY4KHF wrote: »
    If you need to time your skills correctly.....the last time I consistently used growing fury was in dreadspire during the star fall spam. It had it's usage to me then. But now it just seems pointless to use.

    Well with AIHM and Timescape coming back it might be worth using.

    Growing fury is a bread and butter skill though, sure rampage is consistent enough if you can't sustain GF, but usually the power bonus alone is enough to justify using GF over rampage. Timing skills for maximum output should already be inbuilt to you regardless whether you use GF or not soooo...

    I would agree that the free autoblock makes brawler very easy, and the way they are solving it is to put unblockable attacks and other various mechanics into bosses which while the idea is good, their execution isn't that good.

    growing fury in pvp isnt perfect unblockeable

    did you play brawler pvp?

    many times i stop brawlers with growing fury and also i was stopped in pvp even using growing fury

    isnt a perfect skill block, just block, frontal attacks, not more.

    also are many ways of make unusuless the growing fury of a brawler in pvp.

    GF in theory shouldn't work in pvp to begin with, considering infinite skill blocks can never be balanced in mass pvp. Why are you bringing up something else that isn't very related to the reason why Brawler's get infinite GF? Especially since it is very clearly stated in game how the brawler skills interact in PvP.

    GF is (and will be) regardless a bread and butter skill for nearly everything non-PvP. For your point I will just laugh and say you missed the dartboard entirely.
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