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Comments
It's not, actually. Pinnace/Argosy earrings and necklace + Hyderad rings are the BiS healing set right now if you're trying to maximize heals. That's not an opinion, it's a fact. If you feel that 8 endurance is worth more than 10% healing, get better and stop getting hit. Not to mention that most things that will kill you are actually oneshots (as in, insane damage oneshots that can't be bypassed with more defense), flat damage hits, or DoTs. Endurance helps none of these things.
You can stick to your 8 endurance. It still won't get you a high enough ilvl, regardless, and your healing is a lot less than any of us that use Hyderad. Healing hasn't been scaling as much the past few patches compared to how much damage people take, so I'll take that extra healing over a few more endurance any day. But either of these sets suffers from a lack of ilvl for this vanguard.
Those were the days when Tera was new and fresh, when players just wanted to try out the game because it was so remarkably different. Now, BHS is artificially trying to lengthen the lifespan of the game by restricting how much you can get done in a day, instead of just giving you more to actually do.
"That's not an opinion, it's a fact." -No, it's an opinion.
You do realize that's not how some things work, right? If you are asked to use a specific tool then you are required to use it, it doesn't matter if you can get it done your own way. You're supposed to do as your superiors tell you. Also, in the case of Tera, you are being "paid" for showing up with the right tools, your Vanguard Reward is your "payment". All you're doing is asking to be paid using the improper tools, which as I said, most likely means you got carried by your party and want the rewards for it.
No Im being serious. Picking ppl by their ilvl, seriously ?
I'm in freaking full SF with weapon +15, and my ilvl is 413. Does that mean ppl would pick some scrub in +12 slaughter and green undie rather than me lol ?
I think you should play the game more to actually know what you're talking about.
Alternatively you can read, instead of basically raging. I already suggested increasing item level of items. Also, what does your SF have to do with some guy in Dread? You're talking about clearing all this in low tier gear, SF is not low tier gear.
If you can do something, you should get the rewards for doing it. If you are skilled enough to get the same results as someone else with less amount of gearcarry, that's not being "cheap". That's being good. It should be up to the people in LFG and your friends to decide if your gear is good enough to bring you along.
This wouldn't be a problem if the ilevels weren't so stupidly inflated. Slaughter is only a minor upgrade from SF+12, or even worse in some cases. Despite this it has a much higher ilevel. Hyderads are arguably the best rings for healers, yet they have awful ilevels. This is objectively bad design. Ilevel doesn't actually represent effectiveness. The only reason they're doing this is so they can force people to grind for new gear that isn't even better.
A gearset that was the best available a week ago is now being treated as outdated, despite giving roughly equal performance. It is a fact that you're wrong if you think that this is good game design.
Also, if you had something resembling a brain you would realize that being told to use a tool is stupid if the tool in question isn't good for the job. If you're being told to pound in nails with a fork, why the [filtered] would you do it when you have a hammer?
We don't need new fancy ilvl reduction etc. just what we had before, equal ilvl on the last patch BiS gear and current mid-tier!
I know what they are trying to do. Doesn't change the fact that I've been literally disgusted with their last 2-3 years of "ideas" and approach to this game, save minor exceptions like pre-nerf SCHM.
Disclaimer: I didn't play much during the last patch, so don't bash the setup.
On my Mystic, I have the following:
Weapon: Tensus +12 with Double Speed, Double CDR, Healing and Crit Factor.
Gloves: Starfall+12 with Speed, Healing and Crit.
With Dreadnaught Healing Accessories (two Pinnace, two Argosy + Pinnace Necklace) + Succoring Vyrsks:
Titanic Favor Base Heal: 48 - 50k
Titanic Favor Crit Heal: 70 - 73k
With Dreadnaught/Edge Accessories (two Corvette, two Edgetock + Cutter Necklace) + Keen Vyrsks (for 184 crit before Aura, 222.5 after):
Titanic Favor Base Heal: 40k
Titanic Favor Crit Heal: 60k
And we all know how (un-)reliable crit healing is.
When I get the Slaughter +12 weapon to replace my Scepter, yes the figures are going to be higher (5k higher in the case of the Dreadnaught Healing accessories), but having to move to newer crit jewellery to get the item level means I have to lose out on several k worth of healing. And it's going to be even more for those using Hyderad as well.
PS: And yes, I will actually get Hyderad at some point.
For me, with the figures I have above, that 8k difference per base Titanic Favor is the difference between whether I have to use 2 heals and 3...
If you swap out the rings for Argosy/Pinnace, you'll hit 414 with that gear setup. I guess we'll be stuck swapping when the boss is at 5% or something. Please change this, EME. Don't make us use substandard jewelry just to get rewards for SSHM. Buff Starfall more or buff Hyderad rings.
I'm not so "lucky", so to speak. I chose the starfall +15 chest route over the weapon, which I didn't craft. I got a slaughter +12 staff because I was mistakenly under the impression it would give me enough of an item level boost. Nope. Even if I change my jewelry from Hyderads, which I wouldn't mind, it still stops me at ilvl 413. And I'm definitely not gonna spend Tyrantblood tokens or deal with dungeon drops to get the new crit jewelry. Heck no. Those I'll invest on my DPS and tanks, not healers. I'm not a fan of crit healer builds at all.
+12 slaughter wep/boots
+12 SF chest/gloves/belt
Cleansing brooch
Gold inners
DN jewelry (I stopped using hyderdads last patch since I was ilvl 401 with hyderdads and will have to avoid them this patch).
I know if I +15 My chest, I should be 413 ilvl. But, I have 600k worth of resources in a SF chest that's still +12 and 4/5 rolls. I don't complain about my chest, because I know people that have it worse. But I am hopping on the nonsense of having ilvl for nonIMS parties. I was honestly going to stay 3/2 with DN gloves and boots for this patch since the content should be easily clearable on priest, but me not considering ilvl requirements was my mistake on that.
414 ilvl is honestly way too high and punishes healers who are FORCED to stick with the old jewelry. And it punishes healers that want to use superior healer rings (hyderdads) that lower your ilvl even more. If ilvl must be required for nonIMS since that is part of this game, I wish it to be at least lowered for the sake of healers. Banim is an example of some the healers I know of how this high ilvl/system is unfair. We're all decent/highly skilled healers that also have well geared alts that easily hit 414. This wouldn't be much of a problem if we got new healing jeweley, but that's not the case.
Okay, I'm going back to work. Thanks!
- Barri, CH server
(idk how to use forums so my name is something random. I promise my Tera gameplay is better than my forum skills
Yeah. It kind of seems like they're expecting us to just give up and go full crit with less and less options for healing as time goes on >.>. Not giving in myself either.
Didn't realize the chest would give a different ilvl output than the staff at +15; they really just need to buff the entire set more at this point, if anything. You could try swapping out the belt for Slaughter if you're using Starfall, since it does have a higher ilvl. Might be enough to push you over the edge if it does, but if you're already using it..I really don't even know. They screwed up so much for healers with this gearing patch.
Of course, if we equip the Imperator belt, which has a much higher ilvl, it might even push someone from 411 to 414 without issue. That requires us to actually clear the dungeon first though and get the belt to drop. >.>