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SSHM "Minimum item level of 414."

124

Comments

  • CatoriiCatorii ✭✭✭
    edited May 2016
    Magraal wrote: »
    "Almost every healer uses these" - That's an awful generalisation. The Pinnace set is arguably superior to everything else so far due to it being able to roll an absurd amount of endurance. If you want more healing, just use Immersion reset spam instead of relying on ancient jewellry.

    It's not, actually. Pinnace/Argosy earrings and necklace + Hyderad rings are the BiS healing set right now if you're trying to maximize heals. That's not an opinion, it's a fact. If you feel that 8 endurance is worth more than 10% healing, get better and stop getting hit. Not to mention that most things that will kill you are actually oneshots (as in, insane damage oneshots that can't be bypassed with more defense), flat damage hits, or DoTs. Endurance helps none of these things.

    You can stick to your 8 endurance. It still won't get you a high enough ilvl, regardless, and your healing is a lot less than any of us that use Hyderad. Healing hasn't been scaling as much the past few patches compared to how much damage people take, so I'll take that extra healing over a few more endurance any day. But either of these sets suffers from a lack of ilvl for this vanguard.
  • MagraalMagraal ✭✭✭
    edited May 2016
    msoltyspl wrote: »
    Remember old good days when mobs simply dropped useful stuff ? No daily constraints (aside - back then - time based dungeon entries), no ilvl lockouts, no "joy of partying" debuff forcing full groups. People got in, killed the boss, got rewards as drops.

    Those were the days.

    Those were the days when Tera was new and fresh, when players just wanted to try out the game because it was so remarkably different. Now, BHS is artificially trying to lengthen the lifespan of the game by restricting how much you can get done in a day, instead of just giving you more to actually do.

    "That's not an opinion, it's a fact." -No, it's an opinion.
  • SylvietteSylviette ✭✭✭
    Yamazuki wrote: »
    -snip-
    You just don't get the point. It's not about abusing no ilvl system, not about easy or not to get to 414, make it harder or easier to clear dungeons.... They're only means, not result. Why does it matter if a group want to do sshm in dread ? You can call them dumb, stupid, masochist,... but if in the end they can clear it, would it be reasonable to NOT give them the reward because of the silly ilvl requirement ? Do you think people lfg by looking at ilvl ? "I shouldn't be required to have the tool for the job", who cares as long as I can finish the job ? did I ever ask you to pay me before I got the job done ?
  • YamazukiYamazuki ✭✭✭✭✭
    Sylviette wrote: »
    You just don't get the point. It's not about abusing no ilvl system, not about easy or not to get to 414, make it harder or easier to clear dungeons.... They're only means, not result. Why does it matter if a group want to do sshm in dread ? You can call them dumb, stupid, masochist,... but if in the end they can clear it, would it be reasonable to NOT give them the reward because of the silly ilvl requirement ? Do you think people lfg by looking at ilvl ?
    Yes, people in lfg do look at your ilvl, indirectly. In which case, I already addressed this. Are you unaware of the complaints about lfg rejecting people over their gear (ilvl)? Some of the same people complaining about this ilvl requirement for VGs are the same ones who reject/kicked people for not being in SF last patch. If it's perfectly acceptable to do that, then how is it such a problem for this to be a thing? It's even got a much lower requirement than the community puts on itself. Also, no one is going to be doing that in full dread, because again, anytime this happens it is at most just some random dps being carried by geared players. Why should someone basically leeching be rewarded? The people complaining aren't even in Dread and can very clearly afford to meet the minimum requirements. My main is actually still in Dread, yet I have no problems what so ever with the requirement, in fact, I've been doing dungeons without meeting the requirement without a single complaint because I accept the consequences for my cheapness.

    Sylviette wrote: »
    "I shouldn't be required to have the tool for the job", who cares as long as I can finish the job ? did I ever ask you to pay me before I got the job done ?
    You do realize that's not how some things work, right? If you are asked to use a specific tool then you are required to use it, it doesn't matter if you can get it done your own way. You're supposed to do as your superiors tell you. Also, in the case of Tera, you are being "paid" for showing up with the right tools, your Vanguard Reward is your "payment". All you're doing is asking to be paid using the improper tools, which as I said, most likely means you got carried by your party and want the rewards for it.
  • SylvietteSylviette ✭✭✭
    Are we even playing the same game ?
    No Im being serious. Picking ppl by their ilvl, seriously ?
    I'm in freaking full SF with weapon +15, and my ilvl is 413. Does that mean ppl would pick some scrub in +12 slaughter and green undie rather than me lol ?
    I think you should play the game more to actually know what you're talking about.
  • YamazukiYamazuki ✭✭✭✭✭
    Sylviette wrote: »
    Are we even playing the same game ?
    No Im being serious. Picking ppl by their ilvl, seriously ?
    I'm in freaking full SF with weapon +15, and my ilvl is 413. Does that mean ppl would pick some scrub in +12 slaughter and green undie rather than me lol ?
    I think you should play the game more to actually know what you're talking about.

    Alternatively you can read, instead of basically raging. I already suggested increasing item level of items. Also, what does your SF have to do with some guy in Dread? You're talking about clearing all this in low tier gear, SF is not low tier gear.
  • MehbahMehbah ✭✭
    In this thread, we see a person being objectively in the wrong and [filtered] off a bunch of people by acting like an arrogant [filtered].

    If you can do something, you should get the rewards for doing it. If you are skilled enough to get the same results as someone else with less amount of gearcarry, that's not being "cheap". That's being good. It should be up to the people in LFG and your friends to decide if your gear is good enough to bring you along.

    This wouldn't be a problem if the ilevels weren't so stupidly inflated. Slaughter is only a minor upgrade from SF+12, or even worse in some cases. Despite this it has a much higher ilevel. Hyderads are arguably the best rings for healers, yet they have awful ilevels. This is objectively bad design. Ilevel doesn't actually represent effectiveness. The only reason they're doing this is so they can force people to grind for new gear that isn't even better.

    A gearset that was the best available a week ago is now being treated as outdated, despite giving roughly equal performance. It is a fact that you're wrong if you think that this is good game design.

    Also, if you had something resembling a brain you would realize that being told to use a tool is stupid if the tool in question isn't good for the job. If you're being told to pound in nails with a fork, why the [filtered] would you do it when you have a hammer?
  • Im still using generation 12 boots lol. barely met the Ilvl with lucid 15 chest gloves and 15 starfall weapon and belt :D
  • ShikineShikine ✭✭✭✭
    I must quote myself as this would solve the problem for healers (additional accs adjustment) and dps equally.
    We don't need new fancy ilvl reduction etc. just what we had before, equal ilvl on the last patch BiS gear and current mid-tier!
    Shikine wrote: »
    Just please increase the Hyderad Settings and Argossy accessory ilvl as there is no new healer accessories -.-'

    And for SF+12 to have the same ilvl as Slaughter +12 as Lucid had the same ilvl as Dreadnaught last patch. Everything solved.

  • msoltysplmsoltyspl ✭✭✭
    Those were the days when Tera was new and fresh, when players just wanted to try out the game because it was so remarkably different. Now, BHS is artificially trying to lengthen the lifespan of the game by restricting how much you can get done in a day, instead of just giving you more to actually do.

    I know what they are trying to do. Doesn't change the fact that I've been literally disgusted with their last 2-3 years of "ideas" and approach to this game, save minor exceptions like pre-nerf SCHM.
  • clfarron4clfarron4 ✭✭✭✭
    edited May 2016
    No-one has thrown any numbers down in this thread, so I am going to do it.

    Disclaimer: I didn't play much during the last patch, so don't bash the setup.

    On my Mystic, I have the following:

    Weapon: Tensus +12 with Double Speed, Double CDR, Healing and Crit Factor.
    Gloves: Starfall+12 with Speed, Healing and Crit.

    With Dreadnaught Healing Accessories (two Pinnace, two Argosy + Pinnace Necklace) + Succoring Vyrsks:
    Titanic Favor Base Heal: 48 - 50k
    Titanic Favor Crit Heal: 70 - 73k

    With Dreadnaught/Edge Accessories (two Corvette, two Edgetock + Cutter Necklace) + Keen Vyrsks (for 184 crit before Aura, 222.5 after):
    Titanic Favor Base Heal: 40k
    Titanic Favor Crit Heal: 60k
    And we all know how (un-)reliable crit healing is.

    When I get the Slaughter +12 weapon to replace my Scepter, yes the figures are going to be higher (5k higher in the case of the Dreadnaught Healing accessories), but having to move to newer crit jewellery to get the item level means I have to lose out on several k worth of healing. And it's going to be even more for those using Hyderad as well.

    PS: And yes, I will actually get Hyderad at some point.
    Hexagram wrote: »
    @Healers complaining that they heal just fine. Yeah well all your dps can do it in garbage gear as well but do you want it to take 2 hours for one clear or do you expect them to be geared to clear it? Bite the bullet and get the gear you want your dps to have whether you heal for 70k or 75k your still healing everyone to full in 2 heals.

    For me, with the figures I have above, that 8k difference per base Titanic Favor is the difference between whether I have to use 2 heals and 3...
  • CatoriiCatorii ✭✭✭
    For those wondering, with Argosy/Pinnace earrings, Pinnace necklace, Starfall +12 chest/gloves/boots, Starfall +15 weapon, gold brooch, gold HP inners, Starfall belt, and 2x Hyderad rings, it's iLvL 111.

    If you swap out the rings for Argosy/Pinnace, you'll hit 414 with that gear setup. I guess we'll be stuck swapping when the boss is at 5% or something. Please change this, EME. Don't make us use substandard jewelry just to get rewards for SSHM. Buff Starfall more or buff Hyderad rings.
  • BanimBanim ✭✭✭
    edited May 2016
    Catorii wrote: »
    For those wondering, with Argosy/Pinnace earrings, Pinnace necklace, Starfall +12 chest/gloves/boots, Starfall +15 weapon, gold brooch, gold HP inners, Starfall belt, and 2x Hyderad rings, it's iLvL 111.

    If you swap out the rings for Argosy/Pinnace, you'll hit 414 with that gear setup. I guess we'll be stuck swapping when the boss is at 5% or something. Please change this, EME. Don't make us use substandard jewelry just to get rewards for SSHM. Buff Starfall more or buff Hyderad rings.

    I'm not so "lucky", so to speak. I chose the starfall +15 chest route over the weapon, which I didn't craft. I got a slaughter +12 staff because I was mistakenly under the impression it would give me enough of an item level boost. Nope. Even if I change my jewelry from Hyderads, which I wouldn't mind, it still stops me at ilvl 413. And I'm definitely not gonna spend Tyrantblood tokens or deal with dungeon drops to get the new crit jewelry. Heck no. Those I'll invest on my DPS and tanks, not healers. I'm not a fan of crit healer builds at all.
  • edited May 2016
    For my priest, I'm not gonna be anywhere near 414 with:
    +12 slaughter wep/boots
    +12 SF chest/gloves/belt
    Cleansing brooch
    Gold inners
    DN jewelry (I stopped using hyderdads last patch since I was ilvl 401 with hyderdads and will have to avoid them this patch).

    I know if I +15 My chest, I should be 413 ilvl. But, I have 600k worth of resources in a SF chest that's still +12 and 4/5 rolls. I don't complain about my chest, because I know people that have it worse. But I am hopping on the nonsense of having ilvl for nonIMS parties. I was honestly going to stay 3/2 with DN gloves and boots for this patch since the content should be easily clearable on priest, but me not considering ilvl requirements was my mistake on that.

    414 ilvl is honestly way too high and punishes healers who are FORCED to stick with the old jewelry. And it punishes healers that want to use superior healer rings (hyderdads) that lower your ilvl even more. If ilvl must be required for nonIMS since that is part of this game, I wish it to be at least lowered for the sake of healers. Banim is an example of some the healers I know of how this high ilvl/system is unfair. We're all decent/highly skilled healers that also have well geared alts that easily hit 414. This wouldn't be much of a problem if we got new healing jeweley, but that's not the case.

    Okay, I'm going back to work. Thanks!

    - Barri, CH server
    (idk how to use forums so my name is something random. I promise my Tera gameplay is better than my forum skills :3)
  • CatoriiCatorii ✭✭✭
    Banim wrote: »
    I'm not so "lucky", so to speak. I chose the starfall +15 chest route over the weapon, which I didn't craft. I got a slaughter +12 staff because I was mistakenly under the impression it would give me enough of an item level boost. Nope. Even if I change my jewelry from Hyderads, which I wouldn't mind, it still stops me at ilvl 413. And I'm definitely not gonna spend Tyrantblood tokens or deal with dungeon drops to get the new crit jewelry. Heck no. Those I'll invest on my DPS and tanks, not healers. I'm not a fan of crit healer builds at all.

    Yeah. It kind of seems like they're expecting us to just give up and go full crit with less and less options for healing as time goes on >.>. Not giving in myself either.

    Didn't realize the chest would give a different ilvl output than the staff at +15; they really just need to buff the entire set more at this point, if anything. You could try swapping out the belt for Slaughter if you're using Starfall, since it does have a higher ilvl. Might be enough to push you over the edge if it does, but if you're already using it..I really don't even know. They screwed up so much for healers with this gearing patch.

    Of course, if we equip the Imperator belt, which has a much higher ilvl, it might even push someone from 411 to 414 without issue. That requires us to actually clear the dungeon first though and get the belt to drop. >.>
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