[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Wonderholme Suggestions (Spellbind Fail)
I know most of players who play wonderholme server are already aware of the spellbind "mistake" where you can buy it for 1g and sell for 2g.
Now since it wasn't fixed yet I simply assume nobody cares about it since it's "just a test server", but my question would be why do it now and ruin it for players who had plenty of stuff on broker and such ? Yeah I know majority will say that since it's a test server nothing really matters, but what are we really testing and how are you going to get people to come back if it's more of a grind than official ones?
I'm not trying to judge the server so early, since it's only been a few days but I personally think that everyone should be easily able to acquire everything (MWA/Feedstock/VM Gear) through process of testing and make some gradual changes that would keep people engaged to come back and play now and then. What happened with the merchant is just plain dumb and it pretty much robbed me of anything I've put up on broker.
This is not a complaint but simply a request for feedback and a suggestion on how the server should proceed. Costume/Innerwear drops are neat and all, but honestly I was hoping to be able to quickly farm materials and gear (brooches/etchings included) without crafting and etc. If test server is as grindy as official ones with additional perks people are gonna end up spending majority of time in a test server instead of official ones, which I believe isn't a very good thing for the company as well.
TL;DR
1. Fix the spellbind cost
2. Provide test objectives with possible rewards.
3. Make it less grindy than official servers, so people have a reason to come back.
4. Wipe it on a weekly or biweekly basis without deleting characters, so players still focus on official servers.
I apologize if I mentioned things that were already brought up before, I'm simply providing feedback and opinions from my experience in the server. I was really hyped for a "test" server that eme announced, but it really feels more like a really bad private server.
Now since it wasn't fixed yet I simply assume nobody cares about it since it's "just a test server", but my question would be why do it now and ruin it for players who had plenty of stuff on broker and such ? Yeah I know majority will say that since it's a test server nothing really matters, but what are we really testing and how are you going to get people to come back if it's more of a grind than official ones?
I'm not trying to judge the server so early, since it's only been a few days but I personally think that everyone should be easily able to acquire everything (MWA/Feedstock/VM Gear) through process of testing and make some gradual changes that would keep people engaged to come back and play now and then. What happened with the merchant is just plain dumb and it pretty much robbed me of anything I've put up on broker.
This is not a complaint but simply a request for feedback and a suggestion on how the server should proceed. Costume/Innerwear drops are neat and all, but honestly I was hoping to be able to quickly farm materials and gear (brooches/etchings included) without crafting and etc. If test server is as grindy as official ones with additional perks people are gonna end up spending majority of time in a test server instead of official ones, which I believe isn't a very good thing for the company as well.
TL;DR
1. Fix the spellbind cost
2. Provide test objectives with possible rewards.
3. Make it less grindy than official servers, so people have a reason to come back.
4. Wipe it on a weekly or biweekly basis without deleting characters, so players still focus on official servers.
I apologize if I mentioned things that were already brought up before, I'm simply providing feedback and opinions from my experience in the server. I was really hyped for a "test" server that eme announced, but it really feels more like a really bad private server.
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Comments
EDIT: nvm, figured it out.
Since this server is gonna be wiped anyway there is no reason to play the market whatsoever, and just focus on the main things (event testing, server lag etc.) Why worry about the market when by actual right there is no reason to worry about it?
now to exploit!
Kek, enjoy that useless gold