[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Console and PC players don't have the same tastes on game experience.
Sorry if the tittle is wrong about what i will say here, the lack of knowledge on a language makes hard for ppl to understand what one want to comunicate.
We will have Tera for consoles this year and we are not sure if we will have cross IM with them and if they will be allowed to join the actual servers by now.
I have no doubts that the game is apealing at the start for many new players however Tera lacks Solo content for people who plays on consoles.
I may be mistaken but if EME & BHS don't do something to get many ppl joining and staying in the game we are going to see something similar as Steam.
We will have a great influx of players joining (maybe more even than Steam) but it will dramatically drop becuase many of those players come for the Solo content and multiplayer content is a plus for them and not something to make them play the game at least once a week.
It would be sad to have 40k players joining only to see how 39k would leave after a month or two.
EME & BHS staff, pls, think carefully what are you going to offer to those players before we see the same as Highwatch and the other servers that were killed after 4 months of being avaliable on Steam.
We will have Tera for consoles this year and we are not sure if we will have cross IM with them and if they will be allowed to join the actual servers by now.
I have no doubts that the game is apealing at the start for many new players however Tera lacks Solo content for people who plays on consoles.
I may be mistaken but if EME & BHS don't do something to get many ppl joining and staying in the game we are going to see something similar as Steam.
We will have a great influx of players joining (maybe more even than Steam) but it will dramatically drop becuase many of those players come for the Solo content and multiplayer content is a plus for them and not something to make them play the game at least once a week.
It would be sad to have 40k players joining only to see how 39k would leave after a month or two.
EME & BHS staff, pls, think carefully what are you going to offer to those players before we see the same as Highwatch and the other servers that were killed after 4 months of being avaliable on Steam.
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But if I were to guess at the rationale for this console project, I think there can be a few reasons for it:
1) It opens the game up to additional markets who may not have a PC that can support the game (or support it well), so whatever the weaknesses are, the more potential audience the better.
2) It's easier to focus optimization efforts around a more narrow range of equipment, and some of the optimizations can then be potentially ported back to the PC version of the game after that.
3) It's an opportunity to help train a team on how to do console work (and how the publishing/updating process works) in preparation for future potential projects. This could include opening the door for EME to serve as a publisher for other console projects going forward (whether for BHS, or other companies).
4) It sends a message that development of TERA is not over, as the console audience will need on-going content just as the PC audience does. (But part of this is influenced by whether both PC and console will be on the same servers -- TBD.)
and if the priest take too much time to respond or is unable to answer the questions is mean he is a console priest so be ready to spank him
Remember when they playing FPS game on console like BF1 or Halo (which I don't know how on Earth they doing it)?
Anyway, 40k players joining and then 39k players left the game after a month or two, ain't that's the truth? We already see this pattern when Reaper, Gunner, Ninja and even Tera on Steam availability. Even right now the community is pretty much like endangered species where our newbies didn't even reach level 30 already quit the game (poor buddy codes).
oh wait... they basically removing BG, now it makes sense
Or perhaps exactly this is the selling point. As console players are not used to communicate, they won't have a chat window and will miss all the toxicity and salt or whatever. Sounds good.
idk about xbox, but ps4 controllers come with that crappy headphone/microphone and a socket on the controller for a mic/headphone.
I believe the PS4 has some capacity for voice recognition in its OS and it's possible that console may be able to use voice recognition.
Then it's time to fake a disconnect
this is why we need an in game voice mod system as well.
if I develop a crush on some cute looking female character.
I do not want that delusion shattered, not F'ing again!
But seriously, I was talking about voice to text recognition
Looks like it might not be very sophisticated http://www.wikihow.com/Control-the-PlayStation4-with-Voice-Commands
and here as a video of a PS4 game which uses voice recognition (WARNING: CONTAINS F'ING SOCCER)
Looks a bit crap.
Maybe a better example exists.
So anyway, it is certainly possible to make it work reasonably well, at least for 99% of the cases. The thing I'd be most worried about is the UI, though, which isn't terribly controller-friendly at the moment. I assume that is something they will substantially rework.
A lot of games (including games originally intended for a mouse and KB) completely disable a M/KB on a console.
I was playing some RTS game (which had been ported from PC) and trying to use a gamepad and thought, this just stupid.
but no KB/M because F U, that's why.
Has anyone ever played FF14 (only MMO I can think of right now which is cross platform) on console and can say anything about its M/KB functionality?
Although I prefer not to use voice chat myself but given time, it might be necessary to use it sooner or later in most MMO. I mean, look at Arma 3, Cloud Pirates and even simple MOBA like Overwatch or Dota. Voice chat is easiest way and quickest to perform teamwork rather than typing on keyboard. It is however requires dedicated build-in voice chat system in the game itself to works better rather than to use Discord or whatever.
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I can understand that EME has to fight for customers and attract console players. However, (personal prejudice) console players are more action oriented. It's turn on the box and hop right into action. To me, an MMO is more knowledge orientated. An MMO requires knowledge about rotations, glyphing, combos, whatever. This is usually hard to figure out alone and you need to use other sources, may it be websites, this forum, guild mates or whatever. In my concept of different gamer types, these do not fit together. Well, it's just a theory.
Perhaps console players are set into IMS as "advanced NPC mercenaries"
Ah I was just looking at Razer store too. That mouse I want it. Going through that store made me want to put a wish list together and start saving to upgrade my needs. That that mouse slap the spank the cat. lol