[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Ultra Hyper Fire Turbo Time
I want to ask about this
As most of the people know UHFTT was introduced during the old BAM-killing event, and has been activated a few times after that, however there's a major difference between it's first appearance and the next ones, and is that it doesn't work inside dungeons
The first UHFTT worked everywhere except BGs (iirc), so it was really fun to do some dungeons with that buff and some people even got a boost from it to clear dungeons they hadn't before (ABHM in that time), unlike now that it only works in open world
Why it became like this? for me UHFTT outside dungeons is pointless, there's no fun to kill anything with the buff since everything can be easily killed already, pvp is broken with it and those BAM spam event even if they're good it becomes a lag fest and you can't really enjoy the UHFTT itself, for example the WH server has UHFTT, and since it has special drops on dungeons the IM is restricted to WH server, that being the case why not allow the buff on dungeons as well? that'd make it actually a bit more interesting, because if you want people to test something in your test server first you have to make people interested on doing it
Give us back UHFTT inside dungeons
As most of the people know UHFTT was introduced during the old BAM-killing event, and has been activated a few times after that, however there's a major difference between it's first appearance and the next ones, and is that it doesn't work inside dungeons
The first UHFTT worked everywhere except BGs (iirc), so it was really fun to do some dungeons with that buff and some people even got a boost from it to clear dungeons they hadn't before (ABHM in that time), unlike now that it only works in open world
Why it became like this? for me UHFTT outside dungeons is pointless, there's no fun to kill anything with the buff since everything can be easily killed already, pvp is broken with it and those BAM spam event even if they're good it becomes a lag fest and you can't really enjoy the UHFTT itself, for example the WH server has UHFTT, and since it has special drops on dungeons the IM is restricted to WH server, that being the case why not allow the buff on dungeons as well? that'd make it actually a bit more interesting, because if you want people to test something in your test server first you have to make people interested on doing it
Give us back UHFTT inside dungeons
5
Comments
Don't see why using it in bg's and dungeons would be a bug. But wtv i don't work there
incetive for lazy people is no magic pills for a lack in population in tera
because when people have all easy grinding they say " cuz tera is so boring, stupidi game, no fun in dungeons, deaht game, im go to play real game like BnS, BD, ... im dont return on this deth game ", but later this people are "player returning " .
Ppl will say this anyway and for that reason i give you the +1, better to keep somethings to be able to do the normal way.
It may be a test server, but its up to En Masse where UHFTT is applied.