[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
I hope we don't pull out torches and pitchforks every time an exploit is found in a dungeon now. Also, that will probably be a lot of torches and pitchforks if BHS' track record is any indication.
clear what faster? Lol skilled groups take care of soul spheres in 2 seconds or if its doulbe healer the healers do the spheres so dps can keep dpsing etc.
Stuff like skipping trash or goating past an easy but time wasting platforming section are not even remotely comparable in terms of severity. The soul sphere bug legitimately trivializes the fight. The only close comparison is the Melkatran exploit which people did complain about on the forums. I distinctly remember it. It's still not entirely the same because it's also the result of how BHS handles being hit while jumping, but it is an issue that they accidentally left a tiny part of the room safe from the room-wide wipe. You're also likely not going to get much support from that comparison though just because the context of these two bugs are completely different. We all know that generally speaking the last boss in most dungeons is the one that matters. Melkatran was weaker than even some of the trash in MCHM. Nobody cares about the "challenge" that melkatran provides. Which doesn't make it -not- a bug exploit, but as someone who actually enjoys RMHM, getting dragged along in a bug exploit run legitimately ruins any fun and challenge that the dungeon is going to provide.
Now, the only hard boss of this DG is the first one.