[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Talent System
Closed, thank you for the replies!
0
Comments
Ktera had way too many bugs when they implemented it so they said they weren't going to implement it outside of Ktera last I heard. It'd be nice to get it in NA, as its basically more glyphs, but don't hold your breath.
:pleased:
If the system were reworked to provide proper checks and balances to this, it's possible that it could work, but as it stands it seems inherently flawed by design.
i trying right-click it, but doesnt work
The main ever quoted reason is that they can't properly balance / bugfix this junk, so they won't bother with releasing it outside Korea. At the same time it doesn't stop them from attempting to "balance" this game with the talent system in mind.
ITOW the reasoning is a nonsense, even more so as every Tera version is mechanically the same (aside patch delays).
Everything in this game is like that - despite all the attempts to forcibly (and stupidly) equalize this - through daily constraints, drop removals, bop/boe infestation, general dumbing down to "appease" whatever they misunderstand as "casual" and of course with cash shop on top to allow whaling. All this desperate chase after "mmo socialism" made the game far worse than it was in 2012.
Anyway, it's already healthier than self-obsoleting casino-filled VM every few months. I'm sure you can answer why.
The only thing our loyality "reward" program rewards is whaling. And you don't get any credits from playing the game (aside laughably irrelevant braincancerous "daily dungeon" and single digit amount/day).
Talent system is essentially new experience bar at 65+. AFAIK not whalable either.
You get exp for talents as the same way as tera rewards exp(without buying emp).
the amount of work you need put is huge.eg.: to get lvl150 in talents you need grind the same number of vanguards that are necessary to go from tier 0 to tier 10 in tera rewards.
The lvl cap for this system is 1000, and talents only start getting usefull after you hit lvl100+, so good luck grinding
And well, the 2012 game was an unmitigated disaster financially. The "MMO socialism" is the only thing that kept them afloat all these years (by being able to regularly attract new and casual players). So while I'm not really a fan of the "casino-filled" enchanting/awakening process, and think that system should be moderated, I don't think they're likely to entertain much argument that the 2012 game should be the model to return to, no matter how much you complain.
And anyway, in case this thread comes up in searches later, from another thread today regarding the EP point item mentioned above:
https://forums.enmasse.com/tera/discussion/comment/122820/#Comment_122820
A staple that consistently ruin the content.
Thank goodness not all games fall into this (such as EvE that I mention often). 0 gear rat race there.
Umm no, it wasn't. We could facepalm at some amzingly bad decisions EME made back then, but that first few months were big. Sadly the subsequent decisions + BHS nonsenses over the last half decade have lead to near-disaster this game is today. That it's still alive is nothing short of a miracle. "MMO socialism" - along with nerfs and dumbing down - is what's has been consistently eroding the game and its playerbase to sorry state it's in today. Not what has been keeping the game alive.
The only thing that have been keeping this game alive is action combat part that people refuse to give up on - desptie everything else that would normally made this game long gone and forgotten by 2013 as another failed korean port.
When telling the story of TERA on the corporate level, that's what they're going to remember. Not the fact that people like you really loved what they seemed to have going at the time (and hey, I was enjoying the game too from the start), but the fact that it flopped. Their corporate narrative is quite different than yours (as evidenced by their subsequent decisions, clearly).
This is the main problem here, i wish EME could give a normal answer to this, because now and in the future as well dungeons are balanced around cooldown reduced Haymakers, increased chi generation, crit resist TN, etc. and bosses have what, millions of hp?
And they talk about grindy [filtered] not popular in the west? just how much more time do we spend in dungeons and everywhere without talents... thats not considered grindy?
If they really wanted they could just give talent exp away like glyph points up to talent lvl 100 and its solved, the rest you can grind out.
But again this is just how weak and dumb EME is, publishing a half-game with bad servers.
If they ever release HH20 how the servers currently are and without talents... well, good luck.
The problem with that, incidentally, it's that it's taking a nostalgia-filled view of the past in implying that the entertainment industry hasn't always about finding ways to pull on people's addictive/collector nature and extract the most money possible. If you just take a very selective view of the best games of the past, taken outside of the context of the day, you might think "wow, games in the past were really about putting together solid experiences, and not about slot machines and shilling DLC after the fact!" But you have to put those games in context of the mountainous piles of crap the game industry kept trying to sell people in those days under the guise of each one being a masterpiece. Back then we didn't have MetaCritic or Let's Plays or whatever so that people could avoid crap as easily; today we have the benefit of time so the gems rise to the top. And while playing the casino game to get cosmetics is seen as lowly, it's not what brings people in the door; if people aren't having fun playing the rest of the game, they have no reason to get into the cosmetic game in the first place.
I think the pendulum will swing again (and already may be doing so), and we'll probably move back towards the "selling a complete package" idea (and not the mobile-driven fixation on microtransactions and addiction theory, though of course that'll stick around too). But it won't be out of some sort of benevolence towards the market, but just because they think that's how they can make more money these days. This is an industry that has its roots in arcades trying to get people to keep feeding it more nickels/quarters (and arguably even farther back), so there's really nothing new under the sun. The important thing is just to be aware of whatever the latest angle is, and where the potential pitfalls lie.