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CDR roll vs 6% increased damage roll (on +12 gears mostly)

I gathered and saw players that rather have CDR roll over 6% increased dmg these days. On classes like Lancer, Slayer, Ninja, War Tank, Tank Zerk, Gunner.

well on Tank and healers it is considered essential by many players. Different style play matters ofc, but I like to see points so anyone, specially new players can refer to this for choosing rolls. Brawler, many likes to have a full DPS rolls.

But on DPS, Slayer, Ninja, Gunner or other classes, but these three I have seen more, would you rather 6% Increased dmg or CDR? What will be the outcome? On which cases you pick CDR?
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Comments

  • StevenAnthonyStevenAnthony ✭✭✭✭
    edited March 2017
    well im can say for priest, berseker tank and sourcer :

    in priest Triple CD roll is better for low ping players, for pings above 120-150 triple cd reoll is useless ( is more usable 9 % atack speed in top line )

    in berseker tank( few bersekers tanks), under intimidation mode, CD roll is almost useless, because you use less Tunder strike ( you need more atacsu speed + raze glyp for fast TS minimal 2 tics ) and Raze (4 s is glyped), Flatten (5 seconds glyped) , Fyery Rage (10 s cd, 5 s perma agroo ) have a low cd,..... evasive smash, tenacity ( hp glyp help sometimes) are no afected by cd stat, and the only used is for Taclke ( and few uses, like a use more takles in second boss spider in LK when you have fyery rage in cd and you are far away in wax debuff )
    and in axe for berseker tank you can reoll 8 % more damage for most agroo toward you, this mean if you use next rolls ( 9 % atack spedd , 9 % enrage mosta, 8 % most toward you + 6 damage ) instead 7.2 % cd

    for sourcer cd is preferable in low ping player, im have hig ping (120-190) and the only way im cant do 3 meteor + arcane pulse full sheperes under mana boost is have CD reoll + 9 atacksu speed. and reoll 9 % enrage + 6.9 % back damage, im use fourcelutness cristal for get +20 powa ( im have 289 crit factor ) intead pouding + 6 % damage im lose for the 9 % atacksu speed
  • LesbianViLesbianVi ✭✭✭✭✭
    Thanks @StevenAnthony, hopefully get some info on Ninja and Slayers too :)
  • LyemLyem ✭✭
    For tanking purposes depends how you generate your aggro, i'd assume Lancer benefit more from his skills than from damage itself so it should be viable.

    on Slayer and Gunner i doubt, both have glyphs or skills that carries the chance to reset the cooldown of a skill, maybe on a VM weapon where they'll have 5 re-rollable lines instead of 4, CDR is always good for maximizing your rotations.

    For Healers... EEH?

    But for Guile+12, i'd still suggest/advice to go all damage on weapons.

    x2 10% Enraged damage.
    6% Flat damage
    6.9% Damage from behind (DPS)
    8.7% Damage to the highest aggro (Tank)

  • I'd consider the CDR roll essential on some classes:

    - Brawler. When you're doing it right you lose skills to use even on Growing Fury with CDR.
    - Sorcerer. It just wouldn't be right without it, even on non-VMs. It's as essential as having a Glistening blue dyad on this class.
    - Priests/Mystics. Triple CDR is without a doubt one of the best things that happened to healers. Everything can be used with less down time - Ressurect, Kaia, Contagion, Immersion, Vow/Grace.

    There are some classes that don't need it though (or is not as crucial), like:
    - Berserker.
    - Gunner.

    For the "essential" DPSing classes (eg. Brawler/Sorc), you'd take the CDR roll at the bottom line over a line you'd consider less useful most of the time (like 6.9% Back Damage for Sorc, or 6% Flat Damage for Brawler).
  • LesbianViLesbianVi ✭✭✭✭✭
    @Montblanck and @Lyem thanks, I have alts, many, trying these stuff on them when I get time. I like to have different play style when playing alts and these input helps a lot.
  • imho, brawler absolutely must have the CDR roll over the 6% flat damage roll. as mentioned above, even with the CDR line, you tend to have some periods of time where all skills are on cd even with GF up. without a CDR line there's too much time spent auto attacking and using other filler skills.
  • ObsObs ✭✭✭
    If you have CDR as a line on any VM weapon, then you should have it on Guile instead of a %damage line.
  • Question: if you have the same roll twice, does it double the effect? like having 2 lines of +6% damage, or 2 lines of cdr?
  • Question: if you have 2 of the same line in your rolls does it double the effect? for example 2 +6% damage rolls? or 2 cdr rolls?
  • Brawler should be

    Attack Speed by 9

    Enraged dmg x2

    CDR unless you gave etchings
  • ObsObs ✭✭✭
    YJGDCY4KHF wrote: »
    Brawler should be

    Attack Speed by 9

    Enraged dmg x2

    CDR unless you gave etchings

    How do you have 9% Attack speed and 2 Enraged damage lines.
  • ViftsVifts ✭✭
    edited March 2017
    Warrior VM weapon is great because the cdr makes it very fluid and honestly I feel the transition to not having cdr would make it difficult or feel weird and I would probably opt out of the 6% roll for cdr on warrior yes. However I haven't tested the actual difference in dps so it might do more damage with the 6% unless you are used to having the cdr on warrior.

    I haven't played very many other classes but warrior with and without cdr feels very different because of the nature of the class relying on chains coming off cooldown to blade draw. Charging slash in particular and if you're cancelling traverse because it has full stacks you have plenty of Atk speed and will definitely put cdr to use for faster edge.
  • ViftsVifts ✭✭
    Obs wrote: »
    YJGDCY4KHF wrote: »
    Brawler should be

    Attack Speed by 9

    Enraged dmg x2

    CDR unless you gave etchings

    How do you have 9% Attack speed and 2 Enraged damage lines.

    You would choose between the 9% attack speed and the enrage line based on ping
  • ObsObs ✭✭✭
    Vifts wrote: »
    Obs wrote: »
    YJGDCY4KHF wrote: »
    Brawler should be

    Attack Speed by 9

    Enraged dmg x2

    CDR unless you gave etchings

    How do you have 9% Attack speed and 2 Enraged damage lines.

    You would choose between the 9% attack speed and the enrage line based on ping

    Brawler doesn't need 9% Attack speed, especially since they run out of cooldowns even in GF.
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