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Merge servers MT & FF Please

The servers are dead
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Comments

  • ChocobananaChocobanana ✭✭
    edited March 2017
    This doesn't fix anything, you can merge all the servers and later same thing gonna happen because the problem isn't that, is this patch which have almost 5 months already... everyone is playing something else (me too) while waiting for new class and dungeons which won't happen soon i believe.

    Patch 48.04.02 Spellbound

    October 25, 2016 (server updates begin at 7 a.m. PDT)

    http://tera.enmasse.com/news-page/patch-notes/patch-480402-spellbound

    You can just do the same and wait cos that's the only thing that gonna bring people back to the TERA or to be active again, revamps or new classes are just ok for 1-2 weeks max because when you run the same old dungeons you end getting bored really fast.
  • As also mentioned previously, at the very least this would not be considered until after the new class and new content is released, and the decision on what's going to happen for console servers is made. So I would not expect any potential consideration for at least 4-6 months.
  • TrialMacameauTrialMacameau Does it matter ? cuz DDOSing is a crime punishable of Prison ✭✭✭
    edited March 2017
    This doesn't fix anything, you can merge all the servers and later same thing gonna happen because the problem isn't that, is this patch which have almost 5 months already... everyone is playing something else (me too) while waiting for new class and dungeons which won't happen soon i believe.

    Patch 48.04.02 Spellbound

    October 25, 2016 (server updates begin at 7 a.m. PDT)

    http://tera.enmasse.com/news-page/patch-notes/patch-480402-spellbound

    You can just do the same and wait cos that's the only thing that gonna bring people back to the TERA or to be active again, revamps or new classes are just ok for 1-2 weeks max because when you run the same old dungeons you end getting bored really fast.

    Yes getting bored is the reason that players are quitting the game but I'm still here bored or not I still have Guild responsibilities to do as Trap No More's Co-GM
  • LesbianViLesbianVi ✭✭✭✭✭
    No server merge needed, if we get console players, things might change. Also many gonna lose a lotta chars with costumes and their names and that make them angry, so you see more negative outcome. FF has many players, you guys just troll each other a lot, I have 14 chars there. So I see what is happening there. FF needs coordination between the players, AV in other hand needs help.
  • DelusoDeluso ✭✭✭✭
    Just merge all server and make only two. Each for PVE and PVP respectively.
  • LesbianViLesbianVi ✭✭✭✭✭
    Deluso wrote: »
    Just merge all server and make only two. Each for PVE and PVP respectively.

    Good idea. that will kill Tera ASAP and we can have a Tera-less life :expressionless:
  • PamcakePamcake ✭✭✭
    There's a thing... transfer to a different server. All your problems are gone.
  • This doesn't fix anything, you can merge all the servers and later same thing gonna happen because the problem isn't that, is this patch which have almost 5 months already... everyone is playing something else (me too) while waiting for new class and dungeons which won't happen soon i believe.

    Patch 48.04.02 Spellbound

    October 25, 2016 (server updates begin at 7 a.m. PDT)

    http://tera.enmasse.com/news-page/patch-notes/patch-480402-spellbound

    You can just do the same and wait cos that's the only thing that gonna bring people back to the TERA or to be active again, revamps or new classes are just ok for 1-2 weeks max because when you run the same old dungeons you end getting bored really fast.

    Yes getting bored is the reason that players are quitting the game but I'm still here bored or not I still have Guild responsibilities to do as Trap No More's Co-GM

    Yea me too, i login always to do VG then RMHM, LKNM and CW gquest everytime i get those dungeons on my guild list and also i do weekly HH clear... but more than that i don't really wanna stay online and the problem is not everyone in the server enjoy doing that for 5 months.
  • JerichowJerichow ✭✭✭✭
    This doesn't fix anything, you can merge all the servers and later same thing gonna happen because the problem isn't that, is this patch which have almost 5 months already... everyone is playing something else (me too) while waiting for new class and dungeons which won't happen soon i believe.

    Patch 48.04.02 Spellbound

    October 25, 2016 (server updates begin at 7 a.m. PDT)

    http://tera.enmasse.com/news-page/patch-notes/patch-480402-spellbound

    You can just do the same and wait cos that's the only thing that gonna bring people back to the TERA or to be active again, revamps or new classes are just ok for 1-2 weeks max because when you run the same old dungeons you end getting bored really fast.

    Yup, exactly. The issue isn't the servers, it's the lack of content. Each new patch takes ~6 months to arrive, but when it does, it only brings really a month or so of content for anyone who isn't just casually enjoying this game. And then even it only lasts maybe 2-3 months, leaving 3+ months of boring downtime of "same thing, different patch" to be waited out on until the new material comes out.

    This is why I'm hoping the inclusion of console players is a success. If more players are here doing things, even if we're doing the same thing it's far more interesting because people are there, and the social aspect of the game actually means something again. I mean even the most meager amount of content is fine if you have a good, large community behind it. I played Counter Strike for what... 6 years? And that's just the same game on a handful of different maps, but it was never boring because the community/players made it interesting.
  • SupaPrinceSupaPrince ✭✭
    edited March 2017
    It's a content problem. The game open world is so beautiful but yet unused. There's no incentive to do anything in the open world. There needs to be something more interesting outside of dungeons. For example Nexus, though laggy at times it was something to do and brought the community together. Back in the MCHM era there was BAM farming for vitriol, gathering gave VM material etc.

    What happen to dungeon and pvp rankings? Personally, I enjoyed looking at the ranking board. It gives motivation to do better and improve.

    A balance between the Socializers, Pvpers, Explorers and Achievers would be really nice.
  • sanj66sanj66 ✭✭✭✭
    This doesn't fix anything, you can merge all the servers and later same thing gonna happen because the problem isn't that, is this patch which have almost 5 months already... everyone is playing something else (me too) while waiting for new class and dungeons which won't happen soon i believe.

    Patch 48.04.02 Spellbound

    October 25, 2016 (server updates begin at 7 a.m. PDT)

    http://tera.enmasse.com/news-page/patch-notes/patch-480402-spellbound

    You can just do the same and wait cos that's the only thing that gonna bring people back to the TERA or to be active again, revamps or new classes are just ok for 1-2 weeks max because when you run the same old dungeons you end getting bored really fast.

    Yes getting bored is the reason that players are quitting the game but I'm still here bored or not I still have Guild responsibilities to do as Trap No More's Co-GM

    after what i saw last night with your guild you arent doing a great job at being any sort of authority figure in that guild. on the op post, tbh consoles or not the game has too many servers 1 pve, 1 pvp should suffice.
  • sanj66sanj66 ✭✭✭✭
    SupaPrince wrote: »
    It's a content problem. The game open world is so beautiful but yet unused. There's no incentive to do anything in the open world. There needs to be something more interesting outside of dungeons. For example Nexus, though laggy at times it was something to do and brought the community together. Back in the MCHM era there was BAM farming for vitriol, gathering gave VM material etc.

    What happen to dungeon and pvp rankings? Personally, I enjoyed looking at the ranking board. It gives motivation to do better and improve.

    A balance between the Socializers, Pvpers, Explorers and Achievers would be really nice.

    even up to the wounded world patch i believe you stil had to do mobs in an area to get plasma to make tokens for the harrier rings etc.
  • sanj66sanj66 ✭✭✭✭
    Jerichow wrote: »
    This doesn't fix anything, you can merge all the servers and later same thing gonna happen because the problem isn't that, is this patch which have almost 5 months already... everyone is playing something else (me too) while waiting for new class and dungeons which won't happen soon i believe.

    Patch 48.04.02 Spellbound

    October 25, 2016 (server updates begin at 7 a.m. PDT)

    http://tera.enmasse.com/news-page/patch-notes/patch-480402-spellbound

    You can just do the same and wait cos that's the only thing that gonna bring people back to the TERA or to be active again, revamps or new classes are just ok for 1-2 weeks max because when you run the same old dungeons you end getting bored really fast.

    Yup, exactly. The issue isn't the servers, it's the lack of content. Each new patch takes ~6 months to arrive, but when it does, it only brings really a month or so of content for anyone who isn't just casually enjoying this game. And then even it only lasts maybe 2-3 months, leaving 3+ months of boring downtime of "same thing, different patch" to be waited out on until the new material comes out.

    This is why I'm hoping the inclusion of console players is a success. If more players are here doing things, even if we're doing the same thing it's far more interesting because people are there, and the social aspect of the game actually means something again. I mean even the most meager amount of content is fine if you have a good, large community behind it. I played Counter Strike for what... 6 years? And that's just the same game on a handful of different maps, but it was never boring because the community/players made it interesting.

    actually for av it is the server, migration of entire guilds etc.
  • SaphirKanzakiSaphirKanzaki ✭✭✭✭
    Jerichow wrote: »
    Yup, exactly. The issue isn't the servers, it's the lack of content.[..] And that's just the same game on a handful of different maps, but it was never boring because the community/players made it interesting.
    >asking for content
    >claiming that no content is needed
    Well, I never understood CS players anyway.
    I saw the mega-server of BDO. One big server and 200 (?) people standing on the same fishing spot. 100 people blocking the trade broker or the banker. Everywhere you walk you bump into someone else. Even as newbie, the quest mobs were farmed.
    Let's wait for the next open-world event and see if your server is still not full enough when you get 2 BAMs from 30 possible BAMs.

    I can't even understand how people make a difference between 1000 or 10000 people playing simultaneously with me on the same server (we're not talking about e.g. CS as that is cross-server). Would the trade broker have more offers?

    In MMOs, quantity has never been a factor. Find a few friends and you're good. Just look e.g. at the former guilds with 200 accounts. I'm quite sure none of you was able to interact with 199 other players.
  • edited March 2017
    I can't even understand how people make a difference between 1000 or 10000 people playing simultaneously with me on the same server (we're not talking about e.g. CS as that is cross-server). Would the trade broker have more offers?
    From the various threads on this issue over time, my impression is that it's based on a few main factors:

    1) People running guilds noticing that their own numbers are dwindling over time, and/or having trouble recruiting new members.

    2) People who are not in guilds (or who play at odd times in particular) having trouble finding parties via LFG for the dungeons they want to run.

    3) Open world areas seeming subjectively "dead".

    4) Queue times being long (though this can sometimes be class-dependent as well).


    This issue tends to come up the most as we're nearing the end of a content cycle because a lot of people are done gearing up or are waiting for the next cycle, so there's less demand to run certain content. But, despite all this, there always tends to be reasonably high turn outs whenever EME runs open-world events (on stream, etc.), so I think it really is more about people feeling like there's "nothing to do" (or being tired of the things there are to do).

    The idea to merge the servers is usually just under the assumption that, by pure numbers alone, it reduces the odds of the above problems. But clearly it doesn't really solve the underlying issues either.
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