[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Merge servers MT & FF Please
The servers are dead
0
Comments
Patch 48.04.02 Spellbound
October 25, 2016 (server updates begin at 7 a.m. PDT)
http://tera.enmasse.com/news-page/patch-notes/patch-480402-spellbound
You can just do the same and wait cos that's the only thing that gonna bring people back to the TERA or to be active again, revamps or new classes are just ok for 1-2 weeks max because when you run the same old dungeons you end getting bored really fast.
Yes getting bored is the reason that players are quitting the game but I'm still here bored or not I still have Guild responsibilities to do as Trap No More's Co-GM
Good idea. that will kill Tera ASAP and we can have a Tera-less life
Yea me too, i login always to do VG then RMHM, LKNM and CW gquest everytime i get those dungeons on my guild list and also i do weekly HH clear... but more than that i don't really wanna stay online and the problem is not everyone in the server enjoy doing that for 5 months.
Yup, exactly. The issue isn't the servers, it's the lack of content. Each new patch takes ~6 months to arrive, but when it does, it only brings really a month or so of content for anyone who isn't just casually enjoying this game. And then even it only lasts maybe 2-3 months, leaving 3+ months of boring downtime of "same thing, different patch" to be waited out on until the new material comes out.
This is why I'm hoping the inclusion of console players is a success. If more players are here doing things, even if we're doing the same thing it's far more interesting because people are there, and the social aspect of the game actually means something again. I mean even the most meager amount of content is fine if you have a good, large community behind it. I played Counter Strike for what... 6 years? And that's just the same game on a handful of different maps, but it was never boring because the community/players made it interesting.
What happen to dungeon and pvp rankings? Personally, I enjoyed looking at the ranking board. It gives motivation to do better and improve.
A balance between the Socializers, Pvpers, Explorers and Achievers would be really nice.
after what i saw last night with your guild you arent doing a great job at being any sort of authority figure in that guild. on the op post, tbh consoles or not the game has too many servers 1 pve, 1 pvp should suffice.
even up to the wounded world patch i believe you stil had to do mobs in an area to get plasma to make tokens for the harrier rings etc.
actually for av it is the server, migration of entire guilds etc.
>claiming that no content is needed
Well, I never understood CS players anyway.
I saw the mega-server of BDO. One big server and 200 (?) people standing on the same fishing spot. 100 people blocking the trade broker or the banker. Everywhere you walk you bump into someone else. Even as newbie, the quest mobs were farmed.
Let's wait for the next open-world event and see if your server is still not full enough when you get 2 BAMs from 30 possible BAMs.
I can't even understand how people make a difference between 1000 or 10000 people playing simultaneously with me on the same server (we're not talking about e.g. CS as that is cross-server). Would the trade broker have more offers?
In MMOs, quantity has never been a factor. Find a few friends and you're good. Just look e.g. at the former guilds with 200 accounts. I'm quite sure none of you was able to interact with 199 other players.
1) People running guilds noticing that their own numbers are dwindling over time, and/or having trouble recruiting new members.
2) People who are not in guilds (or who play at odd times in particular) having trouble finding parties via LFG for the dungeons they want to run.
3) Open world areas seeming subjectively "dead".
4) Queue times being long (though this can sometimes be class-dependent as well).
This issue tends to come up the most as we're nearing the end of a content cycle because a lot of people are done gearing up or are waiting for the next cycle, so there's less demand to run certain content. But, despite all this, there always tends to be reasonably high turn outs whenever EME runs open-world events (on stream, etc.), so I think it really is more about people feeling like there's "nothing to do" (or being tired of the things there are to do).
The idea to merge the servers is usually just under the assumption that, by pure numbers alone, it reduces the odds of the above problems. But clearly it doesn't really solve the underlying issues either.