[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
You won't get remotely close.
Also, about Reapers, if you think you gonna pull any good damage by pressing spacebar on it, you better stay on Gunner. Reapers rely on fast-paced action, where you're constantly using the highest priority CD available for you at any given time and is all about cancelling one skill into another. I'd recommend Archers.
you use death spiral as an animation cancel for sundering and shadow burst as well as for starting the next chain after cancelling
Yeah, for reapers. Every newbie reaper can find themselves pulling out constant fancy combo and thinks he is good at it until one day he opens the dps meter and learns the sad truth. It is a class that makes new player satisfied by its exterior looking and flashy combo but in order to master it, they need to at least not missing their whipsaw.
Back to my newbie time I even use death spiral twice in a row for a long time until someone told me not to XD
nope archer is harder than gunner, too much charge, need to mark
Most of Gunner's damage comes from the same mechanic as charging.
I was talking about Burst Fire, Mana Missile isn't "most of Gunner's" damage.
Yes. Very hard to avoid the new dungeon multi attacks with a zerker
is not really a charge when it is a instant damage skill
BF is as instant as RA's ridiculous "charge" time.