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Balancing Patches

13

Comments

  • EndevaEndeva ✭✭✭✭✭
    edited March 2017
    miraglyth wrote: »
    What in the world is going on in this thread? O_o

    A long and arguably-pointless discussion about semantics, mostly. lol

    VERY pointless indeed.

    Noesis wrote: »
    Vysse got it in one. The store inventories on Wonderholme are not editable currently with the tools that we normally use, so I wasn't able to remove the EP Potions from WH. But 100% truth: we aren't bringing the Talent System over. Not happening. Confirmed.
    https://forums.enmasse.com/tera/discussion/comment/122820#Comment_122820

    Class balance isn't always the best solution... A better choice is perfect imbalance, it can improve a game and change up metas in MMOs. Sadly BHS is not capable of making class balance or imbalance.

    The talent system would be a terrible imbalance, any changes to a talent would ruin the effort someone placed on it and new players would not be able to compete with veterans.
  • I'm going to call this OP out on his post for what it really is. We didn't get the talent system and you're still salty about it. Okay....

    The talent system would break Tera more than it already has been broken. PvE needing balance? For what reason? You're not competing against other people for anything unless you're wasting your time making Visionmaker. In which case you're just rolling a dice in a game of chance for mats.

    It's been said over and over. We're not getting the talent system and I'm glad we're not. It's been nice playing my main class without it feeling broken all the time. Shame about the dmg nerfs though they were really rough but managed.

    What NA needs right now though in all honesty is a realistic revival of PvP which I'm not holding my breath for. Quit beating the dead horse and move on. Tera also needs optimizing while we're at it.
  • Oh wow. Got a ton of notifications from the post and I reread my OP, and stated that we received out content from Nexon instead of BHS. Total mistake on my part, idk why I said Nexon.

    Anyways with that blunder aside, personal shout out to this guy.
    YJGDCY4KHF wrote: »
    I'm going to call this OP out on his post for what it really is. We didn't get the talent system and you're still salty about it. Okay....

    The talent system would break Tera more than it already has been broken. PvE needing balance? For what reason? You're not competing against other people for anything unless you're wasting your time making Visionmaker. In which case you're just rolling a dice in a game of chance for mats.

    It's been said over and over. We're not getting the talent system and I'm glad we're not. It's been nice playing my main class without it feeling broken all the time. Shame about the dmg nerfs though they were really rough but managed.

    What NA needs right now though in all honesty is a realistic revival of PvP which I'm not holding my breath for. Quit beating the dead horse and move on. Tera also needs optimizing while we're at it.

    1. When Noesis confirmed it wasn't happening 100%, yes I was a little sad that it meant it won't be coming here ever. But then again I think a lot of people were. However...
    2. This post isn't about the TS coming here. This post was about balancing the patches so that every class can perform at the same level.
    however, KTera is giving Mystics the crit resist debuff on their "Volley of Curses" skill. What does this mean for NaTera? Well, NaTera will further push and favor Mystics -who have the crit resist debuff- than Priests who do not have any crit resist debuffs because the lack of a Talent System.

    Also shout out to this guy that called my blundering example. At the time, I had just read Yosha's patch notes and he had it written that it was part of the skill itself and not the TS. I used it in my example because it was the freshest one in my head at the time. However Yosha revised it soon after.
    The crit resist debuff on Volley of Curses is Talent-specific, ie. we won't get it. thus your argument is.. well you all can decide

    With that aside, BHS can say that they don't balance off the TS all they want, but when classes perform at way different levels in KTera than NaTera, I'd think that it'd be obvious to anyone. If we're not going to get the TS -and we won't so let's not misconstrue this whole argument for TS- BHS needs to buff the base of the classes and nerf the TS so that all classes can perform the same across all regions.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    O
    2. This post isn't about the TS coming here. This post was about balancing the patches so that every class can perform at the same level.

    There is no way to make class balanced unless you make them all the same way.

    There is not a single game into my knowlegde that have classes/characters/races with the same dps output againts every single PvE content or PvP content.

    The only thing the developer can do is tune each patch the diference betweem them so you don't have a vast preference over the FotM classes.

    Sadly they don't do this on new characters/classes/races becuase they want you to try them and do not leave the lvling process halfway.
  • YamazukiYamazuki ✭✭✭✭✭
    ElinUsagi wrote: »
    O
    2. This post isn't about the TS coming here. This post was about balancing the patches so that every class can perform at the same level.

    There is no way to make class balanced unless you make them all the same way.

    There is not a single game into my knowlegde that have classes/characters/races with the same dps output againts every single PvE content or PvP content.

    The only thing the developer can do is tune each patch the diference betweem them so you don't have a vast preference over the FotM classes.

    Sadly they don't do this on new characters/classes/races becuase they want you to try them and do not leave the lvling process halfway.

    They have nerfed the last couple classes quickly. It's just better to release something stronger and tone it down than releasing it weak. Even the over powered revamps had changes made to them quickly. The same is true for Valk, it had already received changes shortly after, and is getting a pvp nerf as well.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    Yamazuki wrote: »
    ElinUsagi wrote: »
    O
    2. This post isn't about the TS coming here. This post was about balancing the patches so that every class can perform at the same level.

    There is no way to make class balanced unless you make them all the same way.

    There is not a single game into my knowlegde that have classes/characters/races with the same dps output againts every single PvE content or PvP content.

    The only thing the developer can do is tune each patch the diference betweem them so you don't have a vast preference over the FotM classes.

    Sadly they don't do this on new characters/classes/races becuase they want you to try them and do not leave the lvling process halfway.

    They have nerfed the last couple classes quickly. It's just better to release something stronger and tone it down than releasing it weak. Even the over powered revamps had changes made to them quickly. The same is true for Valk, it had already received changes shortly after, and is getting a pvp nerf as well.

    Not sure why quote me if your post has nothing to correct me.

    The only thing I can think is that you make my point more clear about why new classes or FotM classes are stronger than the rest.
  • YamazukiYamazuki ✭✭✭✭✭
    ElinUsagi wrote: »
    Yamazuki wrote: »
    ElinUsagi wrote: »
    O
    2. This post isn't about the TS coming here. This post was about balancing the patches so that every class can perform at the same level.

    There is no way to make class balanced unless you make them all the same way.

    There is not a single game into my knowlegde that have classes/characters/races with the same dps output againts every single PvE content or PvP content.

    The only thing the developer can do is tune each patch the diference betweem them so you don't have a vast preference over the FotM classes.

    Sadly they don't do this on new characters/classes/races becuase they want you to try them and do not leave the lvling process halfway.

    They have nerfed the last couple classes quickly. It's just better to release something stronger and tone it down than releasing it weak. Even the over powered revamps had changes made to them quickly. The same is true for Valk, it had already received changes shortly after, and is getting a pvp nerf as well.

    Not sure why quote me if your post has nothing to correct me.

    The only thing I can think is that you make my point more clear about why new classes or FotM classes are stronger than the rest.

    You said they don't really try to balance new stuff, I was saying it isn't true.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    Yamazuki wrote: »
    ElinUsagi wrote: »
    Yamazuki wrote: »
    ElinUsagi wrote: »
    O
    2. This post isn't about the TS coming here. This post was about balancing the patches so that every class can perform at the same level.

    There is no way to make class balanced unless you make them all the same way.

    There is not a single game into my knowlegde that have classes/characters/races with the same dps output againts every single PvE content or PvP content.

    The only thing the developer can do is tune each patch the diference betweem them so you don't have a vast preference over the FotM classes.

    Sadly they don't do this on new characters/classes/races becuase they want you to try them and do not leave the lvling process halfway.

    They have nerfed the last couple classes quickly. It's just better to release something stronger and tone it down than releasing it weak. Even the over powered revamps had changes made to them quickly. The same is true for Valk, it had already received changes shortly after, and is getting a pvp nerf as well.

    Not sure why quote me if your post has nothing to correct me.

    The only thing I can think is that you make my point more clear about why new classes or FotM classes are stronger than the rest.

    You said they don't really try to balance new stuff, I was saying it isn't true.

    Then my wording was just really bad.

    I mean to tell that new characters/classes/races are released OP for more ppl to get interested in playing them on launch.

    Didn't want to imply that they don't receive nerfs or buffs after time passes.
  • EndevaEndeva ✭✭✭✭✭
    however, KTera is giving Mystics the crit resist debuff on their "Volley of Curses" skill. What does this mean for NaTera? Well, NaTera will further push and favor Mystics -who have the crit resist debuff- than Priests who do not have any crit resist debuffs because the lack of a Talent System.

    Also shout out to this guy that called my blundering example. At the time, I had just read Yosha's patch notes and he had it written that it was part of the skill itself and not the TS. I used it in my example because it was the freshest one in my head at the time. However Yosha revised it soon after.
    The crit resist debuff on Volley of Curses is Talent-specific, ie. we won't get it. thus your argument is.. well you all can decide

    With that aside, BHS can say that they don't balance off the TS all they want, but when classes perform at way different levels in KTera than NaTera, I'd think that it'd be obvious to anyone. If we're not going to get the TS -and we won't so let's not misconstrue this whole argument for TS- BHS needs to buff the base of the classes and nerf the TS so that all classes can perform the same across all regions.

    Before Harrowhold was release in nTera, there was a player that kept making threads complaining about not having the Talent System and how nTera would not be able to clear HH without a buff. It was quite annoying to see all the effort people made to reassure the player to fall on deaf ears.

    NA players certainly proved that a buff or TS was not needed to clear HH on the first day.

    @ShadowOfLight
    What's the real reason for wanting a buff to the base? To make it easier to clear a dungeon you're having a hard time with? Or to git gud on a class?
  • aeee98aeee98 ✭✭✭✭
    edited March 2017
    Truth be told, the easiest way is for them to remove Talents entirely and then compensate the damage/effects into glyphs, which is a current system we already have. That way nobody loses, and it is easier for them to attempt balancing the game properly.
  • ShikineShikine ✭✭✭✭
    I still don't understand how counterpoint and Yamazuki can say things like that with peace, have you looked at parses? (not counting slaying in, that thing just messes up normal circumstance performance)

    From the latest reddit thread:
    Parses for RMHM only:
    AVERAGE DPS: Archer >> Sorcerer > Warrior = Ninja = Reaper = Berserker > Slayer > Gunner
    TOP 10% DPS: Warrior = Archer > Sorcerer = Reaper = Berserker = Ninja = Slayer > Gunner

    o.o i mean sorcerers are still top in ktera, not 2nd and mid-tier, this is not class balance, and on NA when on parse runs the best a ninja can get is barely above 2m, while archers get 2m on an average day half-sleeping? The extra mobility and FA burst that i assume counterpoint mentiones doesnt help, hello reality.

    And even if you consider the average people who run dungeons, not just class balance, dungeon balance is done with taking talents into account, more power and endurance (which came so late in the patch average people actually stopped running HH by then) won't magically be equal with priest TN crit resist talent and other juicy talents.

    Where is the similar buff from all other dungeons? I'm happy they realized we need a little help in HH because no talents, but speaking from the average playerbase pov we need the same buffs in other dungeons :)
    maybe you could suggest that @counterpoint to EME and BHS
  • edited March 2017
    Shikine wrote: »
    I still don't understand how counterpoint and Yamazuki can say things like that with peace, have you looked at parses?

    I never said the game was balanced; I know it's not. I said, if it's unbalanced, we have to address that directly on its face, and stop going on and on about talents. If there are specific skill changes that people really feel are needed to address performance gaps (or global buffs, etc.), that's what can be suggested. And, no, I can't use "parses" as evidence, as illegal third-party mods are inadmissible.

    Regarding your specific point, I am not sure they feel that global buffs are needed in other dungeons based on clear times and rates. It may be a bit more challenging here, but that itself isn't necessarily a problem.
  • Shikine wrote: »
    I still don't understand how counterpoint and Yamazuki can say things like that with peace, have you looked at parses?

    I never said the game was balanced; I know it's not. I said, if it's unbalanced, we have to address that directly on its face, and stop going on and on about talents. If there are specific skill changes that people really feel are needed to address performance gaps (or global buffs, etc.), that's what can be suggested. And, no, I can't use "parses" as evidence, as illegal third-party mods are inadmissible.

    Regarding your specific point, I am not sure they feel that global buffs are needed in other dungeons based on clear times and rates. It may be a bit more challenging here, but that itself isn't necessarily a problem.

    Wasn't dps meter the reason we even got class buffs?
  • YamazukiYamazuki ✭✭✭✭✭
    Shikine wrote: »
    I still don't understand how counterpoint and Yamazuki can say things like that with peace, have you looked at parses? (not counting slaying in, that thing just messes up normal circumstance performance)

    Because the game is still imbalanced even with talents... I am not talking about the ease of clearing content, not that NA needs talents to clear it anyways. The discussion is strictly about balance between classes, and that isn't different in KR given they are complaining as well.

    Also, 2m isn't even a lot.
  • Ginjitsu wrote: »
    however, KTera is giving Mystics the crit resist debuff on their "Volley of Curses" skill. What does this mean for NaTera? Well, NaTera will further push and favor Mystics -who have the crit resist debuff- than Priests who do not have any crit resist debuffs because the lack of a Talent System.

    Also shout out to this guy that called my blundering example. At the time, I had just read Yosha's patch notes and he had it written that it was part of the skill itself and not the TS. I used it in my example because it was the freshest one in my head at the time. However Yosha revised it soon after.
    The crit resist debuff on Volley of Curses is Talent-specific, ie. we won't get it. thus your argument is.. well you all can decide

    With that aside, BHS can say that they don't balance off the TS all they want, but when classes perform at way different levels in KTera than NaTera, I'd think that it'd be obvious to anyone. If we're not going to get the TS -and we won't so let's not misconstrue this whole argument for TS- BHS needs to buff the base of the classes and nerf the TS so that all classes can perform the same across all regions.

    Before Harrowhold was release in nTera, there was a player that kept making threads complaining about not having the Talent System and how nTera would not be able to clear HH without a buff. It was quite annoying to see all the effort people made to reassure the player to fall on deaf ears.

    NA players certainly proved that a buff or TS was not needed to clear HH on the first day.

    @ShadowOfLight
    What's the real reason for wanting a buff to the base? To make it easier to clear a dungeon you're having a hard time with? Or to git gud on a class?

    To hit at the last part when you directed the question to me, its so that its more even across the board. Every class is going to have a slight difference in dps but they should all be within 1-200k of each other, granted same roles- just to clarify:
    If the top DPS CLASS does 2.5 m/s then other DPS CLASSES should do no less than 2.3 m/s for balance. As of now, no dps class (except warrior- and imo- it should be changed where it only applies when in Dstance) has any utility endurance shred, so there's no way to misconstrue that. And I feel dps classes shouldn't have endurance shred or any supporting skills for that reason. Its easier to balance that way.
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