[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

[KTERA] 3/30 Patch Note #Balancing

24

Comments

  • MuggslyMuggsly ✭✭✭
    66ECX7NAN7 wrote: »
    -Stacks of Focus will no longer be lost when taking damage
    -Stacks of Focus will be lost when knocked down

    Wow, so maintaining 10 stacks of focus throughout an entire boss fight will require virtually no skill? Ninja is already an easy class, why are they removing the one challenging aspect that rewarded skilled play?

    There are fights where damage is a 100% unavoidable and it's honestly hurting ninja damage and I feel bad for Ninja players. And as most of the Ninjas in my Clan say do a vid of a ninja maintaining dps while never taking damage in any end game dungeon and then you have the right to complain. Especially since it seems that BHS is moving towards fights where taking damage is part of the mechanics period.
  • StevenAnthonyStevenAnthony ✭✭✭✭
    66ECX7NAN7 wrote: »
    -Stacks of Focus will no longer be lost when taking damage
    -Stacks of Focus will be lost when knocked down

    Wow, so maintaining 10 stacks of focus throughout an entire boss fight will require virtually no skill? Ninja is already an easy class, why are they removing the one challenging aspect that rewarded skilled play?

    this mean "casual handles/brainless class"
  • MerkraadMerkraad
    edited March 2017
    Good changes.

    From what I read on the 3/2 patch, Bathysmal Rise Hard Mode and Akeron’s Inferno Hard Mode were the quests that dropped VM9 materials.
    https://docs.google.com/document/d/1wIFOUH1B-aovi3CvKbyOjVGzyTxTdhiz6emmaLuGGWw/edit#heading=h.gvu8puhsd4jx

    So now with this mew Manglemire quest it should be easier, since its not hard mode?
  • My lancer already looks like a knight though...
  • ArdireArdire ✭✭✭✭✭
    edited March 2017
    god those new costumes are HOT AF man gODDANG I"M GONNA NUT
  • voidyvoidy ✭✭✭✭✭
    Changes to focus are dumb as hell. The dungeons themselves should be changed if it's literally impossible to not get hit because of certain mechanics. Don't take out the one challenging aspect of ninjas. It a pushback mechanic or etc. registers as a hit, then making it not register as a hit seems like the smarter thing to do than making the class rewarding even if you facetank.

    And getting knocked down... really? I could see it for tank's hold the line since tanks get assaulted by a wide range of attacks, but ninjas are behind the boss. Between this change, and brawler's change to growing fury, it really seems like the only way to make new classes appealing is to dumb them down severely.
  • YamazukiYamazuki ✭✭✭✭✭
    voidy wrote: »
    Changes to focus are dumb as [filtered]. The dungeons themselves should be changed if it's literally impossible to not get hit because of certain mechanics. Don't take out the one challenging aspect of ninjas. It a pushback mechanic or etc. registers as a hit, then making it not register as a hit seems like the smarter thing to do than making the class rewarding even if you facetank.

    And getting knocked down... really? I could see it for tank's hold the line since tanks get assaulted by a wide range of attacks, but ninjas are behind the boss. Between this change, and brawler's change to growing fury, it really seems like the only way to make new classes appealing is to dumb them down severely.

    There's more than just a single knock back as forced damage... forced dots, forced to stand on something that deals damage, forced to sit in aoes, etc. Also, realistically unless you're geared you're not going to face tank anything as a Ninja other than most normal modes since you'll die instantly.
  • 66ECX7NAN766ECX7NAN7 ✭✭✭✭
    They could simply modify certain forced damage mechanics so that they don't affect ninja's focus, but I guess that would take a little more effort on their part.
  • Wow female armor that looks like actual armor. Next Tuesday in store pls
  • MagichanMagichan ✭✭✭
    No more MP decay for A-Stance Zerk, free Fiery Rage in D-Stance, AND removed shared cooldown on Evasive skills? Yes please :+1:

    Faster charging speed of Mystic's motes is.... nice, I guess? I'd rather it just not proc the cooldown if cancelled.
  • LYC14LYC14 ✭✭✭
    I like the change to Focus in Ninjas because now the developers can have more room to create a wider variety of mechanics for bosses, especially those that require you to take specific damage.
  • Best thing for Ninjas would probably be if they made it 1 hit taken = 1 stack less on Focus. Or 2 stacks. That could work.
  • Montblanck wrote: »
    Best thing for Ninjas would probably be if they made it 1 hit taken = 1 stack less on Focus. Or 2 stacks. That could work.

    I would have preferred a complete rework of the skill to generate stacks based on your current combo and stacks decaying while not maintaining a combo above a certain threshold since that would actually fit the class playstyle.
    With this change they might as well just up the base damage of skills and get rid of the Focus skill altogether since with few exceptions like the candle spider, bosses cant even knock you down at all normally.
  • KarmaTheAlligatorKarmaTheAlligator ✭✭✭✭✭
    Montblanck wrote: »
    Best thing for Ninjas would probably be if they made it 1 hit taken = 1 stack less on Focus. Or 2 stacks. That could work.

    I would have preferred a complete rework of the skill to generate stacks based on your current combo and stacks decaying while not maintaining a combo above a certain threshold since that would actually fit the class playstyle.
    With this change they might as well just up the base damage of skills and get rid of the Focus skill altogether since with few exceptions like the candle spider, bosses cant even knock you down at all normally.

    Keep in mind that LK and most of the current mid- and high-tier dungeons will be gone soon and that we'll get other dungeons with other bosses, those might knock players down more often.
  • MuggslyMuggsly ✭✭✭
    I love how they are doing massive changes to all the classes and buffing their damage, which we are months behind on, but they made literally 1 change to ninjas and people with pitchforks are claiming that's too far. If they didn't change focus or give a flat buff to ninjas they would have been the lowest in DPS after all the patch changes that have gone through recently on Ktera.
Sign In or Register to comment.