[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
There are fights where damage is a 100% unavoidable and it's honestly hurting ninja damage and I feel bad for Ninja players. And as most of the Ninjas in my Clan say do a vid of a ninja maintaining dps while never taking damage in any end game dungeon and then you have the right to complain. Especially since it seems that BHS is moving towards fights where taking damage is part of the mechanics period.
this mean "casual handles/brainless class"
From what I read on the 3/2 patch, Bathysmal Rise Hard Mode and Akeron’s Inferno Hard Mode were the quests that dropped VM9 materials.
https://docs.google.com/document/d/1wIFOUH1B-aovi3CvKbyOjVGzyTxTdhiz6emmaLuGGWw/edit#heading=h.gvu8puhsd4jx
So now with this mew Manglemire quest it should be easier, since its not hard mode?
And getting knocked down... really? I could see it for tank's hold the line since tanks get assaulted by a wide range of attacks, but ninjas are behind the boss. Between this change, and brawler's change to growing fury, it really seems like the only way to make new classes appealing is to dumb them down severely.
There's more than just a single knock back as forced damage... forced dots, forced to stand on something that deals damage, forced to sit in aoes, etc. Also, realistically unless you're geared you're not going to face tank anything as a Ninja other than most normal modes since you'll die instantly.
Faster charging speed of Mystic's motes is.... nice, I guess? I'd rather it just not proc the cooldown if cancelled.
I would have preferred a complete rework of the skill to generate stacks based on your current combo and stacks decaying while not maintaining a combo above a certain threshold since that would actually fit the class playstyle.
With this change they might as well just up the base damage of skills and get rid of the Focus skill altogether since with few exceptions like the candle spider, bosses cant even knock you down at all normally.
Keep in mind that LK and most of the current mid- and high-tier dungeons will be gone soon and that we'll get other dungeons with other bosses, those might knock players down more often.