[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
How the heck are this koreans evaluating the Balance?
* Cooldown removal of Brawler's Growing Fury
* Additional buffs to growing fury (30 -> 45 power, 30 -> 50 crit factor)
* Decreased Rage consumption from 300 to 250 per second during Growing Fury
* Double quick dash
Those changes WILL make brawler a brain dead class and will recreate the gap that existed between brawler and other tanking classes when brawler was released. That's just unfair to the lancers and warrior tankers (that are starting to appear again).
because of all the revamps the gunner is pretty low on the DPS .
Unfortunately I missed it... I'll search through past threads to find it.
Thanks
Even fall dmg takes away focus stacks, it's pretty obvious that BHS's dev currently can't separate unavoidable mechanic dmg with normal attack dmg or neutral dmg that doesn't put you into combat. It would make more sense to just take 1 or 2 stacks for each hit too, however BHS couldn't seem to do this either (as it was suggested for lancer's stacks before but got crossed out right away, probably because of some dumb coding).
If the DPS in the party is bad, I would prefer a brawler. If the DPS in the party is good, I would prefer a Lancer. Brawlers were always meant to deal more damage than Lancers, there's no reason a Lancer should be equal in damage to one. With that said, Lancer has 4% more of an endurance debuff, which stacks up a lot over the course of the battle in combination with Guardian Shout and Adrenaline Rush.
I've witnessed first hand how easy it is to mega-crit the aggro off of a Brawler if they aren't attacking the boss for just a split second, and I have to say, it's the saddest thing I've witnessed. Lancers in +12 can hold aggro against literally anyone. A Brawler is +12 cannot and will not hold aggro against a competent +12 (let alone +15) without seriously tight rotations - and not to mention a Threatening crystals. That alone seems imbalanced in favor of Lancers. I remember tanking on Brawler during FINM times and I loved the damage. It wasn't until I appreciated a good lancer that I saw the difference between someone who deals a lot of damage, and someone who helps their party deal a lot of damage.
Personally, I feel Brawler damage is very weak now after the nerfs they received a while ago, because for a character to literally be a DPS that stands in front, they currently have no utility to go along with their skewered damage and entry-level endurance debuff. Yeah, this will make the damage gap between lancers and brawlers wider, but why does it matter? I'm still not gonna prefer one over the other. If I were to balance the two main tanks, I would make Adrenaline rush have the same cooldown as Guardian Shout so they can be used together, because after the first enrage, you're lucky to get them together unless one is cast without enrage or you skipGuardian to cast them together on the enrage after the next. Also lessen the cooldown of Guardian Shout by 10 seconds so they it can be used on nearly every enrage instead of *just* after Enrage is ending.
To reiterate, I'm not saying a change wasn't necessary, but this change basically made ninja the most dumbed down class in the game with no competition in that regard for miles.
I unlike most brawlers would be fine with it. Piece of cake to play it without such a busted skill.
I play a warrior, and have a ninja alt, and my warrior has just as many iframes as a ninja and actually DFA is better than 1k cuts because it's up sooner and has non wind up time and I decimate my ninja's in dps with same gear after the buffs. Ninjas have a bit easier rotation but they are currently the only class with a their damage tied to something that is impossible to avoid. And judging from you comments I will just assume you haven't played a ninja in end game dungeons or raids. And in certain fights it's not just you playing perfectly in order to maintain focus but you also have to rely on your party playing perfectly so they don't damage you.
The issue is yes it was a unique mechanic but BHS continues to make fights where getting damaged is just part of the fight period. When it's literally impossible to avoid damage it then becomes well ninjas just do 10% less damage this fight which is not an interesting or fun mechanic. Focus is just a joke of a skill at this point in the BHS design cycle.
As for dumbed down classes you should know by now that rotations mean squat and knowing fights means everything. Who really cares if one class is a bit easier than the other class. We have archers that are probably the easiest class to play that have dominated dps charts for a long time but we all live with it and since this is a pve game as long as they are helping you achieve your goal who cares.