[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
those ratings are wiiild
why did you reply so fast? Did that one get to ya?
YO U WIIIIIIIIIILD
the guys negative :S
edit:
thats wild
Ok, as u say kid.
In that case I'll revise it so that in VM EQ theres some emulation to nostrum/bravery, and since power scales higher than endurance in that regard, it makes healers relatively killable at that point.
Also nothing is an end all solution, I still think the nerfs I stated are viable for a relatively balanced system (and definitely a lot more balanced than right now)
The point of no kd from bot summon is so that if a melee class managed to block or prevent stun from a bot self destruct there should be be a relatively easier way to punish gunners for that (bot summon after bot stun makes it so melee classes have one more thing to worry about while punishing gunner, and on many occasions it actually interrupts a combo). Making warrior be able to pass through bot can also be a viable nerf, I wasn't able to consider that at first glance. The point is, yes there will never be TRUE balance, but it definitely makes the scale less tipped.
Same goes for reapers, if theyre braindead but does tons of damage, make it do less damage. Nothing can get rid of the braindead element of it but it helps to nerf the damage.
I agree for the archer FWC nerf though.
I think we had a bit of a disconnect, I'm fully aware of the problem. Its just if you do something like remove recall or bot it just kills gunner, which isn't a fair solution. I might not have the answer, but I'm just trying to consider gunner too so we don't just kill the class. Removing recall or bot self destruct would fix the matchup vs melee but make it even worse vs other ranged classes, which is already slightly disadvantaged for gunner (although less lopsided for gunner vs melee classes). Removing recall would not be an option in general due to its use in PvE.
nah, people are just too lazy to utilize their entire kit. complaining is easier than getting better.
you can make this about other classes other than reaper as well. lancer, warrior, archer, etc.
the problem with balancing pvp is that you can't balance skill out. people will always find a way to complain to make it easier for them.
As much as I want to fully agree with you the part about slayer is just unproductive. The point of a balance pitch is to make it so X isnt "garbage you can just reroll", slayer is getting some buffs in ktera that will come soon, making it pretty viable in pvp. It's just simply contradictory to say "PvP is balanced ppl are just complaining" and "This class is garbage just reroll" in the same post.
It changes the skill ceiling. If you relied on spamming the key to land instead of properly aiming (like how it should've been in the first place) then you don't deserve to be able to set up a combo. It shouldn't affect the top level players who can aim well anyway, because they'll land it anyhow. It's why people call backstab skill-less or why people who rely on spamming it just to land backstab carried
On that note, do you think a good addition to a nerf to gunner would be that gunners cannot detonate mid-recall iframe (so until 1s or so after recall anim ends) or while staggered/kd?