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HMMMMM balance

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Comments

  • Classes in TERA are not designed with PvP in mind!
  • gibgib ✭✭✭
    LHMG4YDWYJ wrote: »
    null
    You cant block gunners detonate while hitting the gunner

    you can shield barrage and then cancel it to bait the gunner's detonate though
  • @LHMG4YDWYJ Dude open up your mind to possibilities instead of just accepting the [filtered] handed to u. Gunner is pretty good but t's still beatable, just play ur cards right. and btw i doubt there ever gonna nerf that, it fits gunner too well.
  • edited April 2017
    LHMG4YDWYJ wrote: »
    null
    Yes. Thatd be a perfect nerf. Make it so you cant blow up your bot or recall while staggered or kded.. You deserve to be punished for getting hit as a ranged class. Archers get punished for being close, gunners PUNISH the person who get close..

    Its a "range class that beats melee classes in melee range" issue.

    Cool, thx for sharing insight
    @LHMG4YDWYJ Dude open up your mind to possibilities instead of just accepting the [filtered] handed to u. Gunner is pretty good but t's still beatable, just play ur cards right. and btw i doubt there ever gonna nerf that, it fits gunner too well.

    To be honest I don't think you've seen sessh and arnetra duel enough if you've come to the conclusion that it's fair. He's still able to win but it's so much more effort and probably twice out of the 50 duels they spammed he won. Needless to say you can't just say he needs to "git gud". It's just ignorant at that point. The only instance EVER I've seen zerk win vs a decent gunner was soaria running full regen build d stance just to outheal gunner's damage.
  • KiraboshiKiraboshi ✭✭✭
    edited April 2017
    As has been pointed out before, balance is screwed until BHS accepts that they cannot properly determine how to balance two different versions of the game with only one set of patches. The talent system needs to go or be reworked so it can be presented outside of Ktera.

    Want proof they are balancing the game for talents? Look no further than the mobility creep within ranged classes.

    One of the biggest buffs in the talent system is every melee class gains a f**kton of movement speed for using certain skills. Some of the ranged classes get a little of this too, but it doesn't come close to what melee classes get ( Zerks gain 7+1 per talent lvl movement speed EVERY TIME THEY USE THUNDERSTRIKE LOLOL ) . So now with melee classes constantly in your face, BHS has been lowering the cooldowns of escape/kiting skills of ranged classes to deal with this.

    The archers revamp dash skill is the smoking gun that proves BHS Is doing this. Archers absolutely did not need and honestly should not have a dash that works in PvP. I can now [filtered] on Zerkers - actual good zerkers from PvP guilds, with my fulminate archer that I almost never play. In Ktera, it makes sense for this skill to exist. Outside of Ktera, it absolutely does not.
  • Gottsmillk wrote: »
    Coolkicl wrote: »
    dmg buffs are sweet but still meh especially with my backstab nerf Q.Q. I can do all the dmg I want but it doesn't matter if I cant set up a combo.

    It changes the skill ceiling. If you relied on spamming the key to land instead of properly aiming (like how it should've been in the first place) then you don't deserve to be able to set up a combo. It shouldn't affect the top level players who can aim well anyway, because they'll land it anyhow. It's why people call backstab skill-less or why people who rely on spamming it just to land backstab carried

    Backstab carry doesn't apply to slayer because it isn't a stun. Slayers aren't guaranteed a combo if backstab lands. You can literally block everything a slayer does after backstab and you can stagger a slayer at the end of the animation which totally shuts them down (I do this all the time). My job is hard enough as is trying to set up a combo and having multiple backstab opportunities, if I miss, is nice. The amount of skill needed to be a good slayer is already tremendous. But w.e slayer garbage classxdddddd.
  • LHMG4YDWYJ wrote: »
    There's too much people that have such little experience posting on this thread
    From what i see is that these people has distinct backgrounds in their pvp life. Some have noticed and complained about injustice in the balance system of tera, some say its not unbalanced and some dont give a [filtered].

    Personally I think most ppl here just look at the small portion of the frame without seeing the whole picture. I said at the start of this thread, balance is kind of a wobbly topic. You can have unbalance in a game then have the community create rules that balance that out(ex: lancers can't use Rally, Gunner can't use BV). Or have a decently balanced game that seems completely outta wack. Personally i think the latter.

    And concerning gunner balancing, Idk @-@ gunners are really predictable and slow. I've never played a melee class but i've seen other people play them and they do quite well against top notch gunners. (ex: Blur vs robbie (FF) Personally, i see no reason to complain about something that will never be "fixed" and just learn to adapt. As I said before, some classes just beat other classes at basic levels of pvp. Higher up the balancing issues become transparent and classes are much easier to play against. (For example, In mortal kombat there's a character called Jason that can do crippling damage in very few hits. The character is GOD if your new to the game and fighting a jason, but in world class tournaments you see the best jasons in the world get taken out from "[filtered] tier" characters)

    Gottsmillk wrote: »
    LHMG4YDWYJ wrote: »
    null
    Yes. Thatd be a perfect nerf. Make it so you cant blow up your bot or recall while staggered or kded.. You deserve to be punished for getting hit as a ranged class. Archers get punished for being close, gunners PUNISH the person who get close..

    Its a "range class that beats melee classes in melee range" issue.

    Cool, thx for sharing insight
    @LHMG4YDWYJ Dude open up your mind to possibilities instead of just accepting the [filtered] handed to u. Gunner is pretty good but t's still beatable, just play ur cards right. and btw i doubt there ever gonna nerf that, it fits gunner too well.

    To be honest I don't think you've seen sessh and arnetra duel enough if you've come to the conclusion that it's fair. He's still able to win but it's so much more effort and probably twice out of the 50 duels they spammed he won. Needless to say you can't just say he needs to "git gud". It's just ignorant at that point. The only instance EVER I've seen zerk win vs a decent gunner was soaria running full regen build d stance just to outheal gunner's damage.
    Yea, I was lazy
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