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Dungeon Buffs

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Comments

  • ElinLoveElinLove ✭✭✭✭✭
    edited April 2017
    3AJXKWTNR3 wrote: »
    you will see the point when you start to die a lot trust me they hit harder you guys better use ccb a lot of crystals will get broken with 5 valks in a party its hard to see what you are doing so iframing is kind of off timing but some pro may disagree. it's longer also and if you have a healer you will die a lot or get pots.

    Well if aiming for the achievements then maybe as you would use up to 2 CCBs during the timeframe. Tho I still have my doubts if it will be worth at all given how much the lower crystals drop, and how much they're worth on broker.

    I just hope those starting tanks and healers will learn the game in the process. It has been quite annoying to go into face tanking parties on Sabex even, and the healer just DPSes and doesn't heal anyone at all
  • -sigh- Another change that does nothing but makes the dungeons take longer. I actually liked being able to knock down bosses if I did my combos well enough and stop them from employing certain attacks/mechanics if I saved my stun for a good moment. Now? It's just going to take longer and be more annoying. That's it. It won't be harder or better in any good way. I've been soloing the dungeons I go into while leveling up too, by the way, so I'm not some scrub. I've already done it the "hard way."

    This'll probably be strange to say, but I actually liked running through the leveling up dungeons more than anything at the end, since I had the choice to solo it myself, or to help others out with it. This change seems like it's just going to potentially screw that up.
  • KarmaTheAlligatorKarmaTheAlligator ✭✭✭✭✭
    edited April 2017
    Nilkemios wrote: »
    -sigh- Another change that does nothing but makes the dungeons take longer. I actually liked being able to knock down bosses if I did my combos well enough and stop them from employing certain attacks/mechanics if I saved my stun for a good moment. Now? It's just going to take longer and be more annoying. That's it. It won't be harder or better in any good way. I've been soloing the dungeons I go into while leveling up too, by the way, so I'm not some scrub. I've already done it the "hard way."

    This'll probably be strange to say, but I actually liked running through the leveling up dungeons more than anything at the end, since I had the choice to solo it myself, or to help others out with it. This change seems like it's just going to potentially screw that up.

    It's supposed to help new players learn their class better, but giving the bosses more HP and less likely to be CC'd doesn't really do that, IMO.
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