[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
How does it helping returning players not help new players as well ? (wow, someone grammar check this please). Both populations bear similar needs.
There's plenty of useful items that yield great interest: Semi, Goldfinger Token, Dragon Scale. It is my understanding that reaching 60 and 65 as the recruit grants 1 Token for each milestones that can then be redeemed in a shop, why not put a stack of 50 Semis for 1 Token ? perhaps even a stack of 110 for 2 Tokens, and similarly 20 to 30 Dragon Scales (with an optional 45 to 50 for 2 Tokens) and 30 Goldfinger (60 for 2 Tokens). The beauty of these items is that they are RNG roulettes, they're always needed and newcomers have none of any. Giving a fair amount of these would be a helpful addition, the sole debate to have on these would be how much is considered "fair".
Similar =/= same. A new player would need, let's call it guidance while a returning player won't. The buddy-up system is basically throw a code and there's no more "forced" interaction between the two players(no quests need to be completed to gain the rewards or even to start/end the connection, there's no need for both to even be online at the same time). A returning player is far more likely to know what class they want to play while a new player is more likely to hop between classes yet the buddy-up system only caters to a single char. A returning player is more likely to know about the buddy-up in the first place(there's no quest, no tool to search for a code/player to give you the code) and after, what is it, 1 hour of playing the game? you are no longer eligible to even use the code. It's those differences in needs and offers that cater to returning players and not new players.
In EU Tera, returning players get different kind of free packages (e.g. potions, temp. mounts, temp. costumes) sent to their mail address. So basically for a returning player you don't need such a complicated system as the Buddy-Up. It rather includes those who have started Tera half-heartedly (and their numbers must be big).
I think it's in all our interest to have a large player base. Because we're in fact fighting a dwindling number. What else than the Buddy-Up system would cater to this problem? (Besides the small gifts that new players/accounts already get).
Returning players wanting to try something new, or who can't remember how to play their level 60+ characters. That's exactly what happened to me, my Slayer and Reaper ended up shelved for new characters.