[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
if it stops being profitable, they will work harder and actually start listening to what is going on and what players want.
most games, when the company prove themself, then the players will start pouring money.
well the community here is too dumb, they throw and pour money into the game expecting the company to show gratitude and listen to them lol
for example, look at dota2, the players dont even spend a single cent on the game but the company have given so much to the players and actually listen to them and the players are now actually pouring so much money into the game.
in tera is different, the players pay and expect something in return, it doesnt work this way. when you pay before changes are made, the company will actually think they are doing things right and they are in the right direction. which is how we are now. you continue paying, the company continue thinking what they are doing is right.
but in another point of view, actually what the company is doing IS right. all they need is...
create cool costume loot box --->>> easy profit from dumb players.
you are a smart person my friend
the company know their cash shop is addictive and they know they can attract a small number of dedicated players that will actually constantly pour money into the game each time new gear and new costume are released.
I really like this game damn it:(
Oh well i guess i'll wait again...
You speak common sense and logic. But it's BHS (and respective publishers on top). I know per-core xbox/ps4 is well, [filtered]. The game should multithread, or it's gonna blow.
And I'd be willing to bet it will blow. Or rather - they will lower/adjust the details with no option to alter it [up] - to the point it will roughly work somehow. Enough to keep casual whales interested in the cash shop.
We've already seen screenshots of console version. Aside obvious scrolling/button changes, everything else looks litreally the same. Whether it really is the same [filtered] underneath, we will see. But between them doing good job or halfassed job - my bet is on the latter.
And even /if/, we won't likely see jack [filtered] from it on PC.
The fact that when profits start to lower, they need to come up with something to get the profits back on track is beyond obvious and I don't understand what part of that did I miss on the original comment.
What was proposed to simply cut off EMP and elite purchases in protest is just stupid tho. There's only so far they'll invest and try to improve until they simply give up. And re-making the entire game engine is not cheap enough to be an option when your budget decreases by every second.
Remember again: there's only so far they'll invest into the project. And this "only so far" changes based on what they have in hands and the perspectives of sales. If you just keep protesting expecting them to enter heavy debit to optimize the game (re-code at least the interface engine, if not way more), it's more likely that this won't translate into direct sales and will instead just keep them in debt and that's it - what not a single company in existence will ever want.
People seem to forget how companies work. People think that it's a huge care bear community giving you a free game cause they love programming and they just feed on smiles and thanks. There's only so far they'll invest until they give up. Redoing everything is out of that "so far".
Again, the console port is what I expect to be the ray of hope of optimization. There's a definite reason to do it for the consoles and after that there's little reason to not port over to PC, and the difficulty of that is low after it's done already.
I hope you're right.
To some extent, I find it difficult to believe that they would port TERA to consoles without optimizing things, as well. Maybe they have rebuilt some things from the ground up and decided that, while they were doing so anyway, they may as well port the game to consoles. Or, alternatively, the opposite: they're porting the game to consoles, so they have to tweak the game and re-factoring the code to make it work (more or less) properly on PS4/XBone and, consequently, it would make sense for them to apply some of the same improvements to PC's as well.
Edit: fixed some grammatical oddness and added an alternate theory. Though, both somewhat assume some amount of logic on the part of EME/BHS, so...
Yeah, it looks like they chose to travel the wrong road.
While I agree that optimization is more important from a user experience perspective, it isn't necessarily the kind of change that requires some understanding of the implications of optimization on the game's performance to really be as "exciting" as new classes or new content. I think part of what factored into the decision to not focus as much on optimization might be that BHS thought many casual players (especially whales) are probably more interested in/drawn in by getting shiny new toys to play with than in improvements to how the game runs.
There have been some minor improvements overtime, and the newer instances do tend to see better performance than older instances. Some issues people have can be fixed by restarting before specific boss fights (or getting a new GPU). They honestly just need to have a larger team to dedicate one to fixing some of the issues the pop up sooner. Seems when they fix some issues, new ones replace them. Some solutions would take them multiple years, because their dev team actually works on several games while being very small.
Further, given that the game has survived six years already with no more optimization than at the present, I don't think the evidence is overwhelmingly in your favor.
I understand your position, but I didn't meant to suggest that optimization wasn't important--just that maybe BHS (to the best of our knowledge) didn't consider it as important as they should have.
On that note, In the interest in assigning credit--and blame--where it is due: my understanding is that EME is the publisher/localizer, whereas BHS is the developer. Fixing optimization and creating content is more BHS's job than EME's.
EME--based on their own website--is responsible for: building and maintaining an audience (CM's, communication with playerbase, etc.), marketing and data analysis (which may or may not include passing along suggestions to BHS--I'm not sure), customer celations, and handling the server infrastructure and localization (including cash shop stuff, troubleshooting, and anything relating to the hardware and software of the servers themselves).
My point being: I'm sure En Masse Entertainment actually does grasp how important a happy player base is, but they aren't the ones who can/are supposed to address optimization issues--that's Blue Hole Studios. Maybe they can pass our concerns along, but it's no guarantee that the problems will necessarily be fixed.
I have to disagree with the whole "dying game" thing.
I've been hearing that since joining in 2014. Really. Every single day there's that time of the day where US players are sleeping/working/studying and some whale at 4:30 AM goes "ded gaem" on the chat. Power hours are simply too obscure for non hardcore players - heck I didn't know when it was, and look at me all the time in forums with 16 chars in AV since 2014. Open world PVP was nerfed hard, it never been such a huge thing frankly, and all the "no one does X BG" thing is simply cause the changes didn't go in favor of the people that grinded it nonstop, like FWC full EQ gear, CS Lv 65 lock and so goes.
TERA is a seasonal type, every new big patch there's that huge influx of players, and we did see this in Valkyrie, Ninja, Brawler, Sorc. revamp, Warrior revamp... It just goes like the same formula: new content -> Returning players + new players + current ones stop AFKing and playing Dress Up Simulator 2017 -> Gear grinding starts -> People get geared -> Run some top end dungeons -> OK that's enough, back to Dress Up Simulator 2017 -> "ded gaem" -> New content patch.
Seen it happen over and over. Will see it happen over and over again too. It's not dying, it's a roller coaster type of population/activity.
Seen TERA go trough the entire "BnS will kill this game when it comes" "OK BnS is [filtered] back to TERA...." "BDO Will kill TERA when it comes" "OK screw BDO back to TERA" "Chess Online will kill TERA when it comes" "Barbie Explorer - The Vengeance of Cthulhu will kill TERA when it comes" "Goat MMO Simulator will kill TERA when it comes". It's all the same talk, yet it's always the same thing: this game is easy to get into and not that hard to get back to as well.
Will optimization help it? Sure. Is the game dying cause bad optimization? No and it should have died ages ago if that was the case. Is there hope for optimizations still? Yes, console port coming could bring new good stuff.