[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
What is EME's plan on fixing server lag?
Are you just waiting to lose enough players so the population will die off, decreasing server lag? If so, then great, it's well on track.
Dungeons are unplayable in TR, and lag spikes for the past few months have literally become a part of common dungeon mechanics for raids and parties. It's pathetic. This game has went from one I'd highly recommended to people to one where people should avoid at all costs.
And no, it's not personal internet/ISP issues. When entire raids with members locations ranging from Europe to across North America all lag at the same time, there is definiately something wrong with the game itself.
Dungeons are unplayable in TR, and lag spikes for the past few months have literally become a part of common dungeon mechanics for raids and parties. It's pathetic. This game has went from one I'd highly recommended to people to one where people should avoid at all costs.
And no, it's not personal internet/ISP issues. When entire raids with members locations ranging from Europe to across North America all lag at the same time, there is definiately something wrong with the game itself.
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Comments
The lag is most related to the current easter event. The servers are being strained by the nonstop spawning and despawning of caimans. Same reason why servers couldn't handle Dreamstorm or are always laggy af during Mongos and Kyras.
What a load of [filtered].
SYN ping to TR is crystal clear while the game regresses to utterly unplayable levels regularly. It's their infrastructure that is at fault - either servers themselves or anything behind the proxy/balancer that presents the IPs to the outside.
This issue isnt my isp or a routing issue. My wtfast constantly is showing solid numbers with 0 packet loss and ping plotter thinks all is well as well.
So now the ball is in the players' court. It's so easy to make demands when you're not the one paying to make it all happen.