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server lag?
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Comments
Central USA
FF
Leveling Dungeons (mainly), BGs, Open World
Yes
Step 1
Bring an Update
Step 2
Do not prepare the Servers for it
Step 3
Completely ignore the community since they will forget about it in a few weeks anyway
Step 4
Say that you have fixed the server issue and dont mention that you actually did nothing expect waiting for players to leave
Step 5
Save $$$
This was after patch, on MT. And it's something that happens to everyone, you can see global chat, doesn't matter what you're doing or where you are, you get the spike.
Tempest Reach
Regular leveling with your new class, can't even pick up loot some times.
Dungeons, specially RMHM, and specially last boss. Cuz you know you guys made that thing so wicked hard any lag at all is a death sentence.
East Coast NC
Any time of day even 4am.
Yes everyone is talking about the lag. It's the most common topic in the game constantly.
2 things have saved this game from extinction. The Combat and Elins. Effectively one is fading. The combat. Because it's aggravating playing a real time combat game when your being screwed by lag.
Pressing restart will not automagically fix the problems.
Network to your public IPs is without issues. Behind/at them is what's failing - whether it's [filtered] BHS code, failing hardware somewhere, internal/datacenter infrastructure unable to cope with a very basic low load (considering how depopulated the game is compared to say 2015) or anything else.
Wall of whine started.
The worst part is that we all understand that nothing will really change soon. Yes we ll probably hear reaponse about their awareness in thus all or advise to check our device/internet. But this will not help. And even compensation will not because this feeling of boredom when you kick, wait, wait, kick, wait wait, ressurect makes feel only hatred to all this game. And at some point comes time when you want to shut it all and spit on all compensations. I wonder how another games solved their issues. Somehow they made a titanic huge progress. And the progress was visible for us, players.
Whine ended.