[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
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Regarding the Lag
Hey guys, I know this is a done and dusted topic here on the TERA forums: What is EME doing about the server lag? I know I know. We all know the servers are laggy. But stop and think about that for a second. I don't know if anyone else feels this way, but maybe we're being too lenient with EME about what they're doing with lag. In my opinion, lag shouldn't be something you expect every time you log in to play the game. And it's been here for a long time, although it's more prevalent and noticeable now with the Valkyrie release patch upon us. Ridiculous delays from hundreds of players. I'll attach a clip here that a player made in a Harrowhold phase 2 (ballista phase) that really illustrates the play-ability (or lack thereof) of this game in it's current state.

I think this clip clearly demonstrates the amount of lag we were experiencing lately. I know many of you can attest to this. Should it be this way? Should we have to resign ourselves to saying "I hope it's not TOO laggy to play today,"? Now, granted, I'm sure EME have their hands full with all the support tickets and patch releases and localization and so forth, however, we're coming up on another large event just next weekend. And I'm sure all of you who've taken part in an event like this, the triple drop and dungeon jackpot events, will groan to yourselves and hope that it just won't lag too much, that the lag will be tolerable and allow you to farm and to take advantage of the rewards. Is that enough though? Rumors abound that some servers are laggier than others, as well, and is it because of population? Is it because of hardware differences? We just don't know, because we aren't privy to that information. I think it's time that we get some transparency from EME about what is being done about the lag, not the generic response to posts asking us what server we're on, where we're playing from, if anyone else was lagging during that time. Because maybe that's a good set of questions when lag is uncommon, when it's a blip in the system, but on this large of a scale when the entire playerbase is lagging to almost unplayable (or sometimes completely unplayable) levels, I think maybe we need to be asking a different set of questions.
Discuss.

I think this clip clearly demonstrates the amount of lag we were experiencing lately. I know many of you can attest to this. Should it be this way? Should we have to resign ourselves to saying "I hope it's not TOO laggy to play today,"? Now, granted, I'm sure EME have their hands full with all the support tickets and patch releases and localization and so forth, however, we're coming up on another large event just next weekend. And I'm sure all of you who've taken part in an event like this, the triple drop and dungeon jackpot events, will groan to yourselves and hope that it just won't lag too much, that the lag will be tolerable and allow you to farm and to take advantage of the rewards. Is that enough though? Rumors abound that some servers are laggier than others, as well, and is it because of population? Is it because of hardware differences? We just don't know, because we aren't privy to that information. I think it's time that we get some transparency from EME about what is being done about the lag, not the generic response to posts asking us what server we're on, where we're playing from, if anyone else was lagging during that time. Because maybe that's a good set of questions when lag is uncommon, when it's a blip in the system, but on this large of a scale when the entire playerbase is lagging to almost unplayable (or sometimes completely unplayable) levels, I think maybe we need to be asking a different set of questions.
Discuss.
12
Comments
Sad thing is, this matter has been around since RMNM patch, and it got worse with Valkyrie patch. Why does this have to be the norm, and normal stable server is the rare thing?
It's definitely frustrating to experience these lag problems on a consistent basis. What bothers me is that why we as players have to always worry about lag, checking our ISP or things like checking Traceroutes to Tera. I say this because when playing a game, any game that is, we should not have to resent to things like this. When most games have issues occur, they take immediate action and even bring down the game if need be and then compensate the players. The question is why the server lag issues have not been addressed or at least some word of communication that this is being looked into? I don't know how much as we as the playerbase have to keep communicating on the forums to have EME to look into or say something about this problem.
I totally get that kind of standstill lag too. Normally I'm not killing anything too dangerous though. Haven't died from it yet but it's still a nuisance.
Same for tanking Lache. See her using 1st right hand, game standstill, next moment I get a frontswipe in my face.
With medium population on HW I cant even finish a Brawler rotation without lag.
All started with valk patch sigh.
And its not just me, I can hear over Discord that everyone else lagged the same moment.
All in TR
I play on Tempest Reach
I live in British Columbia, Canada
I experience lag in dungeons and open world
My network speeds are 150mb/s down, 25mb/s up
I have no lag in other games such as LoL, BDO, D3, lots more
Even more irritating when I'm trying to re-learn mechanics and we end up wiping to really stupid things because my heals won't go off. Or because I rubberband into an aoe that I just dodged out of. When we're not getting massive lagspikes, I'm still spiking from 40 to 150 every few seconds, which makes timing things pretty unstable. I'm dying to or getting hit by things I know the dodge timing of still, like the back of my hand, because the timing keeps shifting from the small spikes. And the big spikes are just RIP.
Just for the record because I see this get posted a lot but bandwidth and latency are separate things so your up and down speeds have no bearing on your latency. Latency is the delay that exists for a packet to reach you while your bandwidth is just the size of the pipe entering your home.
Now whether any of these issues are latency issues or if they are more server overload issues remains to be seen since they are affecting everyone equally at the same time in a dungeon.
Yes, you are correct. My point was to rule out the possibility that I am running some ridiculously slow/outdated network connection.
Tera's servers are in Chicago, so here's a ping test from my home to Chicago Illinois and I definitely don't get 60 ping in game.