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Comments
Your lock on is an AoE Heal. You don't need to heal more than 4 people with it so...
You don't need options because it's on a 2.5 second cooldown with a near instant cast time. It also heals for more than half people's HP while leveling so I see no problems. Priests have more healing skills because their lock on heal is a lot worse than Titanic Favor.
This is just bad advice overall.
You shouldn't take every death as your fault, you should be able to figure out wen you completely messed up, when you could've reacted better if you'd been more prepared and when there was nothing you could do about it. Constantly blaming yourself for everything that goes wrong won't make you a better healer, it'll just makke you an annoying one especially if you decide to keep apologising *shivers*
Dropping motes is a really good habit to have in general because you never know when something bad is going to happen to you or when you'll do something stupid and there's no back-up plan on the floor. Dropping motes should not compel you to sit on your thumbs and wait for people to pick them up. If you need to actively stop yourself form moting in order to figure out how to heal...*clears throat*
I like to be prepared also. Both healers don't seem hard or easy just how you go about with one of em.
Played priest back in the day and I admit, with all there heals can they really save everyone like most people say? I switched and started to main mystic and Titanic Favor was my best friend, of course though I would throw some motes on the ground and explain what I do. But rarely from 20-65 did my party have to pick up a mote because titanic favor healed more than priests focus heal.
A lot of veterans who are dismissing the OP are overlooking a very important point that the OP is trying to make, and that is the Mystic's level-up game needs to be revamped. They simply can't perform as well as Priests of the same level while doing level-up dungeons.
I believe the OP is entirely correct. You only get 2 heals between levels 1 - 59: Mote and Titanic. And under level 60 you have no access to atkspd crystals, succoring crystals, atkspd / CDR rolls, atkspd jewelry set bonus, nor etchings. You will NOT be healing people for half their HP bar with a single cast of Titanic at these lower levels, as someone else in this thread eloquently said they did. It is far from instant cast at lower levels (my definition of instant cast might be skewed, having played too long with double tier4 etch). And its cd is ever slightly longer. Come on. Take a look at the rolls that you get on your mystic's Avatar weapons while you level up...
I think they should revamp the Mystic and lower the acquisition level of either Totem or Boomerang; one or the other, it doesn't have to be both. And scale the healing power accordingly. Just make it available at about level 30 or 40.
Edit: if it isn't obvious, I don't remember at what level Thrall of Life is available. So I left it out.
Try healing with only Focus Heal from levels 1 thru 59.
That is basically what mystics have to do.
The only thing they can't perform as well as a Priest is party DPS because of the lack of VoC's endurance debuff until 63. While I was leveling, Titanic Favor easily healed people for a huge part of their HP even with an avatar weapon. I also have no idea how you can't heal anyone using only Titanic Favor. Boomerang is more for the AoE + smaller animation lock rather than the raw healing. Warding Totem is basically useless for a healing skill.
At level 65 you still only have 2 heals as a Mystic (TF and Boomerang), so nothing actually changes. Priest also heals for nothing while leveling, and their cool downs are longer in addition to having much longer animations than Mystic. You can Titanic Favor off CD, which is the same thing you do at 65, while leveling. This heal also has better range than Priest. Having more heals to use does not equate to more healing, it's actually worse to have lower heals per cast while having more casts than a good single cast heal, especially when you take into account TF has no cool down.
Also, even if Boomerang was acquired at a lower level, you would just have Mystics complaining they can't use it since the party doesn't stay in line to make it effective, essentially nothing changes.
Seriously, take a look at the healing stats on Avatar weapons. A superior weapon from the dungeon you're trying to run will do WAY more, even without rerolling for boosted heals (4.5% vs ~9% baked in, iirc, plus higher base healing mod).
Ditch the avatar for dungeons and pick up something better off broker/BG credits.
I main a Mystic, and I have to say seeing other Mystics in low-level dungeons is awful most of the time. I dont want to be waiting 10-15 seconds for a heal (as a tank!) because you decided to drop 5 motes by your own feet. I'm tired of having to explain that Thrall of Protection is not going to contribute enough DPS to warrant it's passive aggro rip. You don't have Titanic Wrath to worry about anymore, you don't have Volley of Curses to keep up yet, just heal and cleanse damn it!
As someone said above, the only heals until lvl 60 are titanics and the motes. This is why the motes are crucial in early game, we're not talking about endgame. Besides that, the leveling range has lvl 50 players that wear lvl 36 armor. In endgame, you don't have people jumping around in Idoneal in hard mode.
Word to the OP: just ignore it. Do your best, keep healing and refrain from doing damage. At this point, you don't even have endurance reduction.
If the party is 1 tank 3 dps, then they kinda deserve to die lol.
If the party is 4dps, even then it is usually levelling dungeons, they probably need to accept that they can't just facetank damage in endgame. I admit I facetank on my valkyrie sometimes (I actually decided to screw it when I see 4 valks and I just put on wrathful + threatening lol)
In any case. General rule of thumb, if a dps dies, it is the healer's fault no matter how bad the dps is. That is the only way to improve reflex. I don't like sugarcoating things. I will say the same thing to the DPS: if said dps dies, it is his fault, even if the healer is absolutely trap. Only when you get why I said this, you will then improve. Stop complaining and focus on your own game.
Theres always room from improvement, Mystic healing is really strong if you gear it decently.
I have no idea how you play to see what you do but you can literally solo heal any dungeon without any problem as mystic, with or without your party members eating all mechanics(they also need gear to facetank).
Most of the time people facetank because they want to do more dps or because they don't know any mechanics and the consequence is to blame their healer.
DPS are a bunch of fucktards (mostly on IM) who cant pause dps for a second and grab one or two motes to get extra healing
And remember, you are technically a god so if they [filtered] up for not grabbing motes when you are either too far away or they have ONE under their faces, its cause they are dumb as [filtered] and they should delete their DPS
Or you can just heal them. The only reason to pick up a mote is emergencies and some mechanics (like Lachelith).
There are very few cases where you are actually too far away to heal them.