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If a new healer class was made, what unique skills that will set it apart...

24

Comments

  • BonbonnieBonbonnie ✭✭✭
    edited April 2017
    Give me a paladin-esque and I'll be happy. After all, I end up tanking and healing at the same time anyways...

    Or just a healing class with more durability than toilet paper.
  • BonbonnieBonbonnie ✭✭✭
    Nootiful wrote: »
    tbh we need a new healer class. Theres way too many dps and no tanks or healers.

    Indeed. Something to spice up the healer playstyle so we're not just healbots. Something that allows us to give decent damage and debuffs on enemies while still healing our allies. I would suggest mystic buffs, but we all know mystics aren't allowed to be good in the eyes of BHS.
  • Would like a bard/music playing class and it better be elin playable they can even make it for popori/elin just for both genders
  • nhatnhat ✭✭
    edited April 2017
    Grievuuz wrote: »
    We could use a bard type support buffer/healer, or a shielding based class that didnt heal as much as it just mitigated damage.

    You know in FF14 there's a scholar class that use shielding as part of skills to mitigate damage. I think it would work really well here
  • KillstyleKillstyle ✭✭✭
    edited April 2017
    How bout just a support class and not a new healer class? The support class could be dps / off heals. Could be a necromancer type class that can take from enemies and give to your allies whether it be health or mana. Possibly dropping circles on ground that any enemy inside of it loses health or mana (2 separate circles, one for health leach and one for mana leach). Could also have dot's that tick off health / mana and you see little bubbles (like the xp bubbles that follow you) give health / mana to allies. It should also have other dot's / skills that either reduce endurance (like warrior or Thrall glyph), slow enemies (which other classes have but don't use much) possibly with summons that latch onto enemy and that's what causes slow, possibly reduce enemy power / crit, etc. The class would have to be more for buffing allies and debuffing enemies then straight dps. The class would have dps skills obviously but it would be more tuned for assisting group rather then just dps. Maybe even a projectile resist dome skill, non-knockdown zone, non-stun zone, etc. The skills to assist a group can be quite large so you would be leaching from enemy, adding dot's for dps, duffing allies, debuffing enemy, and laying zones of varying resistances (aka knockdown, stun, poison, etc.). Could be complex yet fun and different. Just don't want it to be female only class and if it is then no more Elins. Throw it to the human females, Amani females.
  • MinimanaMinimana ✭✭✭
    edited April 2017
    We need a Popo Bard playing the hottest guitar riffs on the battlefield buffing and healing everyone.
  • ObsObs ✭✭✭
    Killstyle wrote: »
    How bout just a support class and not a new healer class? The support class could be dps / off heals. Could be a necromancer type class that can take from enemies and give to your allies whether it be health or mana. Possibly dropping circles on ground that any enemy inside of it loses health or mana (2 separate circles, one for health leach and one for mana leach). Could also have dot's that tick off health / mana and you see little bubbles (like the xp bubbles that follow you) give health / mana to allies. It should also have other dot's / skills that either reduce endurance (like warrior or Thrall glyph), slow enemies (which other classes have but don't use much) possibly with summons that latch onto enemy and that's what causes slow, possibly reduce enemy power / crit, etc. The class would have to be more for buffing allies and debuffing enemies then straight dps. The class would have dps skills obviously but it would be more tuned for assisting group rather then just dps. Maybe even a projectile resist dome skill, non-knockdown zone, non-stun zone, etc. The skills to assist a group can be quite large so you would be leaching from enemy, adding dot's for dps, duffing allies, debuffing enemy, and laying zones of varying resistances (aka knockdown, stun, poison, etc.). Could be complex yet fun and different. Just don't want it to be female only class and if it is then no more Elins. Throw it to the human females, Amani females.

    Anything that heals the party a decent amount and gives more dps than a Priest or Mystic will just be overpowered.
  • YamazukiYamazuki ✭✭✭✭✭
    There's literally nothing they can do to make a 3rd unique support class other than making it strictly a shield/buff oriented class with nearly no healing capabilities. Although then it runs into the issue of it being useless to anyone not in the top 1% and it just gets over buffed to the point Priest/Mystic is useless. It can't be a tank/healer because then every tank and Priest/Mystic becomes pointless. It can't be a dps/healer because depending on how it's done you'll just have a tank+4 of them. If they end up stance based like Berserker/Warrior where you're one or the other that ends up just being a huge waste of resources.
  • BonbonnieBonbonnie ✭✭✭
    Obs wrote: »
    Killstyle wrote: »
    How bout just a support class and not a new healer class? The support class could be dps / off heals. Could be a necromancer type class that can take from enemies and give to your allies whether it be health or mana. Possibly dropping circles on ground that any enemy inside of it loses health or mana (2 separate circles, one for health leach and one for mana leach). Could also have dot's that tick off health / mana and you see little bubbles (like the xp bubbles that follow you) give health / mana to allies. It should also have other dot's / skills that either reduce endurance (like warrior or Thrall glyph), slow enemies (which other classes have but don't use much) possibly with summons that latch onto enemy and that's what causes slow, possibly reduce enemy power / crit, etc. The class would have to be more for buffing allies and debuffing enemies then straight dps. The class would have dps skills obviously but it would be more tuned for assisting group rather then just dps. Maybe even a projectile resist dome skill, non-knockdown zone, non-stun zone, etc. The skills to assist a group can be quite large so you would be leaching from enemy, adding dot's for dps, duffing allies, debuffing enemy, and laying zones of varying resistances (aka knockdown, stun, poison, etc.). Could be complex yet fun and different. Just don't want it to be female only class and if it is then no more Elins. Throw it to the human females, Amani females.

    Anything that heals the party a decent amount and gives more dps than a Priest or Mystic will just be overpowered.

    That didn't stop them from releasing several broken DPS and a tank.
  • Make it a healer type character much like that of Zenyatta in Overwatch. Keeps a ticking heal on someone that can be moved around whenever needed. Can put a marker on a monster also for more damage from everything. Big heal skill for everyone as their special gauge is full.

    So an average healer with average damage that makes everyone around them stronger.
  • berrymilkberrymilk ✭✭✭
    summoning class that summon monsterous popori's :o
  • ElinLoveElinLove ✭✭✭✭✭
    Being mostly a Priest player I definitely think we do need a new healer class, and can't see a single reason why it would be an issue to Priest or Mystics. We've got 4 tanks, 2 being main DPS switchable to tank. But we've got only 2 heal classes, and no DPS switchable to heal. I was once imagining that Sorcerer could somehow fill that gap becoming a secondary healer class like Berserker tank, when in need you switch over to heal, or back to DPS.

    Now a bard or summoner would be really epic, make a Guitar Hero-ish combo based bard that keeps buffing the party more and more the longer the combo chain, that would be amazing to be frank. Lower healing capacity than Priest or Mystic, but still able to heal, but focused on buffs and debuffs.
    Our BG and dungeon queues do need more heals, please!!

    Come on guys create healers, it's fun to keep everyone alive! or let that troll dead and not ress him when he [filtered] too much
  • KillstyleKillstyle ✭✭✭
    Obs wrote: »
    Killstyle wrote: »
    How bout just a support class and not a new healer class? The support class could be dps / off heals. Could be a necromancer type class that can take from enemies and give to your allies whether it be health or mana. Possibly dropping circles on ground that any enemy inside of it loses health or mana (2 separate circles, one for health leach and one for mana leach). Could also have dot's that tick off health / mana and you see little bubbles (like the xp bubbles that follow you) give health / mana to allies. It should also have other dot's / skills that either reduce endurance (like warrior or Thrall glyph), slow enemies (which other classes have but don't use much) possibly with summons that latch onto enemy and that's what causes slow, possibly reduce enemy power / crit, etc. The class would have to be more for buffing allies and debuffing enemies then straight dps. The class would have dps skills obviously but it would be more tuned for assisting group rather then just dps. Maybe even a projectile resist dome skill, non-knockdown zone, non-stun zone, etc. The skills to assist a group can be quite large so you would be leaching from enemy, adding dot's for dps, duffing allies, debuffing enemy, and laying zones of varying resistances (aka knockdown, stun, poison, etc.). Could be complex yet fun and different. Just don't want it to be female only class and if it is then no more Elins. Throw it to the human females, Amani females.

    Anything that heals the party a decent amount and gives more dps than a Priest or Mystic will just be overpowered.

    It's not meant to be a better or even equal healer as Priest or Mystic. I don't want to remove any of the classes. It's suppose to be a half as good healer that buffs / debuffs and dot's. A pure support or support / dps class. Not a healer class. Think kinda like Druid in WoW (but not as good at healing), which I loved cause it was hybrid. Love hybrid classes.
  • ObsObs ✭✭✭
    Bonbonnie wrote: »
    Obs wrote: »
    Killstyle wrote: »
    How bout just a support class and not a new healer class? The support class could be dps / off heals. Could be a necromancer type class that can take from enemies and give to your allies whether it be health or mana. Possibly dropping circles on ground that any enemy inside of it loses health or mana (2 separate circles, one for health leach and one for mana leach). Could also have dot's that tick off health / mana and you see little bubbles (like the xp bubbles that follow you) give health / mana to allies. It should also have other dot's / skills that either reduce endurance (like warrior or Thrall glyph), slow enemies (which other classes have but don't use much) possibly with summons that latch onto enemy and that's what causes slow, possibly reduce enemy power / crit, etc. The class would have to be more for buffing allies and debuffing enemies then straight dps. The class would have dps skills obviously but it would be more tuned for assisting group rather then just dps. Maybe even a projectile resist dome skill, non-knockdown zone, non-stun zone, etc. The skills to assist a group can be quite large so you would be leaching from enemy, adding dot's for dps, duffing allies, debuffing enemy, and laying zones of varying resistances (aka knockdown, stun, poison, etc.). Could be complex yet fun and different. Just don't want it to be female only class and if it is then no more Elins. Throw it to the human females, Amani females.

    Anything that heals the party a decent amount and gives more dps than a Priest or Mystic will just be overpowered.

    That didn't stop them from releasing several broken DPS and a tank.

    DPS are rated just on their DPS. Valkyries are honestly pretty fine. They have a lot of potential DPS but are easily the most punished for dying or messing up their rotation due to mistakes/boss movement. As for tanks, Lancers are even more broken than Brawlers right now.
    Killstyle wrote: »
    Obs wrote: »
    Killstyle wrote: »
    How bout just a support class and not a new healer class? The support class could be dps / off heals. Could be a necromancer type class that can take from enemies and give to your allies whether it be health or mana. Possibly dropping circles on ground that any enemy inside of it loses health or mana (2 separate circles, one for health leach and one for mana leach). Could also have dot's that tick off health / mana and you see little bubbles (like the xp bubbles that follow you) give health / mana to allies. It should also have other dot's / skills that either reduce endurance (like warrior or Thrall glyph), slow enemies (which other classes have but don't use much) possibly with summons that latch onto enemy and that's what causes slow, possibly reduce enemy power / crit, etc. The class would have to be more for buffing allies and debuffing enemies then straight dps. The class would have dps skills obviously but it would be more tuned for assisting group rather then just dps. Maybe even a projectile resist dome skill, non-knockdown zone, non-stun zone, etc. The skills to assist a group can be quite large so you would be leaching from enemy, adding dot's for dps, duffing allies, debuffing enemy, and laying zones of varying resistances (aka knockdown, stun, poison, etc.). Could be complex yet fun and different. Just don't want it to be female only class and if it is then no more Elins. Throw it to the human females, Amani females.

    Anything that heals the party a decent amount and gives more dps than a Priest or Mystic will just be overpowered.

    It's not meant to be a better or even equal healer as Priest or Mystic. I don't want to remove any of the classes. It's suppose to be a half as good healer that buffs / debuffs and dot's. A pure support or support / dps class. Not a healer class. Think kinda like Druid in WoW (but not as good at healing), which I loved cause it was hybrid. Love hybrid classes.

    I know what you mean, but you still have to admit that when a class is released that could debuff/buff/deal decent dps with some alright healing (Mystic during DS3/SSHM patch), it made Priests useless. If a new class comes out that can heal just enough and debuff/buff/deal damage, then it would make priests/mystics unwanted for most content.

    The problem comes from the fact that our healers are already massive supports with TN/Estars/Shakan and Aura of the Merciless/Contagion. If you don't make it good enough, then no one will want you in the party because you don't heal/debuff enough. If you make it too good, then no one will ever want to run with priests/mystics again.
  • I'm probably gonna get a lot of hate on this, but I have held a few ideas that would make a third healing class more interesting but yet still viable.
    1. No support buffs (power, crit factor, attack speed, endurance etc. -except of course a few heals) but instead, plain raw damage.
    2. Maybe watered down versions of priest and mystic buffs but give them an enrage so it makes it somewhat viable, just not overpowered.
    3. A heavy armor healer that heals a modifier off their current health but steals from others.

    With all that said, the important thing to note is that it cannot seriously outperform priest or mystic. In my opinion, Priests should always have the strongest heals and Mystics should have more dps. Like I said, probably a lot of hate, but these are just my opinions.
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