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Berserker Tanking?

I'm really enjoying Berserker playstyle leveling them up and I've ended up kind of half-tanking in several dungeons already due to just hitting extremely hard and being able to block...I'm wondering, is Berserker viable/good as a tank at 65 with their upgraded kit, or should I just stick to one gear set for DPS?

Comments

  • metagamemetagame ✭✭✭✭
    their tanking ability is acceptable, but they lack an enrage skill which prevents them from being a viable tank

    with enough practice you'd have no problem tanking any content currently in the game, but playing any other tank class would perform better
  • metagame wrote: »
    their tanking ability is acceptable, but they lack an enrage skill which prevents them from being a viable tank

    Ah, that little bit does kind of suck. I'll stick to being an axe murderer then. is there a guide/list/etc anywhere on what I can/can't negate with Axe Block? IE, what I need to actually i-frame vs 'defend' in a DPS context. It's such an unusual skill compared to the other 'block' ones.
  • metagamemetagame ✭✭✭✭
    you could watch zerk povs on youtube, i don't think there's really anything written anywhere for any specific class
  • metagame wrote: »
    you could watch zerk povs on youtube, i don't think there's really anything written anywhere for any specific class

    Ah, good point. hadn't thought of that. Thank you for the help!
  • TewiiTewii ✭✭✭
    Uratoh wrote: »
    is there a guide/list/etc anywhere on what I can/can't negate with Axe Block? IE, what I need to actually i-frame vs 'defend' in a DPS context. It's such an unusual skill compared to the other 'block' ones.

    Uh.. you can block what everyone else can block. There are no separate blocking 'mechanics' for a Zerk's block. If it doesn't outright bleed through and kill you, or it's blockable in the first place, then it can be blocked.
  • ObsObs ✭✭✭
    edited April 2017
    Tewii wrote: »
    Uratoh wrote: »
    is there a guide/list/etc anywhere on what I can/can't negate with Axe Block? IE, what I need to actually i-frame vs 'defend' in a DPS context. It's such an unusual skill compared to the other 'block' ones.

    Uh.. you can block what everyone else can block. There are no separate blocking 'mechanics' for a Zerk's block. If it doesn't outright bleed through and kill you, or it's blockable in the first place, then it can be blocked.

    Zerk block is significantly weaker than the other blocking classes' blocks.

    To answer the OP, it depends on your gear.
  • edited April 2017
    There is a limit of damage which the weapon can block and this is written on the weapon. Lances can block more damage then twin swords and axes, and twin swords block more then axes. I dont own a brawler so I wont comment on them. This was one of the interesting part of the game back in the early days till the initial patches of lvl 65 content. For example during the BR patch, some of the attacks by Nightmare Fulmiar will exceed the amount of damage that twin swords can block. So the warrior tank will still take in some of the damage from certain attacks. However, I believe that nowadays all block-able attacks does not exceeds the blocking limit on any types of weapons.

    Back in the days, hiding behind a lancer or warrior who is blocking allows you to take lesser damage. I think this has nothing to do with the blocking limit of the weapons, but rather the blocking skill itself has this ability to do so.
  • StevenAnthonyStevenAnthony ✭✭✭✭
    Uratoh wrote: »
    I'm really enjoying Berserker playstyle leveling them up and I've ended up kind of half-tanking in several dungeons already due to just hitting extremely hard and being able to block...I'm wondering, is Berserker viable/good as a tank at 65 with their upgraded kit, or should I just stick to one gear set for DPS?

    intimidation mode gave a "buff" amouth to axe block can damage block, but axe block in berseker dont depent from resolve/mana like lancer/warrior block, and intimidation ( berseker tank mode ) debuff powar and crit factor by 30 when you cast

    you have a great agroo generation but less damage, because how agroo works now,

    find a guild, tank here , learn how agroo works, the job of tank is have agroo all time in dungeons, dont matter how they doing.
  • YamazukiYamazuki ✭✭✭✭✭
    Obs wrote: »
    Tewii wrote: »
    Uratoh wrote: »
    is there a guide/list/etc anywhere on what I can/can't negate with Axe Block? IE, what I need to actually i-frame vs 'defend' in a DPS context. It's such an unusual skill compared to the other 'block' ones.

    Uh.. you can block what everyone else can block. There are no separate blocking 'mechanics' for a Zerk's block. If it doesn't outright bleed through and kill you, or it's blockable in the first place, then it can be blocked.

    Zerk block is significantly weaker than the other blocking classes' blocks.

    To answer the OP, it depends on your gear.

    Tank stance increases the Berserker's block stat.
  • ObsObs ✭✭✭
    Yamazuki wrote: »
    Obs wrote: »
    Tewii wrote: »
    Uratoh wrote: »
    is there a guide/list/etc anywhere on what I can/can't negate with Axe Block? IE, what I need to actually i-frame vs 'defend' in a DPS context. It's such an unusual skill compared to the other 'block' ones.

    Uh.. you can block what everyone else can block. There are no separate blocking 'mechanics' for a Zerk's block. If it doesn't outright bleed through and kill you, or it's blockable in the first place, then it can be blocked.

    Zerk block is significantly weaker than the other blocking classes' blocks.

    To answer the OP, it depends on your gear.

    Tank stance increases the Berserker's block stat.

    But the base blocking for DPSing is still worse. And whether you should block or dodge certain attacks depends on your gear.
  • If I might be so bold as to add my opinion as a Berserker Tank.

    There are many drawbacks to a Berserker versus other tanks in terms of what we can and cannot do, for example no forced enrage and out blocks being less damage over all, however these are just the facts on paper, the biggest deciding factor will always be the person playing the Berserker tank.

    Let me explain a little, the biggest hurdle when learning tank (at least in my case) is learning the boss patterns and mechanics, a dead tank does nothing, and class doesn't inhibit ones ability to memorize and learn. Secondly skill is something that can't be measured on paper so easily a lancer that is perfect in ever way will outclass a berserker, just as a good zerk tank will easily outclass a brand new lancer.

    And the enrage isn't exaclty a huge an issue as everyone makes it out to be, bosses enrage naturally every 10% hp after 90%, if you're a well oiled team the boss will stay enraged 50% of the time naturally, throw in the fact that zerkers still crit incredibly hard on the front for amazing dps and their 'defence stance' constantly generates aggression making them one of the easiest classes to hold aggro on and you have a tank that works... So long as the peraon who's playing them knows what they're doing.

    So tl;dr versiom, a tank is only as good as the skill of the person playing, and all tanks at viable in the right hands.

    - A zerk tank from MT
  • EnerG wrote: »
    If I might be so bold as to add my opinion as a Berserker Tank.

    There are many drawbacks to a Berserker versus other tanks in terms of what we can and cannot do, for example no forced enrage and out blocks being less damage over all, however these are just the facts on paper, the biggest deciding factor will always be the person playing the Berserker tank.

    Let me explain a little, the biggest hurdle when learning tank (at least in my case) is learning the boss patterns and mechanics, a dead tank does nothing, and class doesn't inhibit ones ability to memorize and learn. Secondly skill is something that can't be measured on paper so easily a lancer that is perfect in ever way will outclass a berserker, just as a good zerk tank will easily outclass a brand new lancer.

    And the enrage isn't exaclty a huge an issue as everyone makes it out to be, bosses enrage naturally every 10% hp after 90%, if you're a well oiled team the boss will stay enraged 50% of the time naturally, throw in the fact that zerkers still crit incredibly hard on the front for amazing dps and their 'defence stance' constantly generates aggression making them one of the easiest classes to hold aggro on and you have a tank that works... So long as the peraon who's playing them knows what they're doing.

    So tl;dr versiom, a tank is only as good as the skill of the person playing, and all tanks at viable in the right hands.

    - A zerk tank from MT

    yes, im still rememebr trap IM run in Vhnm , brawler gearing Treatening virsk and they dont have any idea from patters ( and +15 dps ambush = = him lose agroo very easy , in argon and duras booses, but in vegel im chooise to change intimidation mode since him refuse change cristals

    im able to retain agroo and im dont lose ( im die couple time but, im dont know patters vegel too huehue) only with punishment strike, raze , flatten and fyery rage

    the problem is berseker dont have any buff , the only skill they have are the most high agroo generation , low dps like lancer without any buff , and they are slow to atack ( and you are skill charge tank anyways )

    for do low , mid tier is enought, im saw very good berseker tanks, but in high tier always player want lancer, cuz buff and fast runs, and berseker tank is example for a good idea ( high agroo generation, shout with perma agroo and low cd, debuff skill ) with poorly designed ( nerft power and crit , you are unique charge skill tank, lack in evasion , more pusnish in mecanics since you cant block them , lack in block , low endurance and low hp base etc.) im tank sometimes with berseker for guild missions or runs with guild ( aka more mid tier ) but im no very good in high tier dungeons with berseker huehue
  • voidyvoidy ✭✭✭✭✭
    edited October 2017
    I have a zerk. Got it to 65 specifically with this sort of versatility in mind. I wanted to be able to dps and tank. Even tanked for a while before brawler came out and ruined it for me. Today I main lancer. There's my "I have some experience with this, I'm not just talking out of my [filtered]" bit.

    They're good at keeping aggro at least, but everything else is lackluster. Lacking an enrage means your team doesn't get that initial burn that they would get in a group with literally any other tank, and they're also at a disadvantage during DPS checks since they lack party buffs as well. Generally tanks without party utility tend to make up for it with superb DPS, but zerktank's frontal dps is really not enough to make up for everything else that it lacks. To top it off, you'll still have one of the lowest HP pools in the game coupled with unusually low endurance for a melee class decked out in plate armor, so every time you eat a hit (say, to finish off a second punishing strike, or to squeeze in a thunder strike that *just* finished) it'll hurt quite a bit.

    As a former zerktank, I feel pretty bad for the people who still enjoy playing it every time I write about this subject but I can't in good conscience recommend that route to anyone, especially when zerkdps is fantastic and offers so much more and doesn't feel like the devs just forgot about it when brawler came out. Seriously BHS, what the hell? Brawler is basically zerktank on steroids, it even has the same endurance debuff % and the rage motif.

    By all means, do what you love. I still play priest even though mystic blows it out of the water at the moment. If you like zerktank, then you'll play it a lot and you'll get good at it and people will either join you or wait for a different tank. Just, know what you're getting into. It is objectively the worst tank in the game right now, by far.
  • Zerk tank really only exists because at the time aggro worked completely differently to how it does now, and there were VERY limited numbers of people playing lancer or warrior tank (brawler wasn't out yet) so someone thought it would be a good idea to let existing zerkers try their hand at tanking, back when leveling wasn't just a 6 hour stumbling block. So they have skills to hold aggro but as they're more geared toward old-style tanking, they don't really do good front dps, they don't have party buffs, and they don't have infuriate. All they can effectively do is position the boss. Basically, it's a last resort tank when you can't find any tanks, in the same spirit as it was released - a last resort because nobody was playing tanks.
  • Zerk tank really only exists because at the time aggro worked completely differently to how it does now, and there were VERY limited numbers of people playing lancer or warrior tank (brawler wasn't out yet) so someone thought it would be a good idea to let existing zerkers try their hand at tanking, back when leveling wasn't just a 6 hour stumbling block. So they have skills to hold aggro but as they're more geared toward old-style tanking, they don't really do good front dps, they don't have party buffs, and they don't have infuriate. All they can effectively do is position the boss. Basically, it's a last resort tank when you can't find any tanks, in the same spirit as it was released - a last resort because nobody was playing tanks.

    in "Go berseker Pacht " all say game die cuz berseker are the last resort tank huehuehuehu
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