[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
I think it's a major problem that they should make a concerted effort to fix, but--while I would appreciate some communication to let us know what they're doing to address the issue--if they make their plans known and then those plans don't pan out, they could risk alienating more people than if they had just kept quiet until everything was more or less ready to be implemented.
That's more or less the conclusion I've come to as well: if we're going to see any major changes to the game's inner workings, it will probably be when/after the console ports are released, since I would expect that BHS probably had to dig around through their legacy code anyway while preparing for this update.
Read below:
This all included there many other factors at play, your routing to said servers of other MMOs, their server configuration, the game client's coding. (TERA's client was built on UE3, since its development and birth, its quite an outdated engine)
From what I have heard so far: It is said that the UI is the heaviest bottleneck on the client. It's flash-based and BHS is aware of it. Fixes anytime soon? I don't know, but UE4 handles HTML5 now and between UE3 and 4 flash has been deprecated as far as I am aware of. But making the switch, porting it all over, fixing the game client costs money and not a little either. They are currently doing what they can.