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What is EME's plan on fixing server lag?

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Comments

  • WolfMasterWolfMaster ✭✭
    edited April 2017
    Well all this about the servers and the truth is EME doesn't have anything to do with the actual servers. They lease a server and it's the server farm that is responsible for the lag. Tera probably shares a server with some other apps/database. I'm sure they don't actually have a dedicated server for Tera and if they do it runs multiple Tera virtual servers. I bet that each Tera server is a virtual server on a physical server. Four or five physical servers would be cost prohibitive in the real word unless the money is there or they do it in house which EME doesn't do. EEME just manages there virtual servers remotely from there offices. They may have the test server in house as it's easier to test and make the changes from Ktera to NATera.
  • Jinsoyun wrote: »


    that right there is a very good very good question. I asked a similar one in another thread ....these devs must be ok with creating multiple threads on the same topic


    It looks like they are when the problem is this widespread.

    A game with as small of a population as this one can ill afford to lose players / customers due to technical issues (those that they can control anyway). Just look at global chat or party chat, the most common thing said is LAGGGGGG.

    If the issue is as widespread as it seems to be (global / party / guild chats) with it being the never ending topic of conversation in game, then eme should be a little more vocal about what they are doing to alleviate the problems for there customers and the perspective customers (free players).

    The forums are always the unhappy/ angry / complainer / white knights, who will argue what they want / want to believe to no end without listening to reason and should thus be acknowledged and then mostly ignored. A constantly reoccurring topic that is also a topic of discussion in game, should be allowed to persist and more closely scrutinized.

    As for myself lag was not a issue for me pre Valk patch, now it is a very large issue as I can only participate in solo content. Pre Val patch I was playing Brawler and Priest (roles that are needed) and having a lot of fun, now I farm bams, kill tasty watermelons and /dance because I have a few one second lag spikes every minute or so in instances and that is unacceptable in tank / healing roles. Pre Val, I was spending money on this game and using a unhealthy portion of my free time on it. Presently, I am not spending money and staying online for far less time, today around a hour (for me that is nothing). I am not saying ima quit or fix yo chit or fok u ema, I am saying I cannot have fun with this present technical issue persisting in game and I would love for a solution to be presented here or elsewhere so I can go back to pre valk fun.

    I think it's a major problem that they should make a concerted effort to fix, but--while I would appreciate some communication to let us know what they're doing to address the issue--if they make their plans known and then those plans don't pan out, they could risk alienating more people than if they had just kept quiet until everything was more or less ready to be implemented.
    MaelSlayer wrote: »
    I think we won't have improvements nor any major server changes maybe lil server tweaks with srever config that wont be really noticed till the new tera platforms arrive, servers distributions merges new ones? or whataver they plan to do wich remains unknown yet so atm i just avoid hardest modes cause even if you are skilled the result can be unpredictable due lotta stuff you mentioned above I only use ninja for those lol just move and pray

    That's more or less the conclusion I've come to as well: if we're going to see any major changes to the game's inner workings, it will probably be when/after the console ports are released, since I would expect that BHS probably had to dig around through their legacy code anyway while preparing for this update.
  • MelyodisMelyodis ✭✭✭
    @ArcherOfEnvy since your so bright why any other MMO's I play don't have problems like tera explain.
  • ArcherOfEnvyArcherOfEnvy Netherlands ✭✭✭
    Melyodis wrote: »
    @ArcherOfEnvy since your so bright why any other MMO's I play don't have problems like tera explain.

    Read below:
    WolfMaster wrote: »
    Well all this about the servers and the truth is EME doesn't have anything to do with the actual servers. They lease a server and it's the server farm that is responsible for the lag. Tera probably shares a server with some other apps/database. I'm sure they don't actually have a dedicated server for Tera and if they do it runs multiple Tera virtual servers. I bet that each Tera server is a virtual server on a physical server. Four or five physical servers would be cost prohibitive in the real word unless the money is there or they do it in house which EME doesn't do. EEME just manages there virtual servers remotely from there offices. They may have the test server in house as it's easier to test and make the changes from Ktera to NATera.

    This all included there many other factors at play, your routing to said servers of other MMOs, their server configuration, the game client's coding. (TERA's client was built on UE3, since its development and birth, its quite an outdated engine)

  • apparently eme is focusing on fixing the gender rate than fixing their server
  • seraphinushseraphinush ✭✭✭✭
    That's why you transfer to AV :3
  • haven't eliminating all male toons yet who cares abt server ?
  • ArcherOfEnvyArcherOfEnvy Netherlands ✭✭✭
    Melyodis wrote: »
    @ArcherOfEnvy since your so bright why any other MMO's I play don't have problems like tera explain.

    Read below:
    WolfMaster wrote: »
    Well all this about the servers and the truth is EME doesn't have anything to do with the actual servers. They lease a server and it's the server farm that is responsible for the lag. Tera probably shares a server with some other apps/database. I'm sure they don't actually have a dedicated server for Tera and if they do it runs multiple Tera virtual servers. I bet that each Tera server is a virtual server on a physical server. Four or five physical servers would be cost prohibitive in the real word unless the money is there or they do it in house which EME doesn't do. EEME just manages there virtual servers remotely from there offices. They may have the test server in house as it's easier to test and make the changes from Ktera to NATera.

    This all included there many other factors at play, your routing to said servers of other MMOs, their server configuration, the game client's coding. (TERA's client was built on UE3, since its development and birth, its quite an outdated engine)

    From what I have heard so far: It is said that the UI is the heaviest bottleneck on the client. It's flash-based and BHS is aware of it. Fixes anytime soon? I don't know, but UE4 handles HTML5 now and between UE3 and 4 flash has been deprecated as far as I am aware of. But making the switch, porting it all over, fixing the game client costs money and not a little either. They are currently doing what they can.
  • fall down deeper n let lipsticks rule tera
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