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Valkyrie review test

Hey I'd like to know your own experience with the newest class released the valkyrie in PVP and PVE please post your set your item level and whataver you wanna add.

My valkirie is full guile at the moment and I study to get ambush and the new visionmaker whenever is released but somehow i have doubts about the class,so as i said i'd like to hear firsthand your own tests and opinions, i have full jewelry power landscape or whataver is called combined with the borne thing 100k base plus another 140k

So much power lotta attack but i still feel weak and not impressed, not to mention how vulnerable i feel in defense weak af, i have plenty of etchings IV of all kinds so i decided to equip them even on guile set 2 grounded level IV to test but minor attacks and aoe attacks hurt me really bad even at the lowest dungeons so i don't know what to think
In PVP not bad at all lotta grabbing and stun good rotations etc but in PVe i dont know about you but this is not what I expected from this new class, the perfect evasion appears rarely and randomnly and i dont get hit much but when i do i take way too much damage good crystals high endurance etchings and rolls , diadem brooch nothing seems to be enough, maybe all this changes with higher tier sets? I talked with other valkiries in server and they experience similar issues in lilith ssnm easy dungeons even in channelwroks u gotta be careful cause even that troll ogre or the ugly slug can make your hp drop fast so what do you think about your valkyries, happy or dissapointed?
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Comments

  • GrievuuzGrievuuz ✭✭✭
    Pretty happy with the valk (ilvl 432)

    Tookit is well rounded, the importance of CDR feels good, defenses feel fine, frequent burst phases feel good.

    My wish-list is some damage taken out of Shining Crescent (I know, sacrilege) and split between ground slam, glaive strike and such. Dream slash is also very slow, so I rarely ever use it outside of low level content - buff cast speed pls :p.
    Also the perfect dodges I can only imagine are legit bugged - I have no trouble getting perfect blocks on my brawler, but the window is like .1 second on the valk or something stupidly brutal, that I'm surprised whenever it pops up.

    All in all, I like it, but ofc there's room for improvement.
  • my only gripe about valkyrie is the perfect block timing as mentioned above. it needs to be longer or fixed. i know i dodge right before the boss hits and i see it not trigger. but when the bosses hit connects but i hit dodge like .1-.2 seconds it triggers. the damage reduction idea to SC heresy!burn the witch! :)
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited April 2017
    Valkyrie lvl 65

    Weapon: Guile +12 rolls 2x9.5% enrage, 6% flat , 6.9% behind. Etching Energetic 2
    Chest: Guile +12 rolls -10% enrage, -6.9% frontal, -6% flat. Etching Grounded 2
    Hands: Guile +12 rolls 2.25% AS, 5 Power, 9 Critical Factor. Etching Energetic 2
    Foot: Guile +12 rolls -24% CC, 4 endurance, 6% movement speed. Etching Grounded 2
    Belt: Guile +4 power + 6 crit

    Inners: +6 power

    Demense accesories x 2 (ring and earring) rolls +4 crit +4 power (this shet cost me almost 1k ses)
    Landsheart accesories x 3 necklace +4 crit, ring and earring still rerrolling.

    Simple Empowering Brooch rolls +4 power +6 crit

    I think on changing empowering brooch for quickcarve brooch as I see many skills doing white numbers.

    It is not much diferent what does Valk on mid tier gear than Slayer on Imperator +15 but Valk is a space bar class even more than Reaper.

    Edited with for white.
  • KarmaTheAlligatorKarmaTheAlligator ✭✭✭✭✭
    Performs really well once you remember to use Ragnarok, otherwise it's a bit lackluster DPS-wise :p (I mention this because I tend to forget about it). Still, plenty of fun, I'd say. I'm on full Guile right now, deciding on whether to get Ambush or wait for the next tier via Guile 2.0.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    I did forget the most importat thing

    V8dXf34.jpg

    That is her and I maybe will get a change appearence voucher.
  • LesbianViLesbianVi ✭✭✭✭✭
    Only problem I have with Val is Runeburst, this one deal a ton of damage when it is against the nature of Tera's combat. It is a target skill, shouldn't exists and Val dps is high enough w/o it. Or at least shouldn't detonate like that on MOBS but around the player.
  • MaxogMaxog ✭✭
    edited April 2017
    iLvl: 438 - Full Behemoth +15 w/ Etching IV's, Quatrefoil brooch (Not dragon feelsbadman), 1.5x and 2x dragon

    This class is busted... 32+ mil crits in HM dungeons with the right timing on a 10 second cooldown with certain conditions
    2 to 4 mil crits in Harrowhold...
  • ObsObs ✭✭✭
    Maxog wrote: »
    iLvl: 438 - Full Behemoth +15 w/ Etching IV's, Quatrefoil brooch (Not dragon feelsbadman), 1.5x and 2x dragon

    This class is busted... 32+ mil crits in HM dungeons with the right timing on a 10 second cooldown with certain conditions
    2 to 4 mil crits in Harrowhold...

    Yeah, but everything else in their kit kinda sucks to make up for it. It also makes missing any Shining Crescents because of missing the back/boss moving really bad for your DPS. Dying also heavily punishes Valkyries because they lose all their Ragnarok points.
  • UltemeciaUltemecia ✭✭✭
    Obs wrote: »
    Yeah, but everything else in their kit kinda sucks to make up for it. It also makes missing any Shining Crescents because of missing the back/boss moving really bad for your DPS. Dying also heavily punishes Valkyries because they lose all their Ragnarok points.

    See I like that aspect though. Dying should punish you, missing your shining crescents should be a bad thing. It's a core piece of the kit.

    Also for the people talking about the perfect evasion issues, check ktera's patch notes. It is indeed working incorrectly and there's a patch for it on the way.
  • ObsObs ✭✭✭
    edited April 2017
    Ultemecia wrote: »
    Obs wrote: »
    Yeah, but everything else in their kit kinda sucks to make up for it. It also makes missing any Shining Crescents because of missing the back/boss moving really bad for your DPS. Dying also heavily punishes Valkyries because they lose all their Ragnarok points.

    See I like that aspect though. Dying should punish you, missing your shining crescents should be a bad thing. It's a core piece of the kit.

    Also for the people talking about the perfect evasion issues, check ktera's patch notes. It is indeed working incorrectly and there's a patch for it on the way.

    I'm not saying it's bad, but I do think that there are reasons that it should be top DPS. It has a very high skill ceiling and is very punished for making any mistakes, unlike the other OP on release classes.
  • sanj66sanj66 ✭✭✭✭
    Obs wrote: »
    Ultemecia wrote: »
    Obs wrote: »
    Yeah, but everything else in their kit kinda sucks to make up for it. It also makes missing any Shining Crescents because of missing the back/boss moving really bad for your DPS. Dying also heavily punishes Valkyries because they lose all their Ragnarok points.

    See I like that aspect though. Dying should punish you, missing your shining crescents should be a bad thing. It's a core piece of the kit.

    Also for the people talking about the perfect evasion issues, check ktera's patch notes. It is indeed working incorrectly and there's a patch for it on the way.

    I'm not saying it's bad, but I do think that there are reasons that it should be top DPS. It has a very high skill ceiling and is very punished for making any mistakes, unlike the other OP on release classes.

    i see no reason why it should be, the skill ceiling is more like a skill table, its not that high if you played the older classes, if you played only the newer classes yea it might seem more difficult. it also probably requires atm the least gear to do good dps amongst all classes. its where it should be below warrior and if an archer gets an extra thunderbolt off maybe even below that. the upcoming nerfs are welcome to this bland, easily geared and compared to older classes relatively low skill requirements.
  • YamazukiYamazuki ✭✭✭✭✭
    sanj66 wrote: »
    Obs wrote: »
    Ultemecia wrote: »
    Obs wrote: »
    Yeah, but everything else in their kit kinda sucks to make up for it. It also makes missing any Shining Crescents because of missing the back/boss moving really bad for your DPS. Dying also heavily punishes Valkyries because they lose all their Ragnarok points.

    See I like that aspect though. Dying should punish you, missing your shining crescents should be a bad thing. It's a core piece of the kit.

    Also for the people talking about the perfect evasion issues, check ktera's patch notes. It is indeed working incorrectly and there's a patch for it on the way.

    I'm not saying it's bad, but I do think that there are reasons that it should be top DPS. It has a very high skill ceiling and is very punished for making any mistakes, unlike the other OP on release classes.

    i see no reason why it should be, the skill ceiling is more like a skill table, its not that high if you played the older classes, if you played only the newer classes yea it might seem more difficult. it also probably requires atm the least gear to do good dps amongst all classes. its where it should be below warrior and if an archer gets an extra thunderbolt off maybe even below that. the upcoming nerfs are welcome to this bland, easily geared and compared to older classes relatively low skill requirements.

    Some of the older classes are easily geared as well due to getting high crit rates on their primary abilities. Not that gearing is difficult anyways.
  • sanj66 wrote: »
    Obs wrote: »
    Ultemecia wrote: »
    Obs wrote: »
    Yeah, but everything else in their kit kinda sucks to make up for it. It also makes missing any Shining Crescents because of missing the back/boss moving really bad for your DPS. Dying also heavily punishes Valkyries because they lose all their Ragnarok points.

    See I like that aspect though. Dying should punish you, missing your shining crescents should be a bad thing. It's a core piece of the kit.

    Also for the people talking about the perfect evasion issues, check ktera's patch notes. It is indeed working incorrectly and there's a patch for it on the way.

    I'm not saying it's bad, but I do think that there are reasons that it should be top DPS. It has a very high skill ceiling and is very punished for making any mistakes, unlike the other OP on release classes.

    i see no reason why it should be, the skill ceiling is more like a skill table, its not that high if you played the older classes, if you played only the newer classes yea it might seem more difficult. it also probably requires atm the least gear to do good dps amongst all classes. its where it should be below warrior and if an archer gets an extra thunderbolt off maybe even below that. the upcoming nerfs are welcome to this bland, easily geared and compared to older classes relatively low skill requirements.

    Alot ppl cant even play the new class right, and they think they get it but in fact dps meters tells otherwise. For old classes? I feel like archer is ez to get your hands on.
  • kknaex wrote: »
    sanj66 wrote: »
    Obs wrote: »
    Ultemecia wrote: »
    Obs wrote: »
    Yeah, but everything else in their kit kinda sucks to make up for it. It also makes missing any Shining Crescents because of missing the back/boss moving really bad for your DPS. Dying also heavily punishes Valkyries because they lose all their Ragnarok points.

    See I like that aspect though. Dying should punish you, missing your shining crescents should be a bad thing. It's a core piece of the kit.

    Also for the people talking about the perfect evasion issues, check ktera's patch notes. It is indeed working incorrectly and there's a patch for it on the way.

    I'm not saying it's bad, but I do think that there are reasons that it should be top DPS. It has a very high skill ceiling and is very punished for making any mistakes, unlike the other OP on release classes.

    i see no reason why it should be, the skill ceiling is more like a skill table, its not that high if you played the older classes, if you played only the newer classes yea it might seem more difficult. it also probably requires atm the least gear to do good dps amongst all classes. its where it should be below warrior and if an archer gets an extra thunderbolt off maybe even below that. the upcoming nerfs are welcome to this bland, easily geared and compared to older classes relatively low skill requirements.

    Alot ppl cant even play the new class right, and they think they get it but in fact dps meters tells otherwise. For old classes? I feel like archer is ez to get your hands on.

    dps meters are too true. while leveling i was doing 65-80% of the damage to bosses cause i read the guide and watched videos on skill rotations. now at 65, i am still doing lot more dps than some of these valks in guile gear while i am still in slaughter.
  • HaloistHaloist ✭✭✭
    I'm happy with the Valkyrie, better so after the perfect evasion bug is fixed.
    Gotta admit the defense feels weak like you said. Having only ~120k hp, if I get hit by a crit while facetanking dakuryon's bloodshard mechanic in ssnm to dps, I'm dead if the dmg isn't healed before the next hit. Keep in mind this is with a perfect rolled slaughter armor+10 and slaughter boots+9. However, what it lacks in defense, it makes up for in dps.
    In slaughter weapon/glove+12, badly rolled estateborne + bloodvain accessories, rare power brooch, prime battle solution, no consumables/etchings/circlet/dyads, I deal 1m/s-1.3m/s on dungeons ranging from lknm/vok, which is much higher than any other class in similar equipment.
    This class feels like the real "high risk, high reward" class (similar to Berserker, but not really in some ways), cuz if you die trying to get a well placed shining crescent during a mechanic, you lose all ragnarok points, and most of your dps along with it. Yet if you do survive doing that, your dps is going to skyrocket.
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