[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
yes but making little to no effort to actually learn the game or about the game is quite ridiculous, if you dont bother to do that how can you actually help the game or understand how or what to do to promote it or make it more worthwhile?
Every single one of those requests is unrealistic because these are not things that EME can change. Even if you bring it up to EME, all they can do is tell BHS "hey, our players are requesting this". And then BHS will pool our requests with the requests from every other market around the world, prioritize everything, and make/modify their project plan for the next 9 to 12+ months, keeping in mind that they already do have a general plan for the things they're planning to do regardless.
Crafting system: It's way above EME to really fix this. BHS has to re-imagine the whole system to fix all its flaws.
CS back to level 30: The BG layout is shared the world over now, so the only way would be for all the global markets to agree that's what they want, and for BHS to agree.
Balancing classes: They're working on balancing classes all the time, but they're not going to do a special balance just for us.
Legacy server: It actually is entirely unrealistic because of the amount of work that would be involved to create a new build that rolls the clock back to a previous version while maintaining compatibility with their upgraded infrastructure. It's something that it's actually easier for hackers to do because they don't have to worry as much about either a) what they break in the process, or b) the cost of on-going support.
Housing/Fishing/Ship Travel: If these sort of things are on the agenda, who knows how high they are on the priority list. At this phase I would venture to guess that, at least until they get the console port out and see how that goes, they will be in a holding pattern for major new investments.
Removing walls/ceilings: They blocked this out because of map glitches and imperfections (and the construct of the world itself), so it'd take a lot of work to actually go through and fully fix everything. It's probably not high on the priority list.
Alliance territories: It's possible that BHS has future plans for alliance content, but it'd be on the roadmap and is again a question of priorities. As with some of the rest, all you could do is express interest.
EME is just a publisher for TERA. They are just one stakeholder of many around the world, and can't make decisions about what happens to the game. The things they can directly influence (to some degree) are: events, cash shop, and certain reward systems/merchants. They spend most of their time trying to keep the ship functioning, trying to stay above what the problems/issues are so they can pass them along to the people who can potentially fix them, and preparing for the new builds that BHS provides them to make sure they're compatible with their various backend systems, that the localization was integrated properly, and that needed customizations aren't broken. Their job is to try to do what they can to enhance the game and keep it interesting for the community, but they have no authority over the game's overall global direction, strategy, or feature roadmap.
So if the Player Council spent our time harping about the sorts of issues you're talking about, we'd have no different response than you would get: silence. The only thing EME could do is pass it onto BHS. And then, if some day BHS decides to do something with that idea, you'll hear about it when it starts coming to K-TERA. EME isn't going to give us the inside scoop of what's coming to K-TERA before they know. Because of all this, spending too much time focusing on these sorts of "big change" ideas is more likely to be tuned out; it's many layers removed from the work EME actually does (even if it's central to everyone's experience playing the game).
So anyway, I think sometimes people have a romantic idea of what the Player Council is and what the Player Council should be able to do. It's an sounding board for the community team to help elevate player feedback to the local project managers, basically so they're less likely to miss important points from the forums, social media, or in-game. Sometimes they can be a sounding board for event ideas if EME asks, and sometimes they contribute some event ideas that EME may or may not take or modify. But it's definitely not an inner circle with direct access to influence the game. For people with those sorts of expectations, I think the "meeting minutes" would be disappointing.
neither was but he is considerably worse.........
This 5th anniversary thing may be more exciting than I previously thought. :awesome:
I'm sorry you feel that way. I disagree about the economy, I think it was artificially inflated before and is just fine, now. Cheaper to enchant means more people trying, means more people doing end-game, right?
And I haven't seen a worthless event--not sure what that would mean, objectively speaking. And bias toward specific players? This is the first I've heard of this accusation--not being snide, just ignorant. Can you point me toward a thread so I can judge for myself?
Even the Easter event was a happy little no-stress killing spree extra as I levelled over Easter weekend. And now I can emote stars, ? and ! for a year. One of the things I love BEST since Spacecats came is how alive and fun everything seems again. I didn't have that after Tonka left.
I get that the game probably isn't doing what you wish it were, and you might be angry and frustrated at what must seem a terrible waste of potential. So am I sometimes.
But seriously, which events were worthless, and can you drop a hint about the bias thing? A keyword?
those were simpler days.
Your assumption that they're making "little to no effort to actually learn the game or about the game" is factually incorrect.
You're also assuming that everyone who has "learned the game" would all agree on what to do. Let me tell you, the group of us in Player Council collectively represent decades of playing the game, and we don't all agree on what to do by any means. I'm sure it'll be no different when the new batch of recruits join.
That isn't to say there haven't been mistakes, some of which I feel could have been prevented (which I usually think is due to rushing and lack of time to get input more than anything else). This was a problem in the old days too, incidentally. But it's not like you "git gud" and then all of a sudden the Right Answers come to you in a vision. This forum is nothing but arguments.
In the end, everyone tries their best given the constraints they are under.
also sometimes its really hard to understand the context of what someone is trying to say due to it being typed and not actually spoken. so sometimes what looks one way in text sounds totally different than what the person is really trying to say and may come off as being mean. I just would like to know what are eme's limitations and what they have the power to actually do and cannot do. then once we know that, then I feel like we wouldn't expect things that would be otherwise considered unrealistic to the ones that do know. the reason why some of us get upset at times is because we see the potential tera has and how many games are trying to copy tera but cant. we don't want to see tera end anytime soon. I would like to be here for the 10th anniversary.
No disagreement about any of that. I think we all want it to survive -- including EME, since it's still a lot of their income, I'm sure. But at the end of the day, TERA is a small fish trying to survive in a giant sea with huge predators. It's not going to be an easy life. I do think clearer understanding of the limitations/boundaries will help everyone have better expectations for what is realistic and what's not, and then focus more on achievable milestones. Then hopefully we'll see some small victories rather than what seems like a mountain of defeats.
No disagreement about any of that. I think we all want it to survive -- including EME, since it's still a lot of their income, I'm sure. But at the end of the day, TERA is a small fish trying to survive in a giant sea with huge predators. It's not going to be an easy life. I do think clearer understanding of the limitations/boundaries will help everyone have better expectations for what is realistic and what's not, and then focus more on achievable milestones. Then hopefully we'll see some small victories rather than what seems like a mountain of defeats.[/quote]
you pretty much said it exactly how I wanted to lol.