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Your Favorite Dungeon

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Comments

  • MagraalMagraal ✭✭✭
    Kimberlyn wrote: »
    Temple of Temerity was a cool concept, and a dungeon where no one could get carried

    I was able to dualbox ToT and thus run it entirely solo, so yes it was very easy to carry people.

    Favourite dungeon of all time would be the original WHHM, especially with drinking games -> drunk raids were FUN. Also the rush of finding both mini-Bander and his buddy the knight for those bonus cubes. REHM and AIHM were both pretty fun when the raids weren't trap as hell. Original SF, SCHM and MM for 5man dungeons- SF was a great dungeon to learn and teach newbies in, SC really made sure every class was required and MM's mechanics were complex but enjoyable.
  • Drunk raids are the best! No doubt.> @Magraal
  • Wunderhomo and Trapuscape. Best dungeons so far, hope valkyries can't glitch mid ring like sorcs and gunners.
  • @JasonLucas haha yeah, gotts love glitches.
  • EndevaEndeva ✭✭✭✭✭
    Kimberlyn wrote: »
    This will take a break from all the other discussions.
    I know people have favorite dungeons. What is your favourite dungeon(s) (old or new). Let's talk about memories.
    I'll get this started. My favorite dungeons are Forsaken Island and Akeron's Inferno.

    Best dungeon is the first Dreadspire Uppers! Revamped bosses were awesome, its a shame bosses are now just lame re-skins and dull.
  • > @Ginjitsu said:
    > Kimberlyn wrote: »
    >
    > This will take a break from all the other discussions.
    > I know people have favorite dungeons. What is your favourite dungeon(s) (old or new). Let's talk about memories.
    > I'll get this started. My favorite dungeons are Forsaken Island and Akeron's Inferno.
    >
    >
    >
    >
    > Best dungeon is the first Dreadspire Uppers! Revamped bosses were awesome, its a shame bosses are now just lame re-skins and dull.

    Amen! Dreadspire is awesome.
  • aeee98aeee98 ✭✭✭✭
    Shattered Fleet. It was the first dungeon where I run 500 times of just for the sake of spamming it lol.

    And also because of the powder monkey killing noobs with bombs.
  • @aeee98 Dang! That is a lot of times!!
  • Elinu1Elinu1 Canada ✭✭✭✭
    My favorite dungeon(s) was WHHM and Nexus traverse
  • @Elinu1 Very nice dungeons!
  • ArdireArdire ✭✭✭✭✭
    Sirjuka's Gallery!!!

    Sigil Adstringo. Saleron's Sky Temple. Balder's Temple. Manaya's Core Normal Mode & Hard Mode, have a lot of memories in both.
    Kezzel's Gorge, Shattered Fleet & Ravenous Gorge -- i'd kill a man to have all these going at the same time for a daily "3/5/7".

    I also like most 10-man dungeons. Kelsaik's Nest 10-man. Wonderholme. Rift's Edge.
  • voidyvoidy ✭✭✭✭✭
    edited April 2017
    I like Ravenous Gorge. It reminds me of a happier time.
  • aeee98aeee98 ✭✭✭✭
    edited April 2017
    Kimberlyn wrote: »
    @aeee98 Dang! That is a lot of times!!

    It was quickly IMSable too because it was the only 5man dungeon (at least at the time) which you don't need an tank to pop the queue.

    It also meant that runs without a tank are actually very slow: Second boss is hellish long without dps and most IMS people don't even know what an Onslaught Scroll/Battle Nostrum was at the time.
  • Kelsaik Nest - This is one of the few instance where you can choose what method you like to fight Kelsaik. There's non-enraged mode with 1 shot mechanic(he doesn't self enrage) or Enraged mode(permanent enrage) where his attacks leaves puddle on the ground.

    Besides the method which you prefer, the mechanic is already interesting enough,
    You have to be a masochist and deliberately get hit by his ice and fire attacks to stay alive, which is a huge pain since it actually hits hard,
    You have to use Torch of the gods and try to stun him to save party members,
    He has a debuff which reduces your skill damage by 50%, and the only way is the cleanse everybody at once,
    His shield phase which you have to break his shield while you have 60% skill damage reduction debuff, while your HP gets drained by 20% every 5 seconds.
    And his one shot mechanic where you can see him majestically jumping OUT of the map, UP on top of the pillars, and prepare his lava attack,
    not to mention, he is immune to crits. :proud:

    Kezzel's Gorge - You start the instance by looking at Kezzel, which is up to around 10 times your character's height, stomping and rushing through the fence in a valley, and then you have to chase him down and defeat him before he reaches the end point of the map and destroy the gate,
    You have to use seige cannons, bombs(super limited amount), drilling machine(has friendly fire, can one shot party member if they are in the aoe) to help stalling him from ending the end point or destroying the gate.
    Kezzel's Gorge is an instance where there is no time limit, but you have to maximize the use of instance mechanics, and of cause DPS him hard while continuing to chase him. But if he destroys the gate, you fail, can't retry, you only have 1 chance.

    Wonderholme(OLD) - Last boss is Jabba. And there's unique boss mechanics on all bosses, which I don't have to explain.

    These 3 instances are the most memorable to me.
  • @aeee98 true, it was easy to IM.
    @Ardire Very lovely dungeons for scenery, no doubt.
    @voidy I agree.
    @Daight90 Ah the fun times..
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