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Comments
Irony. . .
> ElinUsagi wrote: »
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> You make my point more strong because you try to speak for those that are not present.
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> ElinUsagi wrote: »
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> Also the change from savis to zayo benefits most of the users and that's why EME did it.
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> Irony. . .
Yeah, irony is EME made a decision taking where most of their users are from and a handful of ppl having problems try to speak for all the comunity when is specific to the region you are living the issue at hand. Its like that in everything on the internet, if I move from where I live to another state i will have diferent ping on all the games I play.
I am not denying you and the op have lag issues but he started his arguing saying Savvis is better than Zayo like if this was for everyone instead to talk in singular so even can use the same way to argue as him, if he use all i will too because trying to speak fot ppl thata are not present is something everyone can do, right?
He even don't have reliable proof to stand Savvis is better than Zayo, only his ranting. And his thread tittle is avout that but his content have no base to support it.
> Did Elinusagi just admit that his ISP is bad too? because his ping got halved? What if EME switches back? Will he whine? xD
If that will hapen i wont rant but ask for ways to improve my ping ingame.
I already know that changing my ISP will help because I changed several years ago to play with better ping on NA LoL and that afect me on Tera.
When EME changed to Zayo my ping got better and if them switched back then I will get another ISP becuase Tera is the game a play the most right now, more than any other game.
Thats the way I do things and not complaining at Youtube because their streams are playing better with my previous ISP, Youtube dont have any responsability to improve an specific person ping but in case of Tera would be better than the OP and his thousand of guild mates send their log files generated from EME tools to support and then EME take the better course of action.
But the again the OP thread title has nothing backed up in his coments but only ranting and he is not open to acept that there are ppl that have better conection with Zayo than Savvis so then why the tittle of his post in the first place?
What backing do you need go play the [filtered] game for an hour and let me know how much of an enjoyable experience you had with rubberbanding , delayed skills etc
How exactly do you know this? As far as I'm aware EME has not made a statement where they said that their decision to switch back from Savvis to Zayo was because they calculated out which provider was best for the majority of their customers. Furthermore, if we look back a few months to when the decision to switch to Savvis from Zayo was made and look at the forum posts from that time you will see that the issues with Zayo nodes having an abnormally large amount of packet loss during peak times was not restricted to a single region (see posts in: https://forums.enmasse.com/tera/discussion/9028/recent-server-stability-issues/p1) but was rather spread out.
If anything I'd say that EME probably don't really know how many people are affected and are going out of their way to collect samples (https://forums.enmasse.com/tera/discussion/13681/investigating-latency-issues#latest) in order to find out.
I'd argue that the little evidence we have is more in support for Savvis being the more reliable provider than Zayo. For example, if we once again look back to when EME addressed the routing issues last year the number of complaints about these issues on the forums dropped significantly after the change was made and only really came up to the same level after the Valkyrie release (which I would argue is more of a server issue than a routing issue).
Is this good evidence that Savvis is better? No. But based on the small amount of evidence we have it certainly does put the argument in it's favor.
However, as I stated earlier, EME is now doing a proper investigation into the latency issues and hopefully the results of this investigation will determine what the actual problems are and what path EME should take into the future.
Now what happens when we get stuck in a party together? Each player's client has to notify the server what their positions and actions are. When the server finally gets all that information, it has to download it to my client, cause my graphics card to update what I see, and upload my position and actions to the server and then down to everyone else's clients. The other players slow time due to distance, bad connections, bad isps, bad graphics response, and just stupidly far away connections impact MY OWN performance. This is why I wish games would finally either not allow IP's from too far away, or at least put a checkbox in saying only allow players in my party with client-to-server response times that are close to mine. So people with already bad lag get to play with other people with bad lag, but don't drag other people down. I'm only talking about instances here, obviously, when it actually matters. Highwatch can keep on laggin.
> why are you still arguing when you have no technical understanding of how routing works , sure your ping could improve slightly with different ISP cause its responsable for part of the routing , once it reaches a certains point eme can request that it uses predefined route to reach their servers which what they did with zayo / savvis.
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> What backing do you need go play the [filtered] game for an hour and let me know how much of an enjoyable experience you had with rubberbanding , delayed skills etc
I play around 10-12 hours per week and obviously I play the most on the weekends.
You havent show us actual proof for what is Savvis better than Zayo and that is your thread tittle "why zayo is awful and why savvis is better, and why they need to switch back". Your first post talk only about personal experience and not about the infrastructure and routing to back up your own point but rather only a rant about your issues.
Actually, someone else lagging won't cause you to lag as well (in Tera). EME released an infographic a few years back that explained how exactly the servers work, I'll try to dig it up later.
> zanzan wrote: »
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> People never seem to take other players into account when they talk about perfomance. I can live in the US and play on the US server and generally have decent connections and speeds to play. But what happens when a couple Australian dudes think its fun to queue for the same instances on the US server? Maybe throw in a Brazilian guy. I'm on the east coast, and the fifth guy is in California.
> Now what happens when we get stuck in a party together? Each player's client has to notify the server what their positions and actions are. When the server finally gets all that information, it has to download it to my client, cause my graphics card to update what I see, and upload my position and actions to the server and then down to everyone else's clients. The other players slow time due to distance, bad connections, bad isps, bad graphics response, and just stupidly far away connections impact MY OWN performance. This is why I wish games would finally either not allow IP's from too far away, or at least put a checkbox in saying only allow players in my party with client-to-server response times that are close to mine. So people with already bad lag get to play with other people with bad lag, but don't drag other people down. I'm only talking about instances here, obviously, when it actually matters. Highwatch can keep on laggin.
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> Actually, someone else lagging won't cause you to lag as well (in Tera). EME released an infographic a few years back that explained how exactly the servers work, I'll try to dig it up later.
That will help a lot, say do you happen to have a diagram from the internet backbone in the US? That would help a lot to the ppl to understand which is better considering their geografic location.
So your argument is that all the other players connections take zero time to update first the server and then send that down to my client with the other positions and actions, even if they themselves have a low upload/download speed or other issues? Patently false.
> > @Kossploss said:
> > why are you still arguing when you have no technical understanding of how routing works , sure your ping could improve slightly with different ISP cause its responsable for part of the routing , once it reaches a certains point eme can request that it uses predefined route to reach their servers which what they did with zayo / savvis.
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> > What backing do you need go play the [filtered] game for an hour and let me know how much of an enjoyable experience you had with rubberbanding , delayed skills etc
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> I play around 10-12 hours per week and obviously I play the most on the weekends.
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> You havent show us actual proof for what is Savvis better than Zayo and that is your thread tittle "why zayo is awful and why savvis is better, and why they need to switch back". Your first post talk only about personal experience and not about the infrastructure and routing to back up your own point but rather only a rant about your issues.
Personal experience , fantastic your reading is amazing. Simple comparaison with ppl and streams and the difference is night and day.
No, my argument is that the server doesn't "wait up" for people with a higher latency than you. So instead of everyone lagging because of a single person with high ping only the person with the high ping will have the lag.