[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Warrior/Zerk TANK for levelling dungeons!
Well, i was thinking, why they don't give option to CHOSE the tank role as Zerk (warrior i don't remember if you can chose or not, if someone can confirm to me) when Doing levelling Dungeons?
I know, i know, the "tank" skills you only get at end, but why not make all those skills be learned At level 20? Why that?
- First, it would be good for the time queue, People don't play tank (Lancer, Brawler) because they think is boring, so why not give a option to chose a non "meta" tank? Someone who start playing Warrior/Zerk could at least try play tank, and maybe they like.
- Second, all the levelling experience is practically LOST if you are going to play Only as tank at end game, all that time i'm FORCED to play dps, i could use this time (since is levelling dungeons are supposed to TEACH you) to be good at the Tank basics, but instead, all i have "learned" during my level Up have to be forgot because after lvl 65m i have to learn all again but as a tank.
- When you level up as DPS, you got "addicted" by doing some combos, you create a "muscle memory", and at end you have to try to forget that (which is hard to forget)
i know this looks like a personal complaint, but can be a great thing that can help not only new players ( levelling dingens queue) but veteran players because they will encounter less "bad" tank on endgame dungeons.
So, what you guys think about it? Should change? Would make no difference?
I know, i know, the "tank" skills you only get at end, but why not make all those skills be learned At level 20? Why that?
- First, it would be good for the time queue, People don't play tank (Lancer, Brawler) because they think is boring, so why not give a option to chose a non "meta" tank? Someone who start playing Warrior/Zerk could at least try play tank, and maybe they like.
- Second, all the levelling experience is practically LOST if you are going to play Only as tank at end game, all that time i'm FORCED to play dps, i could use this time (since is levelling dungeons are supposed to TEACH you) to be good at the Tank basics, but instead, all i have "learned" during my level Up have to be forgot because after lvl 65m i have to learn all again but as a tank.
- When you level up as DPS, you got "addicted" by doing some combos, you create a "muscle memory", and at end you have to try to forget that (which is hard to forget)
i know this looks like a personal complaint, but can be a great thing that can help not only new players ( levelling dingens queue) but veteran players because they will encounter less "bad" tank on endgame dungeons.
So, what you guys think about it? Should change? Would make no difference?
0
Comments
nope, still aviable be zerk tank in end game, but end game still are lack of tank, and is a pain tank with berseker in high tier end game dungeons
im have lancer, warrior and bersker, im no main berseker but my first lv 65 character was a berseker ( and im tank in "Go Berseker Pacht " sice 2015, but im no good tank huehuehuehue )
is more easy now tank with warrior when you leveling, but the only true tank is lancer, and warrior are off tank, the only reason why you want be "tank" queuque option in berseker is for leveling more fast ( because in end game you can see what intimidation mode can be do )
Berserker tanking was a waste of development time, the only thing that makes tanking appealing to everyone is classes like pre-nerf Brawler. Those that love tanking / healing will remain and come back to their favorite roles.
I'm the person who all time says "you don't need DG to level up". People at lvl 65 are not nice to you if you fail to keep aggro, even if your first time doing that.
Think, when Tera come out to Ps4. people will have only 2 options, if they don't like that, they will go to dps/healer or even not play the game, giving 4 options, more people will try = more people playing the game = less post like "queue too long/No tanks/bla bla bla bla" on forum every day. This change is a change that only make things better, will hurt no one. :^)
Edit: i messed up the quote thing. :^)
zerk tank have great agroo generation, but intimidation mode debuff/nerf damage to monsta (-30 powa and -30 critfactor) and no buffed like a revamp warrior d - stance ( +15% chance to crit in pve ),and berseker dont have real autoblock skill, this means berseker can be hold agroo, but do low damage vs casual mindless Brawler.
BHs need buff zerk tank or quit intimidation mode, because people still cry why zerk tank dont have a 3 minutes skill.
Making changes for people is a nice gesture but...
Tera already has plenty of unique options for tank classes to level up:
Lancer - traditional tank
Warrior - DPS with tank stance
Brawler - DPS tank
Good intentions does not necessarily make good changes.
If just Bloodlust enrage, and flatten autoblock while in Intimidation... And the penalization of crit wasn't that huge... But cleary BHS has never thought about that.