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FWC is boring now.

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Comments

  • I agree with the OP. FWC has been this way for the past 3 years or so. This is nothing new. That's why in patches past it never popped, you can only win with with a premade group. Between the long queue times and a 95% chance you will loose why would anyone queue FWC? What this game needs is a system that allows for being in multiple BG queues at once. If people didn't have to waste their one queue on FWC it would likely pop more thus having more games open, thus more chances to win.
  • Mobius1Mobius1 ✭✭✭
    edited May 2016
    Well, queue times are actually not a problem anymore, since they added the new rewards.

    Though it has been a little slow since Tuesday, because of the new PvE content.

    Also, don't just focus on the boredom caused by playing on a trap team. I feel it's just as boring, if not more boring, to be on the winning team! Zerging your enemy to victory is just plain zzZzZzzzzzZz
  • atleast the trash fodders stopped whining about brawlers now in FWC .... now they whine about ninjas...
  • YourNeighbourYourNeighbour ✭✭
    edited May 2016
    KH2Lm7W.jpg
    I think the moment you get bunch of people who aren't there to give their best you lose which is the lottery.

    Some teams are really what you don't want to be on but I think your personal actions can dictate what happens next a lot of times, especially if you put the enemy healer out of action.

    And yes new FWC queues are fast, it's hotter than CS since it gives bellicarium AND killing spree, CS give just about the same bellicarium but only 500~ killing spree credits
  • sid79ssid79s ✭✭
    problem is fwc now is same gridion i don't understand why in fwc kills give more points , the mechanic in fwc is cap phyres and hold for win points, but now fwc is forget phyres and kill all for win points, so this is not gridion, or why gridion exist, sorry for my bad english
  • I agree. At first was trying to conquer the beacons, soon realized those were completely useless and it depended on pvp. Whats the point of the beacons?

    It is in fact always 1 sided. Even if you got all 3 beacons conquered, get the bosses and somewhat get a few kills, nothing changes. You'r usually still behind a solid 800-1k points. Basically whoever wins the middle fight wins the game.
  • KH2Lm7W.jpg
    I think the moment you get bunch of people who aren't there to give their best you lose which is the lottery.

    Some teams are really what you don't want to be on but I think your personal actions can dictate what happens next a lot of times, especially if you put the enemy healer out of action.

    And yes new FWC queues are fast, it's hotter than CS since it gives bellicarium AND killing spree, CS give just about the same bellicarium but only 500~ killing spree credits

    All my bg's sound like this lol. Beggining is always " gg we lost, just afk ".

    It's the far the most annoying thing atm.
  • Even if it's literally whining, the new classes seem to have so much dps output, they just burn through teams like water. I remember my friends and I were literally queued over and over against a premade of Ninjas...add some reapers, brawlers and anything else, it's a solid team. As a healer, there were times I couldn't keep up healing cause dps just died a in a few hits or they couldn't kill anyone and I'd be by myself kiting at the end. Sometimes, I feel like you know you'll win or lose based on how many reapers, brawlers, or ninjas on the team. It's not that new classes themselves are necessarily too OP, but when you stack so many on a team, it becomes ridiculous sometimes. You can say people are blaming the classes as some kind of excuse, but there are teams out there that a leader tries to lead or try to plan, and they can't do anything cause of fodder or an imbalance in dps. Once their plans fails because they get wiped, they know there's no point because they can't kill the enemy quickly enough. Anyone figured FWC should have an ilvl requirement?
  • YamazukiYamazuki ✭✭✭✭✭
    I do agree fwc should be a bit more strategic, I hadn't really done any pvp at all until a month ago, and all my matches were either my team could constantly roll over theirs, or mine got rolled over. There was never a way to lose or win either of these situations because the kills were all that mattered. A more strategic focus should make it easier for healers to feel like they can actually carry without relying on having a competent set of pvpers. Maybe with a more strategic focus there won't be as much people going afk either as there would still be a chance of winning if your team wasn't the dominant set of pvpers.

    Then again, I am always biased towards making anything strategic, it's why I had played LoL for several years and only played SR and none of the kill based maps, and why I liked GW pvp as both games were focused on strategy rather than just your ability to kill your opponents repeatedly.
  • It also bores me to the fact that it also encourages teams to camp enemy team bases to farm kills and keep them in that cycle till the game is over.

    Where's the fun in getting camped? You have next to no way to escape from the shark-infested waters(enemies waiting for you at your entry point).
  • I still have fun in FWC, but it does need some tweeks.

    It's sad that every match I open the scoreboard and I'm like 'huh, their team have 3 brawlers and ours have 0, There is a 90% chance we'll be rekt mid and lose'
  • edited May 2016
    CptjFNN.jpg

    You all need to stop whining about teams. If your team is [filtered] bad and the enemy team is [filtered] bad or a bit better then be the difference that makes your team win instead of being a crying little [filtered].

    Not every game is a 5000/300 w.e. stomp. This was an inprog I took where my team was wiped at mid fight and 1k points behind. Cry less nerds.
  • ChrisehChriseh ✭✭✭
    I've seen a lot of games get turned around once they get loser buff. Usually the winning team gets cocky and spreads out, allowing themselves to be picked off. I completely agree this isn't always the case, but with the amount of FWC I do daily, I see this happening A LOT!

    And I love that a game can be redeemed by the losing team just by monopolizing on kills, where players are worth more points due to them having wiped your raid. I don't miss how pyres could make or break a game at all, the new system promotes combat, team play and strategy is still essential to getting kills.
    Mobius1 wrote: »
    As a side note, from a healer's perspective, I really hate how little my skill makes a difference sometimes. When I'm on a team that simply can't get kills, I cannot carry my team as a healer, like a good DPS or tank can. Yet with the old FWC, it didn't matter as much that they got kills, if I could keep them alive to take pyres. So I think the new FWC system is even worse for healers than anyone else.

    I main healer, I have for years now. I think every role is vital in PvP. How you choose to weigh the holy trinity and what order of importance they are is up to you. I will say that you're putting too much pressure on yourself, every role has the potential to change the outcome of a game and no one class can do all three (tank, heal and dps).

    If you're feeling healing isn't game changing for you when you play it, maybe the class isn't for you and you'd have more fun playing a DPs/Tank.
  • FWC should go back to the way it was, less TDM and more strategy.
  • Mobius1Mobius1 ✭✭✭
    It's definitely true that games can be close, or losing teams can come back. Like 1 in 10 games or so, as I believe I said in my OP.

    I don't consider it very fun, if only 1 in 10 games is fun. That's a very low fun average.

    And as for healers not being able to carry like DPS can - I stand by what I said completely. I'm confident in my skills as a healer, and I know I can make a difference. But if you don't have at least ONE DPS that is worth a damn and can get kills, then you are screwed, no matter how good you are.

    A healer was WAY more valuable to old FWC, where pyre capping was more important than now. If a healer could keep you alive and/or have the enemy locked down in CC, it didn't matter how skilled you were at killing - all you needed was F key mashing skills.
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