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Fraywind Canyon experience, matching system POV.

First off this website for the forums is awesome! Looks great!
Second on to the subject, FWC (Fraywind Canyon BG Matching system POV):

The matches that I have been getting into have been weird.
Not balanced at all when it comes to (1) classes mostly but also (2) ilvl as a whole.

Example; for the class difference problem (1): We had 3 mystics, they had priests. We had less reapers and less brawlers.
For example 2 there was a guild of 5 players in the match on our team, then we go outside and they have 5-10 people of the best guilds versus us?!
This means the ilvl as a whole is not being calculated right or something.

This also can apply to the matching in corsair but Fraywind has the worst matching system imo.

Now I know you might be thinking well this is a part of the game and it gives you a chance to be on a strong team.
Let me ask you this, wouldnt you rather have it be more normal, balanced and even keel to give us all a fair chance?

Maybe add a way to calculate the ilvl better (of those above 400+) and reduce the number of guildies that can que at the same time.
Sure this may increase the que times but as of right now the que times pop really fast and are fine.
So even if say it were to double the que times, the que time would still be under 5 mins. (sure I dont know how long but thats up to them to test to make sure its close)

I would hope that others will see that I just want a fun experience.
I want other players to have a fun experience also with Fraywind Canyon therefore im not being hostile or negative.

Comments

  • JBGamingJBGaming ✭✭✭
    Corsairs Stronghold I agree has been a botch experience. Lvl 30 being mixed with Lvl 65 players. Equalizing gear makes not a single difference when the skills can't be equalized. You will still have only your lvl 30 skills going up against a lvl 65 skill player. I think it is something that has not been worked on since it's implementation. They really should equalize the skills. Or better yet make the skills auto change like they do with this new rewards dungeons. Auto changed to Fire blast and fire ball. I think that's cool. If they came up with a new skill set solely for Corsairs Stronghold. I think that would be "dank" as the expression is often used. Then totally equalizing everything from skill and gear. Now it becomes player aptitude and player skill. This would make it more worth while since they have added it back to the Crusades.
    I personally can't think of how many let downs of teams I've had as a result of inequality.
  • The queues are really messed up. I think it just literally does this:

    Step 1: Fill team 1
    Step 2: Fill team 2

    Zero class balance whatsoever. I have lost many games just because the enemy team had 5 brawlers or our team had zero priests. I'm not making an excuse for losing, I would just prefer to have consistent competitive matches more frequently.

    They need to buff equalized gear too, I think the weapons are fine but the armor is literally paper, as a healer I can't even react and heal them because they are always 1 shot.
  • Sylinn wrote: »
    If you are lvl 30 everysingle skill you have goes up to the lvl 65 version?
    everysingle skill you have
      everysingle skill you have
    everysingle skill you have
    everysingle skill you have
    everysingle skill you have
  • Mobius1Mobius1 ✭✭✭
    Brawlers are one of the big problems. But there's no way they'd fix matching to account for an overpowered class.

    As far as I know... it only looks for healers specifically, and the rest it just fills in with whatever class. And it doesn't care what type of healer - just that it's a healer. Thus the teams lacking a priest happen.

    Matching has always sucked in this game, though it used to be FAR worse! It used to put premades on one team and solo queuers on the other! So losing 20 games in a row as solo player was normal (and you also got almost no credits for a loss, to make things worse!).
  • Mythril wrote: »
    Corsairs Stronghold I agree has been a botch experience. Lvl 30 being mixed with Lvl 65 players. Equalizing gear makes not a single difference when the skills can't be equalized. You will still have only your lvl 30 skills going up against a lvl 65 skill player. I think it is something that has not been worked on since it's implementation. They really should equalize the skills. Or better yet make the skills auto change like they do with this new rewards dungeons. Auto changed to Fire blast and fire ball. I think that's cool. If they came up with a new skill set solely for Corsairs Stronghold. I think that would be "dank" as the expression is often used. Then totally equalizing everything from skill and gear. Now it becomes player aptitude and player skill. This would make it more worth while since they have added it back to the Crusades.
    I personally can't think of how many let downs of teams I've had as a result of inequality.

    The tanks, cannons, and bombs are meant to compensate for sub-65 players. Arguably, the leader position also does this. Players without the x-stals or skills to fully participate can just use sieges, bombs or strategize to make a difference.

    We're actually getting a buff to tanks so that they kill anyone that they run over and have a lot more HP. That should make things a bit more equitable too.

    I agree a whole new skill set would be interesting though, but idk if we need any more layers of complexity to CS.
  • seraphinushseraphinush ✭✭✭✭
    This is a problem that... probably won't get fixed for a year.

    > naTera currently about 7 or 5 months of update content behind kTera (kTera:Dawnfall update was 2015.11.19, naTera:Dawnfall update was 2016.03.01)
    > EME gets notified of battleground matching problem from naTera community
    > EME discusses issue with BHS (unknown time period)
    > BHS looks into battleground matching issue
    > BHS won't have enough time to prepare the new algorithm in their next content package (approximately late May or June 2016; last dungeon content update was February 18th, with one-too-many fillers in between)
    > BHS implements new battleground matching algorithm in their next, next patch (approximately late 2016)
    > For the battleground fix to arrive in naTera, will have to wait for our next content patch after possible fillers eg. Tarkia, Iron battleground (approximately early 2017)

    Yay
  • The matching system seems more like a server thing, I think EME might actually be able to do something about this and it really isn't a big complicated fix.

    Would be nice if we could get some word from EME if they can do anything.
    EME: can you respond to this? Please?


    I sure am getting sick of the completely imbalanced FWC runs where you have no chance of winning.
    1 minute 20 seconds in and the score is 1600 to 20 so everyone goes AFK at spawn point.
  • aeee98aeee98 ✭✭✭✭
    To be really honest it is hard to make a truly balanced matching system.

    Even when it counts to ilvl, skill difference can be massive amongst people of the same ilvl. There will always be that select people in starfall who just brings in hardy dyads thinking that just because it is dyads it is okay for use for example. This is something that won't change.

    Also brawler will (and should be) nerfed in the 3rd AA - Counter stagger soon. Then again people will complain that ninja which should be coming out pretty soon is OP and should be nerfed soon SOOOOO....

    I am pretty sure people will whine if premades just drop back to 2, like back when corsair's shut down premades to 2 people. It won't change the mentality of people who solo-queue for battlegrounds.

    There will always be people who win by landslides. Remember that in FWC there is a losers buff. Look closly at your skill bar. Some teams do turn entire games around with a naga/tera + losers buff combination. While that is rare, it is possible.

    Of course, the last problem to solve is basically actual player skill. You can't expect every player to play like the best players of the game. If you are in PvE crusade ratings don't matter much to you, which meant that you are free to win/lose however you want. PvP crusade has fraywind in the rankings, which matters especially for the top guilds. Most of the time these people will tryhard to win anyway. As such, these differences in attitudes (and usually gear) makes all the difference between winning and losing battlegrounds. This problem cannot be solved by the developers. It is up for the PvE players to learn how to PvP, and for elitists to finally realise the problem of battlegrounds being unbalanced is actually in the players themselves.
  • This is a joke right?
    Let's just be happy that fraywind actually pops again instead of being completely dead like it used to be. They changed the BG to have someone equalized gear while, at the same time, having people who actually worked for their +15 starfall to still have an advantage because that's how it should be. Back in the day it used to be that gear = skill. Not anyone was able to have archetype, or nightforge or VM. Nowadays the top gear is an absolute joke to get, so if you don't have it then it's just on you. Hell there are still people who think that pyres mean something... You can't fix stupid just roll with the punches

    As for matchmaking there's really not much to do. Yeah brawler is strong but it's not like they're unbeatable, yeah reaper is strong but it's not like they're unbeatable. You going to tell me that you don't know how to beat a brawler or a reaper? I mean, that sounds like a you problem. Both those classes have glaring weaknesses and while they might be stronger than most on the surface the game is really about knowledge of classes, countering them, and doing what you can to make sure that your stronger classes are able to get off their rotations more cleanly than the others. Both brawler and reaper are highly susceptible to hard stagger/stun/cc lock downs. Reaper especially, the greatest weakness to the class is a warrior that knows how to play warrior. Just because you and/or your team doesn't know that or doesn't know how to adapt to playing around those classes doesn't mean the matchmaking system should be tailored to your wants. If you want to make a difference then play one of the classes that youre complaining about, otherwise learn your class better and out play them. Player skill goes a long way in pvp and the ceiling for it is leaps and bounds above what most of anyone in NA has accomplished.

    You might think that I'm just looking at it like this because I'm a reaper but I also play sorc and priest in fraywind, all 3 pretty proficiently. It's just funny to see people complain about something that basically didn't even exist until last month.
  • yes fwc pops now, why shouldnt we ask for proper balancing? and no you simply wont win against a 5 brawler team with no brawlers.
  • As for matchmaking there's really not much to do. Yeah brawler is strong but it's not like they're unbeatable, yeah reaper is strong but it's not like they're unbeatable. You going to tell me that you don't know how to beat a brawler or a reaper? I mean, that sounds like a you problem. Both those classes have glaring weaknesses and while they might be stronger than most on the surface the game is really about knowledge of classes, countering them, and doing what you can to make sure that your stronger classes are able to get off their rotations more cleanly than the others. Both brawler and reaper are highly susceptible to hard stagger/stun/cc lock downs. Reaper especially, the greatest weakness to the class is a warrior that knows how to play warrior. Just because you and/or your team doesn't know that or doesn't know how to adapt to playing around those classes doesn't mean the matchmaking system should be tailored to your wants. If you want to make a difference then play one of the classes that youre complaining about, otherwise learn your class better and out play them. Player skill goes a long way in pvp and the ceiling for it is leaps and bounds above what most of anyone in NA has accomplished.

    You might think that I'm just looking at it like this because I'm a reaper but I also play sorc and priest in fraywind, all 3 pretty proficiently. It's just funny to see people complain about something that basically didn't even exist until last month.

    I'm not sure that you understand the point that the op is making. He isn't saying that brawlers or reapers are unbeatable, that is a straw man that you set up in order to dismiss his argument.

    What he is saying is that there is an imbalance in both the number of each class and the general gear of each team. Both of these greatly factor in to your chance of winning the BG.

    There are some classes that are clearly superior in group pvp and when one team is stacked with these classes where the other team lacks them it is obvious that the prior team will have a strong advantage over the latter, sometimes to the point where this is what decides the game.

    Likewise with gear, when one team has 10-15 people in full +15 and the other has at most 5 with everyone else in dreadnaught or worse it is clear that one side has an outrageous advantage over the other. Sure, this CAN be made up with skill but the chances that all these lower geared players are more skilled than the people who crafted full starfall/tensus is rather slim.

    Overall it is clear that the queue system is broken in terms of balancing and many matches are decided before the game even begins, which is no fun to either team. However, fixing this is something that could be rather challenging while team queues are active and removing team queues would enrage a lot of people. The best solution I can think of would be to treat the FotM classes like they do with healers as well as at the same time organizing the rest of players by ilvl prior to splitting them on to each team.

  • luneruluneru ✭✭
    yes fwc pops now, why shouldnt we ask for proper balancing? and no you simply wont win against a 5 brawler team with no brawlers.

    False. I have won at least one match without a Brawler on our team and they had 5. We had 5 Gunners instead, I guess that was more broken? Then again who knows how well geared the other team was compared to ours.

    On topic, yes, I have experienced matches where it seems one side has more of the same class than the other. They aren't in premades either so I'm not sure what's with the matching system. I would like it fixed though for sake of whatever "balance" can be done in FWC.
  • The new matching system is pretty interesting to match servers then ratings into same pool. I haven't seen 800's in a long time, until now and the 1100's always getting it easy vs 100-200 elo difference in matches. Hey at least FWC pops now and pvp servers love it!
  • MophoMopho ✭✭✭
    I noticed they removed the battle charger mount from the BG npc's.

    32IHiwe.gif

    And unless I'm a complete derp, is there no way to get that mount now?
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