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Valk ping friendliness?
Just wondering what the verdict is on the ping friendliness of the new Valk. Like on a scale of Lancer -> Reaper or something ^^. My ping sits around 300-350 (rip Aus)
Teewhy!
Teewhy!
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Jokes aside, Valkyrie is not really ping friendly but it's playable at endgame at our ping.
Valk's rotation is extremely rigid and vulnerable to any kind of interruption, her DPS will suffer a lot.
Remeber Spinning deathx3 -> backstab-> Crescent moon rotation? With high ping, your 2nd cast of crescent moon isn't likely early enough to get the damage buff from spinning death.
You also can't reliably use Crescent immediately after Backstab due to pushing you back or a desync similar to onslaught where spinning death+back stab for some reason has you go further through. There are other issues that occur if there ever are any fluctuations, such as not registering you have 7 stacks for crescent when you use the first cast.
If you're talking about being able to execute skills within the time frame of the triggered damage buffs, as they have already mentioned, you'll be frustrated.
However if you're talking about general gameplay with high ping, I would say it's pretty high-ping friendly.
In the sense that you don't feel as much frustration with skills not triggering that often or messing up.
For example, when I play with the Ninja/Reaper/Archer/Lancer, those classes really frustrate me when I see the visible delay in my skills.
However, the delay with the Valkyrie is arguable negligible in my opinion as compared to the above classes mentioned.
But this is already one of the better class in terms of being ping friendly because your hardest hitting skills actually only need a short delay to cast. The only problem is spinning death desyncing and being slower, meaning you will generally have to expect lower nukes.
Out of all the DPS I played on release date/buffed, Valkyrie's is actually the most consistent class at high ping provided you know the game very well. Interruptions hurt the class, but it does hurt irregardless of ping to be honest.
It's also much harder to time perfect evasion to reset blood flower, which is crucial for building ragnarok.
As someone already said, backstab is buggy and prone to desync, especially with unstable ping.