[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Problem with your scenario is that you have in no way shown how having the DPS meter resulted in anything bad.
Sure, the guys with the large e-peen can ignore adds etc., but in such a large raid, would a sane person really care about how much damage 1/2 individuals are doing?
Moreover, I would expect that in such large raids, boss mechanics would have been sorted out before the raid started, like who to do what and when, so again, DPS meter shouldn't concern anyone in this regard.
Also, if the raid failed due to someone messing up non-"dps check" mechanics leading to an AOE wipe, are you sure the raid would be more concerned about dps than finding out what went wrong? Again, illogical counterargument.
Not to mention, TERA only has 1 such large scale raid, which is HH, and it's mostly for top-geared/skilled players, so I shouldn't be reasonably expected to have experienced what other players have experienced from other games. Context is key, my friend.
So to make it clear, I'm speaking in terms of 5-10 man dungeons, and any number more than that is considered a large scale raid like HH, which have their own mechanics that have mostly nothing to do with dps (aside from dps checks).
I do mostly dungeons in TERA, very few pvp, and not done any HH, but I can still assure you that I understand that dps drops when dps stop hitting the boss to do boss mechanics. It is very obvious since if you're a dps, you would be together with the other dps hitting the boss from behind. Therefore, I would understand how some players feel when they see other dps skipping boss mechanics to do more damage, just not in the large scale raid sense like you mentioned. However, bringing this up is irrelevant since I have stated before that we do not know how many people have been bullied because they do slightly worse dps just because they went to do boss mechanics. I would assume it's a small handful since I've experienced none myself, so all the more it's insignificant to my argument.
and? point of FACT, k-tera had a dps meter and it wasn't ported nor widely used in NA tera for over a YEAR after launch...in CB? rofl. i was in CB. fyi, the old forums are still around too so yeah, you can see the entire timeline of the meter. you STILL haven't answered on damn question...because you CAN'T. you're only 'point' thus far is "it's out so lets use it for...' and then your point outright DIES.
tell me how it tells you how to position your character?
tell me how it tells you what rotations to use?
what crystals?
what timings?
what gear rolls?
what gear in general?
you can't because it doesn't.
lol sorc backcrit build? any build based on backcrits was viable...dunno what build forums you were looking at...the only NON backcrit build was for primarily SOLO players. as to your 'less damage' BS...which is what it is, you played with some lousy players then. and a DPS meter wouldn't have helped them at ALL...since you know it doesn't do a damn thing but show damage. see above. so kindly STOP trying to claim it can help, players learning the class, learning builds or copying them, learning rotations and playing classes they're comfortable with. this game is more of a /fighterbrawler than a classic style mmo...care to argue that? as there is no point in using dps meters in fighters, there's no point in using one in tera.
except to brag.
just like some of you truly think dps meter is helpful, the company and at least 50% of the players do not agree
definitely wont be implemented.
Your dps is lower than that of other people -> You check what they are doing differently -> You find out about positioning.
Your dps is lower than that of other players -> You compare the skills you used to the skills they used -> You notice a difference -> You ask them how come -> You learn a better rotation
Your dps is lower than that of other people -> You check their gear -> You notice different crystals -> (You ask why) -> You learn about crystals.
Define timings?
You notice your dps is lower than that of other people -> You check their gear -> You see they have different rolls -> You learn about gear rolls.
If you need help to figure out what gear to use in a game this straight-forward, you are beyond help.
I just did. now you answer me this: How do you learn all those things if you have no idea that you are udnerperforming? If you are sitting there, with the crystals you got from the game/saw on the welcome screen, with your recommended glyph set-up, with your random compilation of yellow stat rolls, breaking your spacebar with the recommended chains, standing in that spot that doesn't seem to get any red circles...how do you know you are doing something wrong when you are doing exactly what the game tells you to do?
I wasn't looking at forums, I was looking inside the game. And, yeah, there were a lot of lousy players with opinions back then. Not sure why contradicting your own argument(that before dps meters were wide-spread everyone was superpro) helps your case, but, hey, who am I to question your decisions.
Did you know that a lot of people are too lazy to look up guides on the internet? A dps meter is an in-your-face " you are doing it wrong" statement that can at least tell those people they need to go and look for those guides, learn those things. But you'd rather they never figure out that they are actually bad, huh. and that's the point you are missing. You don't need a dps meter to tell you how you are doing. Great, neither do I. But a lot of people do need it. If they didn't, we wouldn't be seeing so many people with all the wrong things. Unless your argument is that people who do 100k/sec in SS NM and LK Nm are aware they are playing badly but do so by choice and not because they simply don't know any better. If that's the case, I'll gladly take that free-kicks card you are offering and presume there are no unknowingly bad players and everyone who's bad is just a troll.
PS: Is your next argument going to be "But dps meter doesn't make me coffee in the morning so it's useless"?
I don't understand why people keep bringing up the 'not allowing pasting' or without knowing what others get... What's to stop you (or them) from manually typing the numbers in chat?
Edit: did you honestly think I would argue so much for a DPS meter just for damage per second numbers?
I don't know you, so I don't assume anything. The one thing I know is that the damage per second is the thing most people bring up, not the other stats.
Older mmos have/had XP loss on death and even level downs, significant durability drop on gear that had a finite lifetime, costly stamina/constitution/vitality restoration and cast interruption by the slightest attacks (pre-castbar).
Today? You pop a crystalbind and you're set, maybe even spending some cheap gold on the insta-rez Neo-resuscitation in case you do hit the ground. And when you do lose crystals in the fight, you probably got a bank tab full of them.
Avatar Weapons, Stamina/Charm removal, progress steamlining and the lack of any consequences for dying made the players 'lazy' and unmotivated to improve themselves, therefore the need of a official meter arises to get conclusive data from a credible source in order to seek out these bad apples and get rid of them.
After all, if everyone would perform good enough and like the class was designed to be, we wouldn't have this problem of requesting a official meter in the first place.
Well then it seems I've found out why some people give DPS meters such a bad rep. They think it just gives damage per second, when it provides more useful information than that.
I just hope not everyone who's disagreeing with DPS meters thinks like this, cuz that would be the same as arguing against something that they don't have full knowledge of.
same with the DPS meeter.... 99% of the time it will be usefull especially for endgame players(yes the ones that get bored after reaching max gear and eme is strugging to keep in game).... its just like a new way to improve urself over the endgame...
Dps meeter dosent learn you:
"
how to position your character?
what rotations to use?
what crystals?
what timings?
what gear rolls?
what gear in general? "
BUT IT WILL MAKE U ASK YOURSELF THE QUESTIONS!!!!!!!!!!!!
+ the main utility for dpsmeeter is for players that already know this things..
If ppl are not paying attention to their position/rotation/crystals/timing/gear ... DO YOU think they will give a [filtered] about the lil dpsmeeter in the corner?
thanks for proving my point...SEVERAL TIMES. it's ALL up to the player thinking. movement, gear, crystals, rotations...lol. meter provides nothing for any of that.
further, did you know that more people want guides more than meters in this game? or guidance? since a meter can't help you with what you're doing wrong? rofl. want to try again? help me further prove my point that a meter is useless in this game? that EVERYTHING comes down to the player learning how to play their character? and that by your own argument...a dps meter doesn't help that AT ALL. this is what happens when you try to rationalize something you want without any actual basis in reality to back it up. it's a totally useless piece of software for this game except for elitests and braggarts.
it can't tell you how to play better, a fact YOU yourself pointed out...lol. so...better to just learn how to play in the first place than installing a piece of software that does NOTHING to help you get better.
Welll.... for of this problems there is Esential mana site..... WHICH is not ILEGAL.....
so all i want to clear is that DPS meeter is meant for ppl that ALREADY know all of this stuff......
as i said in my last post... dps meeter is not going to hurt the ppl that dont know this things anyway...